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- fixed the part of backscrolling that a broke. Backscrolling still needs some work.
[supertux.git]
/
src
/
collision.cpp
2004-04-29
Matthias Braun
apparently we get a 0 tile from time to time, no idea...
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2004-04-29
Matthias Braun
-optimized and cleaned up collision_object_map
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2004-04-26
Ingo Ruhnke
- little bugfix
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2004-04-26
Ingo Ruhnke
- new more bulletprof endsequence code patch from MatzeB
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2004-04-22
Ingo Ruhnke
- changed way badguy removal is handled (ie. with a...
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2004-04-20
Ingo Ruhnke
- added standard copyright header to every file
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2004-04-11
Ingo Ruhnke
- made some more global variables, local
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2004-04-11
Ingo Ruhnke
- moved some collision code into the world class, since...
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2004-04-11
Ingo Ruhnke
- moved gameobjects into there own file
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2004-04-11
Ingo Ruhnke
- moved stuff from gamesession to world
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2004-04-10
Ingo Ruhnke
- moved stuff from scene into a World class, just an...
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2004-04-04
Tobias Gläßer
- Physic C++ rewrite (Matze Braun)
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2004-03-28
Tobias Gläßer
- Leveleditor improvements and fixes.
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2004-03-26
Tobias Gläßer
merged bad_guy patch from Matze Braun. (recycling Ricar...
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2004-03-25
Ingo Ruhnke
- fixed brick-bug (or maybe not, they still behave...
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2004-03-24
Ingo Ruhnke
- converted Player into a class (naming still needs...
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2004-03-24
Ingo Ruhnke
- coverted badguy type into an object
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2004-03-22
Ingo Ruhnke
- replaced YES/NO with true/false
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2004-03-21
Tobias Gläßer
converted game object arrays to std::vector
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2004-03-20
Tobias Gläßer
new level-format, many changes to level-related stuff
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2004-03-17
Ingo Ruhnke
- renamed *.c to *.cxx
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