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Commented unncessary sprites - there might be others.
[supertux.git]
/
src
/
badguy.h
2004-07-26
Tobias Gläßer
Moved defines.h out of the library and back to src/.
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2004-07-21
Tobias Gläßer
The SuperTux library features a SuperTux namespace...
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2004-07-20
Tobias Gläßer
mainly changed #includes to work with the new SuperTux...
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2004-07-07
Ricardo Cruz
Added vertical flipping to levels!
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2004-07-01
Ricardo Cruz
Changes:
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2004-06-29
Ricardo Cruz
Changes:
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2004-06-14
Ingo Ruhnke
- moved tilemanager into its own class
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2004-06-14
Ingo Ruhnke
- added jumping from badguys (hold jump pressed while...
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2004-06-09
Ryan Flegel
- did some C++ifying. let's try to follow suit :)
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2004-05-31
Matthias Braun
big refactoring of level and world class. A level is...
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2004-05-30
Matthias Braun
-Changed drawing model. Everything is handled through...
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2004-05-28
Ryan Flegel
- made bombs explode instantly when they run into an...
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2004-05-25
Ryan Flegel
- added walking tree enemy. still needs some work
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2004-05-25
Ryan Flegel
- some wingling tweaks
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2004-05-25
Ryan Flegel
- beginnings of a wingling
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2004-05-24
Matthias Braun
make badguys reappear when scrolling back
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2004-05-24
Matthias Braun
-renamed ViewPort to Camera
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2004-05-20
Matthias Braun
-converted remaining classes to GameObject
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2004-05-20
Matthias Braun
-changed Level class to save tiles in a big 1 dimension...
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2004-05-18
Ryan Flegel
- barebones BadGuyManager -> ObjectManager
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2004-05-17
Ricardo Cruz
Added a skelaton for the config bad guys code. Just...
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2004-05-13
Ricardo Cruz
Improved frozen behavior.
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2004-05-12
Ricardo Cruz
First implementation of the ice power.
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2004-05-08
Ricardo Cruz
Added explode(). Avoid duplicated code, futhermore...
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2004-05-02
Tobias Gläßer
leveleditor related improvements
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2004-04-28
Ingo Ruhnke
<MatzeB> my patch fixes another leak in the levelsubset...
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2004-04-28
Ricardo Cruz
Changed kill_me() in order to get the score has an...
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2004-04-27
Ingo Ruhnke
<MatzeB> -adds a workaround for the disappearing eggs...
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2004-04-22
Ingo Ruhnke
- changed way badguy removal is handled (ie. with a...
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2004-04-22
Ingo Ruhnke
- some cleanup
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2004-04-21
Ingo Ruhnke
- added end-sequence code
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2004-04-20
Ingo Ruhnke
- added stay-on-platform into the level fileformat
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2004-04-20
Ingo Ruhnke
- turned LEFT/RIGHT defines into enum, turned BadGuyMod...
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2004-04-20
Ingo Ruhnke
- added stay_on_platform flag for badguys
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2004-04-20
Ingo Ruhnke
- added standard copyright header to every file
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2004-04-17
Ingo Ruhnke
- moved badguys to use sprite class
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2004-04-16
Ingo Ruhnke
- added new jumpy/money gfx
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2004-04-13
Ingo Ruhnke
- converted texture_type into a Surface class
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2004-04-11
Ingo Ruhnke
renamed timer_type to Timer
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2004-04-11
Ingo Ruhnke
- made frame ration local
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2004-04-10
Ingo Ruhnke
- introduced mriceblock (at least a bit)
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2004-04-04
Tobias Gläßer
- Physic C++ rewrite (Matze Braun)
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2004-03-29
Tobias Gläßer
- introduced new function wait_for_event
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2004-03-28
Tobias Gläßer
applied flame badguy patch from Matze Braun
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2004-03-27
Tobias Gläßer
fixed BSOD hopping
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2004-03-26
Tobias Gläßer
merged bad_guy patch from Matze Braun. (recycling Ricar...
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2004-03-25
Ingo Ruhnke
- added alternative (more flexible) way to define badgu...
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2004-03-24
Ingo Ruhnke
- minor cleanup
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2004-03-24
Ingo Ruhnke
- coverted badguy type into an object
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2004-03-24
Ingo Ruhnke
- created a named enum for badguys
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2004-03-24
Ingo Ruhnke
splitted actions commands for different badguys into...
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2004-03-24
Ingo Ruhnke
splitted drawing commands for different badguys into...
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2004-03-23
Ingo Ruhnke
- removed unneded typedef's for structs
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2004-03-22
Ingo Ruhnke
- replaced YES/NO with true/false
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2004-03-13
Tobias Gläßer
new collision detection. cleanups. bug fixes. music...
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2004-02-18
Tobias Gläßer
huge CVS merge, see ChangeLog for details.
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2004-01-21
Tobias Gläßer
More code cleanups. Fixed a few bugs.
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2004-01-20
Tobias Gläßer
arrays are dynamic now, fixed bugs, more code cleanups
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2004-01-18
Tobias Gläßer
Huge code merge. This reflects the current status of...
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2003-12-29
Tobias Gläßer
incoporated patches from Duong-Khang (stereo sound...
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2003-12-27
Tobias Gläßer
renamed from enemy.h to badguy.h
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