2014-01-24 |
LMH | Added a dead_script to ghosttree so that issue #34... |
tree | commitdiff |
2014-01-24 |
Tobias Markus | Using filename instead of author and level name |
tree | commitdiff |
2014-01-24 |
Tobias Markus | Adding current level name and author to badguy warning |
tree | commitdiff |
2014-01-24 |
Tobias Markus | Don't count angrystone in level stats |
tree | commitdiff |
2014-01-24 |
Tobias Markus | Don't resurrect zeekling when colliding after squished |
tree | commitdiff |
2014-01-24 |
Tobias Markus | Do not resurrect squished bouncing snowball when collid... |
tree | commitdiff |
2014-01-24 |
Tobias Markus | Fixing variable warnings in mrtree.cpp |
tree | commitdiff |
2014-01-24 |
LMH | Tweak to allow MinGW to compile, issues #26 & 27 |
tree | commitdiff |
2013-10-26 |
Tobias Markus | Move falling badguys to LAYER_FALLING (= 500), fixes... |
tree | commitdiff |
2013-10-26 |
Tobias Markus | Haywire not moving when jumping on it after freezing |
tree | commitdiff |
2013-10-26 |
LMH | New sounds: cracking, icecrash, pop, and sizzle. |
tree | commitdiff |
2013-10-26 |
LMH | Snowman enhancements: dead-script is passed to snowball... |
tree | commitdiff |
2013-10-26 |
LMH | Added a warning message alerting that a badguy included... |
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2013-10-26 |
LMH | Haywire makes noise when enraged |
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2013-10-26 |
LMH | Prevent livefire from wakeing from sleep while in the... |
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2013-10-26 |
LMH | Stalactites break free when disturbed by fire and ice... |
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2013-10-26 |
LMH | Made short_fuse explode when hit with bullets of all... |
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2013-10-26 |
LMH | Improved death mechanics of livefire |
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2013-10-26 |
LMH | Improved death mechanics of flame and iceflame. |
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2013-10-26 |
LMH | Dispensed badguys are no longer counted in level stats. |
tree | commitdiff |
2013-10-26 |
LMH | Cleaned up some junk in bonus_block. |
tree | commitdiff |
2013-10-26 |
Tobias Markus | Checking if badguy is active before double-killing... |
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2013-10-26 |
Tobias Markus | Don't kill badguys twice when hitting spike after falli... |
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2013-07-19 |
LMH | Added a version of mriceblock that does not fall off... |
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2013-07-19 |
LMH | Merge branch 'glow_effects' |
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2013-07-16 |
LMH | New BadGuy: GoldBomb - a bomb that throws a bunch of... |
tree | commitdiff |
2013-07-13 |
LMH | Short Fuse runs dead-script when exploding, not just... |
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2013-07-08 |
Daniela Ferraz | Owl releases payload when killed by fire of invincibili... |
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2013-07-06 |
LMH | Renamed walkingflame to livefire including sleeping... |
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2013-07-06 |
LMH | Consolidated code for walkingflame and swalking flame... |
tree | commitdiff |
2013-07-03 |
Daniela Ferraz | Owl releases payload just prior to leaving the sector... |
tree | commitdiff |
2013-06-15 |
LMH | New BadGuys (code only): 'walkingflame', 'swalkingflame... |
tree | commitdiff |
2013-06-15 |
LMH | Set SSpiky max drop height to the same value as Spiky... |
tree | commitdiff |
2013-06-15 |
LMH | Improved iceflame graphics |
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2013-04-09 |
LMH | Enhanced Willowisp glow, added Kugelblitz glow |
tree | commitdiff |
2013-04-09 |
LMH | New BadGuys: 'iceflame' flame with fire vulnerability... |
tree | commitdiff |
2013-04-09 |
LMH | Added glow and ice vulnerability to flame |
tree | commitdiff |
2012-01-21 |
LMH | bug fix to lighting and hitbox for mriceblock (bug... |
tree | commitdiff |
2011-01-09 |
Florian Forster | src/badguy/dispenser.cpp: Remove debug messages. |
tree | commitdiff |
2010-08-28 |
Mathnerd314 | Minor MrIceBlock physics tweak |
tree | commitdiff |
2010-03-23 |
Mathnerd314 | Minor logic change to KamikazeSnowball |
tree | commitdiff |
2010-03-10 |
Ingo Ruhnke | Reduced spawn distance for enemies to screen size ... |
tree | commitdiff |
2010-03-09 |
Florian Forster | Owl badguy: Fix turn-around behavior. |
tree | commitdiff |
2010-03-09 |
Florian Forster | Renamed the "bombfish" sprite to "skydive". |
tree | commitdiff |
2010-03-09 |
Florian Forster | Rename the "BombFish" class to "SkyDive". The factory... |
tree | commitdiff |
2010-03-09 |
Florian Forster | Move "badguy/bombfish.[ch]pp" to "badguy/skydive.[ch... |
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2010-03-08 |
Florian Forster | Bombfish: Create the explosion at the bottom of the... |
tree | commitdiff |
2010-03-06 |
Florian Forster | Owl: Drop "Bombfishes" by default. |
tree | commitdiff |
2010-03-06 |
Ingo Ruhnke | Compiler warning fix |
tree | commitdiff |
2010-03-06 |
Florian Forster | BombFish: Add an enemy that can be dropped by "Owl". |
tree | commitdiff |
