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Adding Objects works through clicking instead pressing now.
[supertux.git]
/
src
/
badguy.cpp
2004-05-02
Tobias Gläßer
leveleditor related improvements
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2004-05-01
Ingo Ruhnke
- improved verboseness of badguy in wall error message
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2004-04-30
Ryan Flegel
- make badguys bounce up when bumped from beneath
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2004-04-30
Ryan Flegel
- fixed stunned blocks moving when bumped into (as...
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2004-04-30
Ryan Flegel
- should fix all cases of bad guys walking/bouncing...
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2004-04-29
Matthias Braun
you can't bump flying snowballs
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2004-04-29
Ingo Ruhnke
<MatzeB> -updates the TODO file
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2004-04-28
Ricardo Cruz
Tux kicking animation wasn't being used in some circust...
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2004-04-28
Ingo Ruhnke
<MatzeB> my patch fixes another leak in the levelsubset...
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2004-04-28
Ricardo Cruz
Changed kill_me() in order to get the score has an...
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2004-04-28
Ricardo Cruz
Don't give score when flatting a badguy, since this...
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2004-04-27
Ingo Ruhnke
<MatzeB> -adds a workaround for the disappearing eggs...
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2004-04-27
Ricardo Cruz
Applied patch from Matze Braun that was sent to the...
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2004-04-26
Ingo Ruhnke
- 'nother badguy fix from MatzeB:
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2004-04-26
Ricardo Cruz
Implemented kicking (as asked by Ingo). The kick timing...
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2004-04-26
Ingo Ruhnke
<MatzeB> -cleanup in resource management functions
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2004-04-22
Ricardo Cruz
Implemented explosion sound when Mr.Bomb explodes.
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2004-04-22
Ingo Ruhnke
- changed bouncing snowball speed back to normal
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2004-04-22
Ingo Ruhnke
- changed way badguy removal is handled (ie. with a...
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2004-04-22
Ingo Ruhnke
- made some arrays private
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2004-04-22
Ingo Ruhnke
- undo of my last patch, removing 'this' is not a good...
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2004-04-22
Ingo Ruhnke
- fixed bomb-dup bug (vector increases on add, and...
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2004-04-22
Ingo Ruhnke
- synced walk speed of walking enemies
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2004-04-22
Ingo Ruhnke
- some cleanup
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2004-04-22
Ricardo Cruz
Applied Ryan's patch for overlaping badguys.
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2004-04-20
Ingo Ruhnke
- added stay-on-platform into the level fileformat
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2004-04-20
Ingo Ruhnke
- added stay_on_platform flag for badguys
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2004-04-20
Ingo Ruhnke
- added standard copyright header to every file
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2004-04-18
Ricardo Cruz
Patch by Ryan:
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2004-04-17
Ricardo Cruz
Applied patch from Ryan:
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2004-04-17
Ingo Ruhnke
- moved badguys to use sprite class
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2004-04-16
Ingo Ruhnke
- added new jumpy/money gfx
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2004-04-13
Ingo Ruhnke
fish fix
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2004-04-13
Ingo Ruhnke
- converted texture_type into a Surface class
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2004-04-12
Ingo Ruhnke
- commited MatzeB's update patch
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2004-04-12
Ingo Ruhnke
commited MatzeB's slider patch
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2004-04-11
Ingo Ruhnke
- tweaked scroll behaviour a little bit
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2004-04-11
Ingo Ruhnke
started to convert timer into a class
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2004-04-11
Ingo Ruhnke
- made frame ration local
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2004-04-11
Ingo Ruhnke
- moved some global variables into a seperate class
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2004-04-11
Ingo Ruhnke
- made some more global variables, local
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2004-04-11
Ingo Ruhnke
- moved some more stuff into the world class
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2004-04-11
Ingo Ruhnke
- moved gameobjects into there own file
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2004-04-10
Ingo Ruhnke
- moved stuff from scene into a World class, just an...
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2004-04-10
Ingo Ruhnke
- introduced mriceblock (at least a bit)
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2004-04-09
Ingo Ruhnke
- fixed snowball anim
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2004-04-04
Tobias Gläßer
- Physic C++ rewrite (Matze Braun)
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2004-03-29
Tobias Gläßer
- introduced new function wait_for_event
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2004-03-28
Tobias Gläßer
- Leveleditor improvements and fixes.
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2004-03-28
Tobias Gläßer
applied flame badguy patch from Matze Braun
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2004-03-27
Tobias Gläßer
fixed BSOD hopping
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2004-03-26
Tobias Gläßer
merged bad_guy patch from Matze Braun. (recycling Ricar...
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2004-03-25
Ingo Ruhnke
- added alternative (more flexible) way to define badgu...
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2004-03-24
Ingo Ruhnke
- renamed input/input_
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2004-03-24
Ingo Ruhnke
- minor cleanup
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2004-03-24
Ingo Ruhnke
- converted Player into a class (naming still needs...
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2004-03-24
Ingo Ruhnke
- coverted badguy type into an object
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2004-03-24
Ingo Ruhnke
- created a named enum for badguys
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2004-03-24
Ingo Ruhnke
splitted actions commands for different badguys into...
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2004-03-24
Ingo Ruhnke
splitted drawing commands for different badguys into...
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2004-03-22
Ingo Ruhnke
- removed NO_UPDATE and let the default argument handle it
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2004-03-22
Ingo Ruhnke
- replaced YES/NO with true/false
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2004-03-21
Tobias Gläßer
converted game object arrays to std::vector
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2004-03-19
Ricardo Cruz
corrected 2 badguys behaviour thingies
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2004-03-17
Ingo Ruhnke
- renamed *.c to *.cxx
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