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updated Italian translation
[supertux.git]
/
src
/
badguy.cpp
2004-10-19
Ricardo Cruz
Bugfix: Jumpy and Flying Snowball faced player even...
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2004-10-19
Ricardo Cruz
Bugfix: enemies ordinary pictures were not being displa...
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2004-10-19
Ricardo Cruz
Bugfix: bomb ticking always has the left direction.
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2004-10-18
Ricardo Cruz
Made Jumy and Flying Snowball look at player. And maybe...
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2004-10-18
Ricardo Cruz
Implemented mirror actions correctly. Bugfix: right...
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2004-10-18
Ricardo Cruz
This is a first implementation of a bridge from BadGuys...
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2004-09-17
Ricardo Cruz
Added Total to statistics.
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2004-09-15
Ricardo Cruz
Made statistics to keep track of also: bad guys squishe...
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2004-09-14
Ricardo Cruz
Mr. Ice Block can now break power up boxes as well...
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2004-09-10
Ricardo Cruz
Bugfix: when throwing ice block to the left Tux is...
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2004-09-09
Ricardo Cruz
Bugfix: ice blocks were hurting player when dropped.
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2004-09-09
Ricardo Cruz
This should fix the position of ice blocks when hold.
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2004-09-09
Ricardo Cruz
Tweaked scores.
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2004-09-08
Ricardo Cruz
Removed stupid checking.
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2004-08-30
Ricardo Cruz
Added flame fish.
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2004-08-29
Ricardo Cruz
Ice fire destroys flame.
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2004-08-14
Ricardo Cruz
Changed Walking Tree direction change behavior.
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2004-08-13
Ricardo Cruz
Check if this fixes the jamming.
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2004-07-26
Tobias Gläßer
Moved defines.h out of the library and back to src/.
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2004-07-25
Tobias Gläßer
- Major changes in Setup-API.
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2004-07-20
Tobias Gläßer
mainly changed #includes to work with the new SuperTux...
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2004-07-01
Ricardo Cruz
Changes:
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2004-06-14
Ingo Ruhnke
- fixed bounce code a bit, should now be useable, bounc...
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2004-06-14
Ingo Ruhnke
- added jumping from badguys (hold jump pressed while...
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2004-06-09
Ryan Flegel
- did some C++ifying. let's try to follow suit :)
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2004-06-08
Ryan Flegel
- draw dead badguys/Tux above foreground tiles
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2004-06-01
Ryan Flegel
- fixed some crashes where there was an invalid tile...
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2004-06-01
Ryan Flegel
- a couple small fixes
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2004-05-31
Matthias Braun
introduce a new SoundManager class and merged MusicMana...
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2004-05-31
Matthias Braun
a first implementation of doors to switch between sectors
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2004-05-31
Ricardo Cruz
Added support for drawing effects again.
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2004-05-31
Matthias Braun
big refactoring of level and world class. A level is...
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2004-05-30
Matthias Braun
-Changed drawing model. Everything is handled through...
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2004-05-28
Ryan Flegel
- made bombs explode instantly when they run into an...
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2004-05-27
Ryan Flegel
- walking tree tweaks
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2004-05-27
Ricardo Cruz
Draw enemies upside down when falling.
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2004-05-25
Ryan Flegel
- tweaked walkingtree
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2004-05-25
Ryan Flegel
- added walking tree enemy. still needs some work
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2004-05-25
Ryan Flegel
- some wingling tweaks
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2004-05-25
Matthias Braun
more tuning of badguy activation
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2004-05-25
Matthias Braun
attempt to tune badguy activation
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2004-05-25
Ryan Flegel
- beginnings of a wingling
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2004-05-24
Matthias Braun
make badguys reappear when scrolling back
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2004-05-24
Matthias Braun
-renamed ViewPort to Camera
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2004-05-22
Ricardo Cruz
Don't remove badguys, just because they are out of...
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2004-05-22
Ricardo Cruz
Fixes.
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2004-05-21
Matthias Braun
eliminated global scroll_x and scroll_y variables
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2004-05-20
Matthias Braun
-converted remaining classes to GameObject
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2004-05-20
Matthias Braun
-changed Level class to save tiles in a big 1 dimension...
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2004-05-20
Matthias Braun
-Added new object system and converted some GameObjects...
