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[supertux.git]
/
src
/
badguy.cpp
2004-04-11
Ingo Ruhnke
- moved gameobjects into there own file
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2004-04-10
Ingo Ruhnke
- moved stuff from scene into a World class, just an...
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2004-04-10
Ingo Ruhnke
- introduced mriceblock (at least a bit)
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2004-04-09
Ingo Ruhnke
- fixed snowball anim
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2004-04-04
Tobias Gläßer
- Physic C++ rewrite (Matze Braun)
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2004-03-29
Tobias Gläßer
- introduced new function wait_for_event
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2004-03-28
Tobias Gläßer
- Leveleditor improvements and fixes.
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2004-03-28
Tobias Gläßer
applied flame badguy patch from Matze Braun
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2004-03-27
Tobias Gläßer
fixed BSOD hopping
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2004-03-26
Tobias Gläßer
merged bad_guy patch from Matze Braun. (recycling Ricar...
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2004-03-25
Ingo Ruhnke
- added alternative (more flexible) way to define badgu...
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2004-03-24
Ingo Ruhnke
- renamed input/input_
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2004-03-24
Ingo Ruhnke
- minor cleanup
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2004-03-24
Ingo Ruhnke
- converted Player into a class (naming still needs...
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2004-03-24
Ingo Ruhnke
- coverted badguy type into an object
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2004-03-24
Ingo Ruhnke
- created a named enum for badguys
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2004-03-24
Ingo Ruhnke
splitted actions commands for different badguys into...
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2004-03-24
Ingo Ruhnke
splitted drawing commands for different badguys into...
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2004-03-22
Ingo Ruhnke
- removed NO_UPDATE and let the default argument handle it
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2004-03-22
Ingo Ruhnke
- replaced YES/NO with true/false
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2004-03-21
Tobias Gläßer
converted game object arrays to std::vector
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2004-03-19
Ricardo Cruz
corrected 2 badguys behaviour thingies
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2004-03-17
Ingo Ruhnke
- renamed *.c to *.cxx
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