2006-06-22 |
Christoph Sommer | Added ticking sound (self-made, public domain) for... |
tree | commitdiff |
2006-06-21 |
Christoph Sommer | Moved "Fish" badguy behind water, made him dip complete... |
tree | commitdiff |
2006-06-02 |
Christoph Sommer | SpriteParticle constructor now takes an AnchorPoint... |
tree | commitdiff |
2006-06-02 |
Christoph Sommer | Added dart fire and dart hit sound (selfmade, PD) / |
tree | commitdiff |
2006-05-31 |
Wolfgang Becker | Reset to release memory. |
tree | commitdiff |
2006-05-31 |
Wolfgang Becker | Stop flame sound if flame gets deactivated. |
tree | commitdiff |
2006-05-30 |
Christoph Sommer | Stalactites no longer fall while Tux is more than 400px... |
tree | commitdiff |
2006-05-30 |
Wolfgang Becker | Activate badguys over or under current visible screen... |
tree | commitdiff |
2006-05-29 |
Wolfgang Becker | Reset state for reactivated MrIceBlock. |
tree | commitdiff |
2006-05-29 |
Wolfgang Becker | Don't reactivate badguys on screen. |
tree | commitdiff |
2006-05-28 |
Matthias Braun | small fixes |
tree | commitdiff |
2006-05-26 |
Matthias Braun | fix |
tree | commitdiff |
2006-05-26 |
Matthias Braun | - Remove ManagedSoundSource |
tree | commitdiff |
2006-05-26 |
Christoph Sommer | Badguys now get their deactivate() method called prior... |
tree | commitdiff |
2006-05-26 |
Christoph Sommer | Trying out new ManagedSoundSource |
tree | commitdiff |
2006-05-22 |
Christoph Sommer | Made fish jump again |
tree | commitdiff |
2006-05-16 |
Matthias Braun | fix mriceblock grabbing |
tree | commitdiff |
2006-05-14 |
Matthias Braun | somre sound preloading |
tree | commitdiff |
2006-05-13 |
Christoph Sommer | Small bug |
tree | commitdiff |
2006-05-13 |
Christoph Sommer | Badguys now inherit from MovingSprite |
tree | commitdiff |
2006-05-11 |
Christoph Sommer | First attempts at making BadGuys cloneable |
tree | commitdiff |
2006-05-04 |
Christoph Sommer | New Badguy "Igel" |
tree | commitdiff |
2006-05-04 |
Christoph Sommer | Badguys are now responsible for killing themselves... |
tree | commitdiff |
2006-05-01 |
Christoph Sommer | New GameObject SpriteParticle |
tree | commitdiff |
2006-04-30 |
Christoph Sommer | Badguys read hitbox from .sprite file |
tree | commitdiff |
2006-04-30 |
Christoph Sommer | Experimented with loading hitbox from .sprite file |
tree | commitdiff |
2006-04-28 |
Ryan Flegel | Fixed bug I introduced with last commit |
tree | commitdiff |
2006-04-28 |
Ryan Flegel | Let Tux bounce off badguys when he's invincible. This... |
tree | commitdiff |
2006-04-27 |
Ryan Flegel | Reverted MrBomb kill behaviour |
tree | commitdiff |
2006-04-27 |
Christoph Sommer | Tried enabling keyword substitution for $Id$ |
tree | commitdiff |
2006-04-27 |
Christoph Sommer | Removed snowsnail, added snail |
tree | commitdiff |
2006-04-27 |
Ryan Flegel | We already call bounce() in kill_squished() |
tree | commitdiff |
2006-04-26 |
Stephen Groundwater | more testing with the Yeti defeat scene, the artwork... |
tree | commitdiff |
2006-04-26 |
Matthias Braun | - fix debugging functions for killing player |
tree | commitdiff |
2006-04-26 |
Ryan Flegel | Cause MrBomb to be instantly killed by invincibility... |
tree | commitdiff |
2006-04-26 |
Ryan Flegel | Committing RandomGenerator patch from Allen King, with... |
tree | commitdiff |
2006-04-25 |
Ryan Flegel | Changed check to determine oif Tux squishes a badguy |
tree | commitdiff |
2006-04-25 |
Ryan Flegel | Let us hit yeti with bullets |
tree | commitdiff |
2006-04-25 |
Ryan Flegel | Allow custom squish time for Yeti |
tree | commitdiff |
2006-04-25 |
Christoph Sommer | Moved some sprites from LAYER_OBJECTS to LAYER_FLOATING... |
tree | commitdiff |
2006-04-24 |
Ryan Flegel | Replaced may_fall_off_platform() with might_fall() |
tree | commitdiff |
2006-04-24 |
Stephen Groundwater | removed some unused yeti images, added some new yeti... |
tree | commitdiff |
2006-04-24 |
Ryan Flegel | use proper enum |
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2006-04-24 |
Christoph Sommer | gave the yeti some more knobs to adjust |
tree | commitdiff |
2006-04-24 |
Christoph Sommer | Rewrote Yeti to rely on position instead of ellapsed... |
tree | commitdiff |
2006-04-23 |
Matthias Braun | tweak yeti constants a bit so that he doesn't go half... |
tree | commitdiff |
2006-04-19 |
Matthias Braun | more work on worldmap switching |
tree | commitdiff |
2006-04-19 |
Christoph Sommer | Hardcoded stay-on-platform behaviour as follows: Mr... |
tree | commitdiff |
2006-04-18 |
Christoph Sommer | Statisticts now also count secret areas found |
tree | commitdiff |
2006-04-18 |
Christoph Sommer | Fixed time/badguy errors in statistics, still needs... |
tree | commitdiff |
2006-04-17 |
Christoph Sommer | Removed a global variable |
