2014-08-12 |
Ingo Ruhnke | Use std::unique_ptr<> throughout the audio system |
tree | commitdiff |
2014-08-12 |
Ingo Ruhnke | Removed trailing whitespace from all *.?pp files |
tree | commitdiff |
2014-08-11 |
Ingo Ruhnke | Turned DrawingEffect into a proper bitset, used to... |
tree | commitdiff |
2014-08-11 |
Ingo Ruhnke | Merge branch 'feature/argparse' |
tree | commitdiff |
2014-08-11 |
Ingo Ruhnke | Fixed compiler warnings due to new loglevel aware log... |
tree | commitdiff |
2014-08-11 |
Ingo Ruhnke | Updated email address, grumbel@gmx.de -> grumbel@gmail.com |
tree | commitdiff |
2014-08-10 |
Ingo Ruhnke | Made WARNING build option usable again |
tree | commitdiff |
2014-08-04 |
Ingo Ruhnke | Merge branch 'feature/c++11' |
tree | commitdiff |
2014-08-03 |
Ingo Ruhnke | Replaced std::auto_ptr<> with std::unique_ptr<> |
tree | commitdiff |
2014-08-03 |
Ingo Ruhnke | Merge branch 'feature/sdl2' |
tree | commitdiff |
2014-06-26 |
LMH | Frozen badguys can be killed with butt-jump |
tree | commitdiff |
2014-06-14 |
LMH | Powerup: Iceflower improvements |
tree | commitdiff |
2014-02-25 |
Tobias Markus | More debug markers before debug statements in willowisp.cpp |
tree | commitdiff |
2014-01-24 |
LMH | Added a dead_script to ghosttree so that issue #34... |
tree | commitdiff |
2014-01-24 |
Tobias Markus | Using filename instead of author and level name |
tree | commitdiff |
2014-01-24 |
Tobias Markus | Adding current level name and author to badguy warning |
tree | commitdiff |
2014-01-24 |
Tobias Markus | Don't count angrystone in level stats |
tree | commitdiff |
2014-01-24 |
Tobias Markus | Don't resurrect zeekling when colliding after squished |
tree | commitdiff |
2014-01-24 |
Tobias Markus | Do not resurrect squished bouncing snowball when collid... |
tree | commitdiff |
2014-01-24 |
Tobias Markus | Fixing variable warnings in mrtree.cpp |
tree | commitdiff |
2014-01-24 |
LMH | Tweak to allow MinGW to compile, issues #26 & 27 |
tree | commitdiff |
2013-12-29 |
LMH | Added a dead_script to ghosttree so that issue #34... |
tree | commitdiff |
2013-12-16 |
Tobias Markus | Using filename instead of author and level name |
tree | commitdiff |
2013-12-15 |
Tobias Markus | Adding current level name and author to badguy warning |
tree | commitdiff |
2013-12-09 |
Tobias Markus | Don't count angrystone in level stats |
tree | commitdiff |
2013-11-05 |
Tobias Markus | Don't resurrect zeekling when colliding after squished |
tree | commitdiff |
2013-11-04 |
Tobias Markus | Do not resurrect squished bouncing snowball when collid... |
tree | commitdiff |
2013-10-28 |
Tobias Markus | Fixing variable warnings in mrtree.cpp |
tree | commitdiff |
2013-10-28 |
LMH | Tweak to allow MinGW to compile, issues #26 & 27 |
tree | commitdiff |
2013-10-26 |
Tobias Markus | Move falling badguys to LAYER_FALLING (= 500), fixes... |
tree | commitdiff |
2013-10-26 |
Tobias Markus | Haywire not moving when jumping on it after freezing |
tree | commitdiff |
2013-10-26 |
LMH | New sounds: cracking, icecrash, pop, and sizzle. |
tree | commitdiff |
2013-10-26 |
LMH | Snowman enhancements: dead-script is passed to snowball... |
tree | commitdiff |
2013-10-26 |
LMH | Added a warning message alerting that a badguy included... |