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2004-05-18
Ryan Flegel
- barebones BadGuyManager -> ObjectManager
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2004-05-17
Ryan Flegel
- some trampoline changes
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2004-05-17
Ricardo Cruz
Added a skelaton for the config bad guys code. Just...
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2004-05-17
Ryan Flegel
- added spikes
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2004-05-16
Ryan Flegel
- collision fix
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2004-05-14
Ryan Flegel
- fixed badguy collisions so they no longer get jammed
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2004-05-14
Ryan Flegel
- changed b/g for credits
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2004-05-13
Ryan Flegel
- made mriceblock break blocks when kicked into them
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2004-05-13
Ricardo Cruz
Improved frozen behavior.
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2004-05-12
Ricardo Cruz
First implementation of the ice power.
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2004-05-11
Ricardo Cruz
Fixed hotspot square drawing in debug mode.
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2004-05-11
Ricardo Cruz
Cleanups. Basically I made sprites to care about the...
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2004-05-08
Ricardo Cruz
Added explode(). Avoid duplicated code, futhermore...
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2004-05-08
Ricardo Cruz
if a stalactite hits a Mr. Bomb, explode, instead of...
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2004-05-06
Ryan Flegel
- replaced some fabs() where fabsf() should be used
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2004-05-02
Tobias Gläßer
leveleditor related improvements
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2004-05-01
Ingo Ruhnke
- improved verboseness of badguy in wall error message
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2004-04-30
Ryan Flegel
- make badguys bounce up when bumped from beneath
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2004-04-30
Ryan Flegel
- fixed stunned blocks moving when bumped into (as...
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2004-04-30
Ryan Flegel
- should fix all cases of bad guys walking/bouncing...
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2004-04-29
Matthias Braun
you can't bump flying snowballs
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2004-04-29
Ingo Ruhnke
<MatzeB> -updates the TODO file
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2004-04-28
Ricardo Cruz
Tux kicking animation wasn't being used in some circust...
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2004-04-28
Ingo Ruhnke
<MatzeB> my patch fixes another leak in the levelsubset...
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2004-04-28
Ricardo Cruz
Changed kill_me() in order to get the score has an...
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2004-04-28
Ricardo Cruz
Don't give score when flatting a badguy, since this...
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2004-04-27
Ingo Ruhnke
<MatzeB> -adds a workaround for the disappearing eggs...
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2004-04-27
Ricardo Cruz
Applied patch from Matze Braun that was sent to the...
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2004-04-26
Ingo Ruhnke
- 'nother badguy fix from MatzeB:
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2004-04-26
Ricardo Cruz
Implemented kicking (as asked by Ingo). The kick timing...
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2004-04-26
Ingo Ruhnke
<MatzeB> -cleanup in resource management functions
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2004-04-22
Ricardo Cruz
Implemented explosion sound when Mr.Bomb explodes.
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2004-04-22
Ingo Ruhnke
- changed bouncing snowball speed back to normal
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2004-04-22
Ingo Ruhnke
- changed way badguy removal is handled (ie. with a...
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2004-04-22
Ingo Ruhnke
- made some arrays private
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2004-04-22
Ingo Ruhnke
- undo of my last patch, removing 'this' is not a good...
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2004-04-22
Ingo Ruhnke
- fixed bomb-dup bug (vector increases on add, and...
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2004-04-22
Ingo Ruhnke
- synced walk speed of walking enemies
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2004-04-22
Ingo Ruhnke
- some cleanup
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2004-04-22
Ricardo Cruz
Applied Ryan's patch for overlaping badguys.
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2004-04-20
Ingo Ruhnke
- added stay-on-platform into the level fileformat
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2004-04-20
Ingo Ruhnke
- added stay_on_platform flag for badguys
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2004-04-20
Ingo Ruhnke
- added standard copyright header to every file
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2004-04-18
Ricardo Cruz
Patch by Ryan:
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2004-04-17
Ricardo Cruz
Applied patch from Ryan:
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2004-04-17
Ingo Ruhnke
- moved badguys to use sprite class
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2004-04-16
Ingo Ruhnke
- added new jumpy/money gfx
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2004-04-13
Ingo Ruhnke
fish fix
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2004-04-13
Ingo Ruhnke
- converted texture_type into a Surface class
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2004-04-12
Ingo Ruhnke
- commited MatzeB's update patch
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