2007-05-27 |
Matthias Braun | remove dead_script_hint, add scripting capabilities... |
tree | commitdiff |
2007-05-26 |
Christoph Sommer | GhostTree can now be killed |
tree | commitdiff |
2007-05-26 |
Christoph Sommer | some new GhostTree stuff |
tree | commitdiff |
2007-05-26 |
Christoph Sommer | Delayed root hatching |
tree | commitdiff |
2007-05-26 |
Christoph Sommer | Added to ghosttree: roots growing from below |
tree | commitdiff |
2007-05-26 |
Matthias Braun | use the tree sounds |
tree | commitdiff |
2007-05-26 |
Matthias Braun | first tries at sucking |
tree | commitdiff |
2007-05-26 |
Matthias Braun | willowisp position relative to ghosttree now, ghosttree... |
tree | commitdiff |
2007-05-26 |
Christoph Sommer | (Tree)WillOWisps no longer collide with closed lamps. |
tree | commitdiff |
2007-05-26 |
Christoph Sommer | WillOWisp badguys can now be trapped inside empty Lanterns. |
tree | commitdiff |
2007-05-23 |
Tim Goya | Experimental feature: Allow Tux to throw stuff straight up |
tree | commitdiff |
2007-04-16 |
Christoph Sommer | Walking Badguys that get dizzy fall off the screen |
tree | commitdiff |
2007-02-05 |
Tim Goya | DirtY iCE's patch for dead scripting and bomb badguy... |
tree | commitdiff |
2007-01-28 |
Ondřej Hošek | B118: visual indication of Yeti's hitpoints. The scaled... |
tree | commitdiff |
2007-01-28 |
Arvid Norlander | Fixed trailing whitespaces in all(?) source files of... |
tree | commitdiff |
2007-01-23 |
Matthias Braun | - fix a bunch of msvc warnings (mostly assigning double... |
tree | commitdiff |
2007-01-19 |
Arvid Norlander | Fixed svn:keywords and svn:eol-style for some of *... |
tree | commitdiff |
2007-01-12 |
Wolfgang Becker | offscreen.patch by Klaus Denker: correct some calculations |
tree | commitdiff |
2007-01-05 |
Christoph Sommer | Merged gravity patch by T. Goya |
tree | commitdiff |
2007-01-03 |
Christoph Sommer | Allow dead-script on any badguy |
tree | commitdiff |
2007-01-02 |
Wolfgang Becker | Sorry, was too early for that patch. |
tree | commitdiff |
2007-01-02 |
Wolfgang Becker | [ Patch #1793 ] Turn physic into POD |
tree | commitdiff |
2006-12-28 |
Christoph Sommer | Merged back changes from 0.3.x branch |
tree | commitdiff |
2006-11-04 |
Christoph Sommer | Badguys squish badguys. |
tree | commitdiff |
2006-11-01 |
Christoph Sommer | Trampoline is now a Rock. WalkingBadguys can bounce... |
tree | commitdiff |
2006-09-30 |
Wolfgang Becker | Stop dispense_timer on deactivate. |
tree | commitdiff |
2006-09-08 |
Christoph Sommer | Two new Badguys: Toad and Mole. |
tree | commitdiff |
2006-09-04 |
Christoph Sommer | Stalactites interact with badguys again. |
tree | commitdiff |
2006-08-16 |
Christoph Sommer | Fixed squished Skullyhops looking healthy again after... |
tree | commitdiff |
2006-08-16 |
Christoph Sommer | Ice bullets ricochet again. Also made Igel ignore ice... |
tree | commitdiff |
2006-08-16 |
Christoph Sommer | Made fire bullet handling complementary to ice bullet... |
tree | commitdiff |
2006-08-16 |
Christoph Sommer | Committed gnomino's iceflower patch. Also added placeho... |
tree | commitdiff |
2006-08-13 |
Wolfgang Becker | Walking Leaf, a badguy easy to be killed that does... |
tree | commitdiff |
2006-08-12 |
Christoph Sommer | Magic Blocks only turn solid when nothing's blocking... |
tree | commitdiff |
2006-08-02 |
Matthias Braun | Reverted bigger parts of tuxdev patch: |
tree | commitdiff |
