2004-07-26 |
Tobias Gläßer | Moved defines.h out of the library and back to src/. |
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2004-07-25 |
Tobias Gläßer | - Major changes in Setup-API. |
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2004-07-20 |
Tobias Gläßer | mainly changed #includes to work with the new SuperTux... |
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2004-07-01 |
Ricardo Cruz | Changes: |
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2004-06-14 |
Ingo Ruhnke | - fixed bounce code a bit, should now be useable, bounc... |
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2004-06-14 |
Ingo Ruhnke | - added jumping from badguys (hold jump pressed while... |
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2004-06-09 |
Ryan Flegel | - did some C++ifying. let's try to follow suit :) |
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2004-06-08 |
Ryan Flegel | - draw dead badguys/Tux above foreground tiles |
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2004-06-01 |
Ryan Flegel | - fixed some crashes where there was an invalid tile... |
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2004-06-01 |
Ryan Flegel | - a couple small fixes |
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2004-05-31 |
Matthias Braun | introduce a new SoundManager class and merged MusicMana... |
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2004-05-31 |
Matthias Braun | a first implementation of doors to switch between sectors |
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2004-05-31 |
Ricardo Cruz | Added support for drawing effects again. |
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2004-05-31 |
Matthias Braun | big refactoring of level and world class. A level is... |
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2004-05-30 |
Matthias Braun | -Changed drawing model. Everything is handled through... |
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2004-05-28 |
Ryan Flegel | - made bombs explode instantly when they run into an... |
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2004-05-27 |
Ryan Flegel | - walking tree tweaks |
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2004-05-27 |
Ricardo Cruz | Draw enemies upside down when falling. |
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2004-05-25 |
Ryan Flegel | - tweaked walkingtree |
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2004-05-25 |
Ryan Flegel | - added walking tree enemy. still needs some work |
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2004-05-25 |
Ryan Flegel | - some wingling tweaks |
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2004-05-25 |
Matthias Braun | more tuning of badguy activation |
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2004-05-25 |
Matthias Braun | attempt to tune badguy activation |
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2004-05-25 |
Ryan Flegel | - beginnings of a wingling |
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2004-05-24 |
Matthias Braun | make badguys reappear when scrolling back |
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2004-05-24 |
Matthias Braun | -renamed ViewPort to Camera |
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2004-05-22 |
Ricardo Cruz | Don't remove badguys, just because they are out of... |
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2004-05-22 |
Ricardo Cruz | Fixes. |
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2004-05-21 |
Matthias Braun | eliminated global scroll_x and scroll_y variables |
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2004-05-20 |
Matthias Braun | -converted remaining classes to GameObject |
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2004-05-20 |
Matthias Braun | -changed Level class to save tiles in a big 1 dimension... |
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2004-05-20 |
Matthias Braun | -Added new object system and converted some GameObjects... |
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2004-05-18 |
Ryan Flegel | - barebones BadGuyManager -> ObjectManager |
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2004-05-17 |
Ryan Flegel | - some trampoline changes |
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2004-05-17 |
Ricardo Cruz | Added a skelaton for the config bad guys code. Just... |
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2004-05-17 |
Ryan Flegel | - added spikes |
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2004-05-16 |
Ryan Flegel | - collision fix |
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2004-05-14 |
Ryan Flegel | - fixed badguy collisions so they no longer get jammed |
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2004-05-14 |
Ryan Flegel | - changed b/g for credits |
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2004-05-13 |
Ryan Flegel | - made mriceblock break blocks when kicked into them |
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2004-05-13 |
Ricardo Cruz | Improved frozen behavior. |
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2004-05-12 |
Ricardo Cruz | First implementation of the ice power. |
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2004-05-11 |
Ricardo Cruz | Fixed hotspot square drawing in debug mode. |
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2004-05-11 |
Ricardo Cruz | Cleanups. Basically I made sprites to care about the... |
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2004-05-08 |
Ricardo Cruz | Added explode(). Avoid duplicated code, futhermore... |
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2004-05-08 |
Ricardo Cruz | if a stalactite hits a Mr. Bomb, explode, instead of... |
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2004-05-06 |
Ryan Flegel | - replaced some fabs() where fabsf() should be used |
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2004-05-02 |
Tobias Gläßer | leveleditor related improvements |
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2004-05-01 |
Ingo Ruhnke | - improved verboseness of badguy in wall error message |
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2004-04-30 |
Ryan Flegel | - make badguys bounce up when bumped from beneath |
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2004-04-30 |