tree | commitdiff |
2006-04-17 |
Matthias Braun | the boat works now |
tree | commitdiff |
2006-04-17 |
Matthias Braun | - Fixed ghostforest vs. ghostwood name |
tree | commitdiff |
2006-04-15 |
Christoph Sommer | Added some audio / Minor fixes / Nicer test level |
tree | commitdiff |
2006-04-15 |
Christoph Sommer | Spiky, Snowball and Poison Ivy can move again |
tree | commitdiff |
2006-04-15 |
Christoph Sommer | Badguys "DartTrap" and "Dart" |
tree | commitdiff |
2006-04-15 |
Christoph Sommer | Removed unused parameter (debug build throws error... |
tree | commitdiff |
2006-04-14 |
Ondřej Hošek | Merged Spiky and Sleeping Spiky to reduce number of... |
tree | commitdiff |
2006-04-14 |
Ondřej Hošek | * Implemented StayOnPlatform on badguys where useful |
tree | commitdiff |
2006-04-14 |
Stephen Groundwater | yeti cleanup and death animation rework, hitbox fix ups |
tree | commitdiff |
2006-04-13 |
Ondřej Hošek | Massive copyright update. I'm sorry if I'm crediting... |
tree | commitdiff |
2006-04-13 |
Matthias Braun | add code to debug collision rectangles |
tree | commitdiff |
2006-04-12 |
Matthias Braun | fade out console |
tree | commitdiff |
2006-04-11 |
Ondřej Hošek | * Some Mac fixes that don't break Linux (inclusion... |
tree | commitdiff |
2006-04-10 |
Matthias Braun | Major rewrite of scripting support: |
tree | commitdiff |
2006-04-09 |
Christoph Sommer | Messaging subsystem rewrite, step I |
tree | commitdiff |
2006-03-31 |
Marek Moeckel | made it wav again, but smaller |
tree | commitdiff |
2006-03-31 |
Marek Moeckel | using new sound for WillOWisp |
tree | commitdiff |
2006-03-31 |
Matthias Braun | fix growup, lightmap experiments with willowisp |
tree | commitdiff |
2006-03-31 |
Matthias Braun | fix collision against spikes too wide, fix paths, try... |
tree | commitdiff |
2006-03-31 |
Christoph Sommer | New Badguy "Will-O-Wisp": eerie light that tracks Tux... |
tree | commitdiff |
2006-03-31 |
Matthias Braun | - Yet another try in the endless quest for perfect... |
tree | commitdiff |
2006-03-26 |
Christoph Sommer | Made Totem jump a bit before stacking |
tree | commitdiff |
2006-03-26 |
Christoph Sommer | New Badguy "Totem" - a variable-height stack of wooden... |
tree | commitdiff |
2006-03-25 |
Christoph Sommer | Unified Messaging Subsystem |
tree | commitdiff |
2006-03-19 |
Christoph Sommer | Badguys rely on new (dummy-)function get_nearest_player. / |
tree | commitdiff |
2006-03-17 |
Christoph Sommer | Mr. Tree now spawns two badguys when hit |
tree | commitdiff |
2006-03-16 |
Christoph Sommer | Fixed sprite, bounding-boxes and behaviour of Mr. Tree |
tree | commitdiff |
2006-03-11 |
Matthias Braun | disable gravity for tux when he is on ground, this... |
tree | commitdiff |
2006-03-10 |
Stephen Groundwater | Made Mr_Tree graphic smaller, from 99 to 85 pixels. |
tree | commitdiff |
2006-03-08 |
Christoph Sommer | Moved powerups to separate .sprite files |
tree | commitdiff |
2006-03-08 |
Christoph Sommer | Moved Tux' and Badguys' sprites from sprites.strf to... |
tree | commitdiff |
2006-03-04 |
Christoph Sommer | experimental Zeekling mod - swoops down when she spots... |
tree | commitdiff |
2006-03-03 |
Christoph Sommer | New badguy SkullHop - a skull that hops around on one... |
tree | commitdiff |
2006-03-03 |
Christoph Sommer | angrystone is now invulnerable |
tree | commitdiff |
2006-03-03 |
Matthias Braun | fix warning |
tree | commitdiff |
2006-03-03 |
Stephen Groundwater | adding Christoph's badguy code for Grumbel's AngryStone |
tree | commitdiff |
2006-02-14 |
Stephen Groundwater | added Christoph's sleepy spiky, created a plant badguy... |
tree | commitdiff |
2006-01-21 |
Matthias Braun | separate nolok sprite |
tree | commitdiff |
2006-01-16 |
Ondřej Hošek | Improved stay-on-platform code to handle non-32x32... |
tree | commitdiff |
2006-01-16 |
Matthias Braun | a few fixes that I had lying around here, select walk... |
tree | commitdiff |
2006-01-15 |
Ondřej Hošek | * Implemented a way to modify extro parameters as a... |
tree | commitdiff |
2006-01-12 |
Matthias Braun | fish should behave like the old fish again |
tree | commitdiff |
2006-01-11 |
Ondřej Hošek | Okay, I guess this is it. The "stay on platform" flag... |
tree | commitdiff |
2006-01-10 |
Matthias Braun | moved some more sprites |
tree | commitdiff |
2006-01-09 |
Matthias Braun | moved a few more sprites away from sprites.strf |
tree | commitdiff |
2006-01-09 |
Matthias Braun | more work on MrIceBlock, you can carry him around and... |
tree | commitdiff |
2005-12-29 |
Matthias Braun | more adjustments to collision detection, tux is correct... |
tree | commitdiff |
2005-12-29 |
Matthias Braun | fix |
tree | commitdiff |
2005-12-28 |
Matthias Braun | fix flame |
tree | commitdiff |
next |