2004-05-03 |
Matthias Braun | fix timeup issues when endsequence triggered |
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2004-05-02 |
Matthias Braun | fixed musicproblems in endgame and fixed multicoinblock... |
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2004-04-29 |
Ingo Ruhnke | - fixed align of lives display to handle >10 lives |
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2004-04-29 |
Ingo Ruhnke | <MatzeB> -updates the TODO file |
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2004-04-28 |
Ingo Ruhnke | - added level done song, endseq needs to be a bit longe... |
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2004-04-27 |
Ingo Ruhnke | - reset bonus on kill |
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2004-04-27 |
Ingo Ruhnke | - added extro support to worldmap, crashes however... |
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2004-04-27 |
Ricardo Cruz | Applied patch from Matze Braun that was sent to the... |
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2004-04-26 |
Ingo Ruhnke | - 'nother badguy fix from MatzeB: |
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2004-04-26 |
Ingo Ruhnke | - new more bulletprof endsequence code patch from MatzeB |
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2004-04-26 |
Ingo Ruhnke | - removed st_abort() from lisp reader, client code... |
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2004-04-26 |
Ricardo Cruz | Removed (just commented) the clear screen code before... |
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2004-04-26 |
Ingo Ruhnke | - added more meaningfull savegame titles |
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2004-04-26 |
Ingo Ruhnke | - fixed lives status to handle more than 5 lives |
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2004-04-26 |
Ingo Ruhnke | - added way to interupt exit sequence |
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2004-04-26 |
Ingo Ruhnke | - added saving of bonuses on worldmap, no loading yet |
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2004-04-25 |
Ingo Ruhnke | - tweaked bullet and endsequence |
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2004-04-25 |
Ingo Ruhnke | -added gradient support for start screens |
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2004-04-25 |
Ingo Ruhnke | - improved look of start/gameover screens |
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2004-04-25 |
Ingo Ruhnke | replaced distros with coins |
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2004-04-24 |
Ingo Ruhnke | - patch from MatzeB to make music handling easier and... |
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2004-04-24 |
Ricardo Cruz | Added a new concept to the menu, the ID. |
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2004-04-24 |
Ricardo Cruz | Took st_pause_ticks_stop() out of the events loop. |
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2004-04-23 |
Ricardo Cruz | Just fixed two small bugs in the gameplay during pause: |
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2004-04-22 |
Ingo Ruhnke | - made shrink behaviour more mariobros3 like, ie. firet... |
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2004-04-22 |
Ricardo Cruz | Applied MatzeB (Ryan?) patch that fixes crash and also... |
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2004-04-22 |
Ingo Ruhnke | patch from MatzeB for freeze at level start |
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2004-04-21 |
Ingo Ruhnke | - music patch from MatzeB, should fix crash on level... |
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2004-04-21 |
Ingo Ruhnke | - made end seq a bit more robust |
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2004-04-21 |
Ingo Ruhnke | - added end-sequence code |
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2004-04-20 |
Ricardo Cruz | Level test mode didn't quit properly when Esc was press... |
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2004-04-20 |
Ricardo Cruz | Time is not stopped during menu display in gameloop... |
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2004-04-20 |
Ingo Ruhnke | - moved joystick mappings into a struct |
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2004-04-20 |
Ingo Ruhnke | - turned joystick defines into variables |
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2004-04-20 |
Ingo Ruhnke | - fixed some more menu issues |
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2004-04-20 |
Ingo Ruhnke | - added standard copyright header to every file |
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2004-04-20 |
Ingo Ruhnke | - changed Menu::check() semantics a bit |
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2004-04-19 |
Ingo Ruhnke | - implemented reset points |
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2004-04-19 |
Ingo Ruhnke | - fixed problem with last_menu not being able to handle... |
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2004-04-19 |
Ingo Ruhnke | - removed menu_process_current() |
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2004-04-19 |
Ingo Ruhnke | - removed a few menu variables |
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2004-04-19 |
Ingo Ruhnke | - fixed bug in live counting |
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2004-04-18 |
Ingo Ruhnke | - added new bigtux |
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2004-04-18 |
Ingo Ruhnke | - added constructor to level |
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2004-04-18 |
Ricardo Cruz | Finally!! |
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2004-04-17 |
Ingo Ruhnke | - changed/clean up level end detection a bit, still... |
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2004-04-17 |
Ingo Ruhnke | - added load game support for the worldmap |
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2004-04-16 |
Ricardo Cruz | As requested by Ingo Ruhnke, now the author name is... |
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2004-04-16 |
Ingo Ruhnke | - some more savegame stuff |
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2004-04-13 |
Ricardo Cruz | Just makes the level's author name to be written in... |