Ryan Flegel | - fixed stunned blocks moving when bumped into (as... |
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2004-04-30 |
Ryan Flegel | - should fix all cases of bad guys walking/bouncing... |
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2004-04-29 |
Matthias Braun | you can't bump flying snowballs |
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2004-04-29 |
Ingo Ruhnke | <MatzeB> -updates the TODO file |
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2004-04-28 |
Ricardo Cruz | Tux kicking animation wasn't being used in some circust... |
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2004-04-28 |
Ingo Ruhnke | <MatzeB> my patch fixes another leak in the levelsubset... |
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2004-04-28 |
Ricardo Cruz | Changed kill_me() in order to get the score has an... |
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2004-04-28 |
Ricardo Cruz | Don't give score when flatting a badguy, since this... |
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2004-04-27 |
Ingo Ruhnke | <MatzeB> -adds a workaround for the disappearing eggs... |
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2004-04-27 |
Ricardo Cruz | Applied patch from Matze Braun that was sent to the... |
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2004-04-26 |
Ingo Ruhnke | - 'nother badguy fix from MatzeB: |
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2004-04-26 |
Ricardo Cruz | Implemented kicking (as asked by Ingo). The kick timing... |
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2004-04-26 |
Ingo Ruhnke | <MatzeB> -cleanup in resource management functions |
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2004-04-22 |
Ricardo Cruz | Implemented explosion sound when Mr.Bomb explodes. |
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2004-04-22 |
Ingo Ruhnke | - changed bouncing snowball speed back to normal |
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2004-04-22 |
Ingo Ruhnke | - changed way badguy removal is handled (ie. with a... |
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2004-04-22 |
Ingo Ruhnke | - made some arrays private |
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2004-04-22 |
Ingo Ruhnke | - undo of my last patch, removing 'this' is not a good... |
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2004-04-22 |
Ingo Ruhnke | - fixed bomb-dup bug (vector increases on add, and... |
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2004-04-22 |
Ingo Ruhnke | - synced walk speed of walking enemies |
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2004-04-22 |
Ingo Ruhnke | - some cleanup |
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2004-04-22 |
Ricardo Cruz | Applied Ryan's patch for overlaping badguys. |
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2004-04-20 |
Ingo Ruhnke | - added stay-on-platform into the level fileformat |
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2004-04-20 |
Ingo Ruhnke | - added stay_on_platform flag for badguys |
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2004-04-20 |
Ingo Ruhnke | - added standard copyright header to every file |
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2004-04-18 |
Ricardo Cruz | Patch by Ryan: |
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2004-04-17 |
Ricardo Cruz | Applied patch from Ryan: |
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2004-04-17 |
Ingo Ruhnke | - moved badguys to use sprite class |
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2004-04-16 |
Ingo Ruhnke | - added new jumpy/money gfx |
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2004-04-13 |
Ingo Ruhnke | fish fix |
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2004-04-13 |
Ingo Ruhnke | - converted texture_type into a Surface class |
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2004-04-12 |
Ingo Ruhnke | - commited MatzeB's update patch |
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2004-04-12 |
Ingo Ruhnke | commited MatzeB's slider patch |
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2004-04-11 |
Ingo Ruhnke | - tweaked scroll behaviour a little bit |
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2004-04-11 |
Ingo Ruhnke | started to convert timer into a class |
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2004-04-11 |
Ingo Ruhnke | - made frame ration local |
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2004-04-11 |
Ingo Ruhnke | - moved some global variables into a seperate class |
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2004-04-11 |
Ingo Ruhnke | - made some more global variables, local |
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2004-04-11 |
Ingo Ruhnke | - moved some more stuff into the world class |
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2004-04-11 |
Ingo Ruhnke | - moved gameobjects into there own file |
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2004-04-10 |
Ingo Ruhnke | - moved stuff from scene into a World class, just an... |
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2004-04-10 |
Ingo Ruhnke | - introduced mriceblock (at least a bit) |
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2004-04-09 |
Ingo Ruhnke | - fixed snowball anim |
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2004-04-04 |
Tobias Gläßer | - Physic C++ rewrite (Matze Braun) |
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2004-03-29 |
Tobias Gläßer | - introduced new function wait_for_event |
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2004-03-28 |
Tobias Gläßer | - Leveleditor improvements and fixes. |
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2004-03-28 |
Tobias Gläßer | applied flame badguy patch from Matze Braun |
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2004-03-27 |
Tobias Gläßer | fixed BSOD hopping |
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2004-03-26 |
Tobias Gläßer | merged bad_guy patch from Matze Braun. (recycling Ricar... |
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2004-03-25 |
Ingo Ruhnke | - added alternative (more flexible) way to define badgu... |
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