tree | commitdiff |
2013-10-26 |
LMH | Haywire makes noise when enraged |
tree | commitdiff |
2013-10-26 |
LMH | Prevent livefire from wakeing from sleep while in the... |
tree | commitdiff |
2013-10-26 |
LMH | Stalactites break free when disturbed by fire and ice... |
tree | commitdiff |
2013-10-26 |
LMH | Made short_fuse explode when hit with bullets of all... |
tree | commitdiff |
2013-10-26 |
LMH | Improved death mechanics of livefire |
tree | commitdiff |
2013-10-26 |
LMH | Improved death mechanics of flame and iceflame. |
tree | commitdiff |
2013-10-26 |
LMH | Dispensed badguys are no longer counted in level stats. |
tree | commitdiff |
2013-10-26 |
LMH | Cleaned up some junk in bonus_block. |
tree | commitdiff |
2013-10-26 |
Tobias Markus | Checking if badguy is active before double-killing... |
tree | commitdiff |
2013-10-26 |
Tobias Markus | Don't kill badguys twice when hitting spike after falli... |
tree | commitdiff |
2013-10-13 |
Tobias Markus | Move falling badguys to LAYER_FALLING (= 500), fixes... |
tree | commitdiff |
2013-10-13 |
Tobias Markus | Haywire not moving when jumping on it after freezing |
tree | commitdiff |
2013-09-21 |
Benjamin Leduc | Merge branch 'master' of https://code.google.com/p... |
tree | commitdiff |
2013-09-17 |
LMH | New sounds: cracking, icecrash, pop, and sizzle. |
tree | commitdiff |
2013-09-15 |
LMH | Snowman enhancements: dead-script is passed to snowball... |
tree | commitdiff |
2013-09-15 |
LMH | Added a warning message alerting that a badguy included... |
tree | commitdiff |
2013-09-10 |
LMH | Haywire makes noise when enraged |
tree | commitdiff |
2013-09-08 |
LMH | Prevent livefire from wakeing from sleep while in the... |
tree | commitdiff |
2013-09-06 |
LMH | Stalactites break free when disturbed by fire and ice... |
tree | commitdiff |
2013-09-02 |
LMH | Made short_fuse explode when hit with bullets of all... |
tree | commitdiff |
2013-09-02 |
LMH | Improved death mechanics of livefire |
tree | commitdiff |
2013-09-02 |
LMH | Improved death mechanics of flame and iceflame. |
tree | commitdiff |
2013-09-02 |
LMH | Dispensed badguys are no longer counted in level stats. |
tree | commitdiff |
2013-08-26 |
LMH | Cleaned up some junk in bonus_block. |
tree | commitdiff |
2013-08-23 |
Tobias Markus | Checking if badguy is active before double-killing... |
tree | commitdiff |
2013-08-22 |
Tobias Markus | Don't kill badguys twice when hitting spike after falli... |
tree | commitdiff |
2013-07-19 |
LMH | Added a version of mriceblock that does not fall off... |
tree | commitdiff |
2013-07-19 |
LMH | Merge branch 'glow_effects' |
tree | commitdiff |
2013-07-16 |
LMH | New BadGuy: GoldBomb - a bomb that throws a bunch of... |
tree | commitdiff |
2013-07-13 |
LMH | Short Fuse runs dead-script when exploding, not just... |
tree | commitdiff |
2013-07-08 |
Daniela Ferraz | Owl releases payload when killed by fire of invincibili... |
tree | commitdiff |
2013-07-06 |
LMH | Renamed walkingflame to livefire including sleeping... |
tree | commitdiff |
2013-07-06 |
LMH | Consolidated code for walkingflame and swalking flame... |
tree | commitdiff |
2013-07-03 |
Daniela Ferraz | Owl releases payload just prior to leaving the sector... |