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2004-04-13 |
Ingo Ruhnke | - converted text_type into a class |
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2004-04-13 |
Ingo Ruhnke | - converted texture_type into a Surface class |
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2004-04-12 |
Ricardo Cruz | Added "author" field for levels. |
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2004-04-12 |
Ingo Ruhnke | commited MatzeB's slider patch |
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2004-04-11 |
Ingo Ruhnke | - turned menu_item_type into a class |
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2004-04-11 |
Ingo Ruhnke | - moved the global_world into the leveleditors namespace |
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2004-04-11 |
Ingo Ruhnke | - removed local (un)loadshared() stuff and replaced... |
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2004-04-11 |
Ingo Ruhnke | started to convert timer into a class |
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2004-04-11 |
Ingo Ruhnke | started to convert timer into a class |
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2004-04-11 |
Ingo Ruhnke | - made frame ration local |
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2004-04-11 |
Ingo Ruhnke | - moved some global variables into a seperate class |
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2004-04-11 |
Ingo Ruhnke | - localized some more variables |
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2004-04-11 |
Ingo Ruhnke | - made some more global variables, local |
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2004-04-11 |
Ingo Ruhnke | - renamed 'world' to 'global_world' to emphasis that... |
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2004-04-11 |
Ingo Ruhnke | - moved some collision code into the world class, since... |
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2004-04-11 |
Ingo Ruhnke | - moved gameobjects into there own file |
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2004-04-11 |
Ingo Ruhnke | - moved some activate_bad_guy stuff into the world... |
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2004-04-11 |
Ingo Ruhnke | - moved some more level_ stuff into the levelclass |
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2004-04-11 |
Ingo Ruhnke | - moved stuff from gamesession to world |
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2004-04-10 |
Ingo Ruhnke | - moved stuff from scene into a World class, just an... |
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2004-04-10 |
Ingo Ruhnke | - moved lots of code around, made gameloop even more... |
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2004-04-10 |
Ingo Ruhnke | - reduced menu fadness a bit (ie. balanced the edges) |
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2004-04-10 |
Ingo Ruhnke | - turned gameloop into a class, in the hope to reduce... |
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2004-04-10 |
Ingo Ruhnke | - more c++-ification |
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2004-04-10 |
Ingo Ruhnke | - more c++-ification |
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2004-04-10 |
Ingo Ruhnke | - some indent fixes |
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2004-04-10 |
Ingo Ruhnke | - reorganized menu flow as descripted in the todo,... |
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2004-04-09 |
Ingo Ruhnke | - added new smalltux |
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2004-04-04 |
Tobias Gläßer | - Physic C++ rewrite (Matze Braun) |
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2004-04-03 |
Tobias Gläßer | lots of improvements all over the code. |
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2004-03-29 |
Tobias Gläßer | - introduced new function wait_for_event |
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2004-03-28 |
Ingo Ruhnke | - removed alpha from tile since it isn't needed |
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2004-03-28 |
Ingo Ruhnke | - removed next_tile2, which isn't needed |
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2004-03-28 |
Tobias Gläßer | applied flame badguy patch from Matze Braun |
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2004-03-28 |
Tobias Gläßer | We have our own mouse-cursor now! (graphics by Settra... |
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2004-03-27 |
Tobias Gläßer | more kinds of menu_event are handled directly in the... |
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2004-03-27 |
Ingo Ruhnke | - removed dn_tilemap |
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2004-03-26 |
Tobias Gläßer | merged bad_guy patch from Matze Braun. (recycling Ricar... |
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2004-03-25 |
Ingo Ruhnke | - moved a few int's inside the for-loops |
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2004-03-25 |
Ingo Ruhnke | - moved a few int's inside the for-loops |
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2004-03-25 |
Ingo Ruhnke | - cleaned up the way badguys are handled |
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2004-03-25 |
Ingo Ruhnke | - added alternative (more flexible) way to define badgu... |
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2004-03-25 |
Ingo Ruhnke | - fixed badguys a little bit |
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2004-03-25 |
Ingo Ruhnke | - made TileManager::get() always return a valid tile |
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2004-03-25 |
Ingo Ruhnke | - fixed bricktile |
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2004-03-25 |
Ingo Ruhnke | - added translation table for the old format |
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2004-03-24 |
Tobias Gläßer | new levelformat with multiple layers and and new tilese... |
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2004-03-24 |
Ingo Ruhnke | - renamed input/input_ |
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2004-03-24 |
Ingo Ruhnke | - removed a few redundant "== true"'s |
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2004-03-24 |
Ingo Ruhnke | - minor cleanup, removed some evil variable recycling |
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