2010-03-06 |
Florian Forster | Owl: Add an offset to the "is_above_player()" method. |
tree | commitdiff |
2010-03-06 |
Florian Forster | Owl: Let go of the carried object when above Tux. |
tree | commitdiff |
2010-03-06 |
Florian Forster | Owl: Implement carrying around of "Portable" objects. |
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2010-03-06 |
Florian Forster | Owl: Turn around when hitting a wall. |
tree | commitdiff |
2010-03-06 |
Florian Forster | Owl: Added initial code for an "Owl" badguy. |
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2010-03-05 |
Florian Forster | badguy.cpp: Badguys don't squish other badguys. |
tree | commitdiff |
2010-03-05 |
Florian Forster | badguy/haywire.cpp: Use the x-acceleration to follow... |
tree | commitdiff |
2010-03-05 |
Florian Forster | badguy/walking_badguy.cpp: Turn the badguy around when... |
tree | commitdiff |
2010-03-05 |
Florian Forster | badguy/walking_badguy.[ch]pp: Make it possible to speci... |
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2010-03-05 |
Florian Forster | badguy/walking_badguy.cpp: Don't set "walk_speed" to... |
tree | commitdiff |
2010-03-05 |
Florian Forster | badguy/walking_badguy.cpp: Fix the acceleration code. |
tree | commitdiff |
2010-03-04 |
Florian Forster | Cannon: Use the cannon's and badguy's bounding boxes... |
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2010-03-04 |
Florian Forster | Snowshot: Call ->set_action() in the constructor. |
tree | commitdiff |
2010-03-03 |
Mathnerd314 | Tweak offsets a bit so kamikazesnowball doesn't die. |
tree | commitdiff |
2010-03-02 |
Florian Forster | Haywire: Fix a null-pointer dereference when Haywire... |
tree | commitdiff |
2010-03-02 |
Florian Forster | Short Fuse: Make badguy shootable with the fireflower. |
tree | commitdiff |
2010-03-02 |
Florian Forster | Short Fuse: Implemented the new minibomb from the Miles... |
tree | commitdiff |
2010-03-02 |
Florian Forster | badguy/walking_badguy.[ch]pp: Added the add_velocity... |
tree | commitdiff |
2010-03-02 |
Florian Forster | Snowman: Created body-only animation and added it to... |
tree | commitdiff |
2010-02-28 |
Ingo Ruhnke | Compiler warning fix, init variables to 0 |
tree | commitdiff |
2010-02-28 |
Ingo Ruhnke | Compiler warning fix, init variables to 0 |
tree | commitdiff |
2010-02-28 |
Florian Forster | badguy/haywire.cpp: Use BadGuy::get_nearest_player(). |
tree | commitdiff |
2010-02-28 |
Florian Forster | badbuy/badbuy.cpp: Use Sector::get_nearest_player(). |
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2010-02-28 |
Florian Forster | Icecrusher and Haywire: Use the bounding box to find... |
tree | commitdiff |
2010-02-28 |
Florian Forster | Haywire: Walk towards the player if possible. |
tree | commitdiff |
2010-02-28 |
Florian Forster | Haywire: Implemented a first version of the "crazy... |
tree | commitdiff |
2010-02-28 |
Florian Forster | Walking badguy: Implemented {get,set}_walk_speed. |
tree | commitdiff |
2010-02-27 |
Florian Forster | Yeti: In the second phase, drop stalactites in pairs. |
tree | commitdiff |
2010-02-27 |
Florian Forster | Yeti: Give the yeti five lives only. |
tree | commitdiff |
2010-02-27 |
Florian Forster | supertux/src/badguy/crystallo.cpp: Use MovingSprite... |
tree | commitdiff |
2010-02-27 |
Florian Forster | Snowman: Spawn the Snowball exactly where the Snowman... |
tree | commitdiff |
2010-02-27 |
Mathnerd314 | Snowman turns into snowball when stomped. |
tree | commitdiff |
2010-02-27 |
Mathnerd314 | Slightly more interesting yeti_stalactites. |
tree | commitdiff |
2010-02-27 |
Mathnerd314 | Fix for Yeti killing you when he jumps. (probably won... |
tree | commitdiff |
2010-02-27 |
Florian Forster | Mr. IceBlock: Call MovingSprite::set_action rather... |
tree | commitdiff |
2010-02-26 |
Florian Forster | Remove Mr. Rocket. |
tree | commitdiff |
2010-02-22 |
Ingo Ruhnke | Added some code for a very basic snowman |
tree | commitdiff |
2010-02-21 |
Mathnerd314 | * Split systemRandom into graphicsRandom (particles... |
tree | commitdiff |
2010-02-13 |
Mathnerd314 | Some Yeti boss work. Yes, you *can* beat it as small... |
tree | commitdiff |
2010-01-30 |
Florian Forster | Cleanups related to tilemap positions: |
tree | commitdiff |
2010-01-30 |
Florian Forster | Bug 471: Fix upward release of ice block, and grabbing... |
tree | commitdiff |
2010-01-25 |
Mathnerd314 | Use supertux2 on Windows, zeekling squish animation... |
tree | commitdiff |
2010-01-25 |
Mathnerd314 | MrIceBlock stops after bouncing a lot. |
tree | commitdiff |
2010-01-21 |
Mathnerd314 | Badguy activation/deactivation (Matt's patch from bug... |
tree | commitdiff |
2010-01-21 |
Mathnerd314 | Matt's patch for Stalactite shaking (bug 543) |
tree | commitdiff |
2010-01-19 |
Mathnerd314 | MrBomb, MrIceBlock, and Snail now die on invincibility... |
tree | commitdiff |
2010-01-01 |
Mathnerd314 | Make it build with -DCOMPILE_AMALGATION=ON. Still not... |
tree | commitdiff |
2009-12-29 |
Mathnerd314 | * Revert breaking changes from last revision |
tree | commitdiff |
2009-12-28 |
Mathnerd314 | include fixes from ohnobinki, video_systems.cpp should... |
tree | commitdiff |
2009-12-24 |
Mathnerd314 | - sounds are on both channels |
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