tree | commitdiff |
2013-06-15 |
LMH | New BadGuys (code only): 'walkingflame', 'swalkingflame... |
tree | commitdiff |
2013-06-15 |
LMH | Set SSpiky max drop height to the same value as Spiky... |
tree | commitdiff |
2013-06-15 |
LMH | Improved iceflame graphics |
tree | commitdiff |
2013-04-09 |
LMH | Enhanced Willowisp glow, added Kugelblitz glow |
tree | commitdiff |
2013-04-09 |
LMH | New BadGuys: 'iceflame' flame with fire vulnerability... |
tree | commitdiff |
2013-04-09 |
LMH | Added glow and ice vulnerability to flame |
tree | commitdiff |
2012-01-21 |
LMH | bug fix to lighting and hitbox for mriceblock (bug... |
tree | commitdiff |
2011-01-09 |
Florian Forster | src/badguy/dispenser.cpp: Remove debug messages. |
tree | commitdiff |
2010-08-28 |
Mathnerd314 | Minor MrIceBlock physics tweak |
tree | commitdiff |
2010-03-23 |
Mathnerd314 | Minor logic change to KamikazeSnowball |
tree | commitdiff |
2010-03-10 |
Ingo Ruhnke | Reduced spawn distance for enemies to screen size ... |
tree | commitdiff |
2010-03-09 |
Florian Forster | Owl badguy: Fix turn-around behavior. |
tree | commitdiff |
2010-03-09 |
Florian Forster | Renamed the "bombfish" sprite to "skydive". |
tree | commitdiff |
2010-03-09 |
Florian Forster | Rename the "BombFish" class to "SkyDive". The factory... |
tree | commitdiff |
2010-03-09 |
Florian Forster | Move "badguy/bombfish.[ch]pp" to "badguy/skydive.[ch... |
tree | commitdiff |
2010-03-08 |
Florian Forster | Bombfish: Create the explosion at the bottom of the... |
tree | commitdiff |
2010-03-06 |
Florian Forster | Owl: Drop "Bombfishes" by default. |
tree | commitdiff |
2010-03-06 |
Ingo Ruhnke | Compiler warning fix |
tree | commitdiff |
2010-03-06 |
Florian Forster | BombFish: Add an enemy that can be dropped by "Owl". |
tree | commitdiff |
2010-03-06 |
Florian Forster | Owl: Add an offset to the "is_above_player()" method. |
tree | commitdiff |
2010-03-06 |
Florian Forster | Owl: Let go of the carried object when above Tux. |
tree | commitdiff |
2010-03-06 |
Florian Forster | Owl: Implement carrying around of "Portable" objects. |
tree | commitdiff |
2010-03-06 |
Florian Forster | Owl: Turn around when hitting a wall. |
tree | commitdiff |
2010-03-06 |
Florian Forster | Owl: Added initial code for an "Owl" badguy. |
tree | commitdiff |
2010-03-05 |
Florian Forster | badguy.cpp: Badguys don't squish other badguys. |
tree | commitdiff |
2010-03-05 |
Florian Forster | badguy/haywire.cpp: Use the x-acceleration to follow... |
tree | commitdiff |
2010-03-05 |
Florian Forster | badguy/walking_badguy.cpp: Turn the badguy around when... |
tree | commitdiff |
2010-03-05 |
Florian Forster | badguy/walking_badguy.[ch]pp: Make it possible to speci... |
tree | commitdiff |
2010-03-05 |
Florian Forster | badguy/walking_badguy.cpp: Don't set "walk_speed" to... |
tree | commitdiff |
2010-03-05 |
Florian Forster | badguy/walking_badguy.cpp: Fix the acceleration code. |
tree | commitdiff |
2010-03-04 |
Florian Forster | Cannon: Use the cannon's and badguy's bounding boxes... |
tree | commitdiff |
2010-03-04 |
Florian Forster | Snowshot: Call ->set_action() in the constructor. |
tree | commitdiff |
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