2006-08-01 |
Arvid Norlander | Fixed bug in tools/levelconverter-0.1.3_0.2.0.scm that... |
tree | commitdiff |
2006-07-23 |
Christoph Sommer | Tentative checkin of tuxdev's "Object improvement patch... |
tree | commitdiff |
2006-07-22 |
Stephen Groundwater | putting mr.bomb back a version. |
tree | commitdiff |
2006-07-21 |
Matthias Braun | fix cr/lfs and remove trailing whitespaces... |
tree | commitdiff |
2006-07-18 |
Christoph Sommer | Sectors support multiple solid tilemaps, tilemaps can... |
tree | commitdiff |
2006-07-14 |
Wolfgang Becker | 'hop' sound |
tree | commitdiff |
2006-07-14 |
Wolfgang Becker | Sound for connecting totems. |
tree | commitdiff |
2006-07-13 |
Ingo Ruhnke | - fixed include guarts |
tree | commitdiff |
2006-07-12 |
Wolfgang Becker | Bonusblock and Bricks now break themself when hit by... |
tree | commitdiff |
2006-07-12 |
Christoph Sommer | Two more "WalkingBadguy"s |
tree | commitdiff |
2006-07-12 |
Wolfgang Becker | Skully jumps again. |
tree | commitdiff |
2006-07-12 |
Wolfgang Becker | No more shooting Igel from behind. |
tree | commitdiff |
2006-07-12 |
Wolfgang Becker | remove fireball when hitting badguy |
tree | commitdiff |
2006-07-11 |
Stephen Groundwater | Added a bottom and top section to grumbel's blue mounta... |
tree | commitdiff |
2006-07-10 |
Christoph Sommer | Stumpy no longer moonwalks while dizzy / |
tree | commitdiff |
2006-07-10 |
Christoph Sommer | Split off Mr.Tree's small form as new Badguy "Stumpy" |
tree | commitdiff |
2006-07-10 |
Christoph Sommer | Fixed MrTree floating in the air when squished / |
tree | commitdiff |
2006-07-10 |
Wolfgang Becker | Tree, snail: only turn around when hit from front. |
tree | commitdiff |
2006-07-10 |
Christoph Sommer | Testing new base class "WalkingBadguy" |
tree | commitdiff |
2006-07-10 |
Christoph Sommer | Testing new base class "WalkingBadguy" |
tree | commitdiff |
2006-07-10 |
Christoph Sommer | Stay-on-platform Badguys no longer go crazy when fallin... |
tree | commitdiff |
2006-07-09 |
Wolfgang Becker | Made Snail and Mr.Tree change direction only once per... |
tree | commitdiff |
2006-07-09 |
Christoph Sommer | A little work on Dart and DartTrap |
tree | commitdiff |
2006-07-09 |
Wolfgang Becker | Mr Bomb turns arround again when colliding with other... |
tree | commitdiff |
2006-07-09 |
Matthias Braun | fix correctly |
tree | commitdiff |
2006-07-09 |
Matthias Braun | fix mriceblock for now, something similar should be... |
tree | commitdiff |
2006-07-09 |
Matthias Braun | merged new collision detection branch back into mainline |
tree | commitdiff |
2006-07-06 |
Wolfgang Becker | fixed direction of badguy |
tree | commitdiff |
2006-07-06 |
Wolfgang Becker | Testlevel for auto direction |
tree | commitdiff |
2006-07-06 |
Christoph Sommer | Expanded sleeping Spiky's wakeup range |
tree | commitdiff |
2006-07-06 |
Christoph Sommer | Made badguys face right when spawning onscreen and... |
tree | commitdiff |
2006-07-06 |
Wolfgang Becker | no more flying mr bomb |
tree | commitdiff |
2006-07-06 |
Wolfgang Becker | Mr. Bomb now supports custom sprites. |
tree | commitdiff |
2006-07-05 |
Christoph Sommer | Fixed problems with Rockets and Cannons sometimes rever... |
tree | commitdiff |
2006-07-05 |
Christoph Sommer | Shrunk cherry bomb a little, fixed bounding boxes. / |
tree | commitdiff |
2006-07-04 |
Stephen Groundwater | Changed MrBomb to a CherryBomb. Added Particles to... |
tree | commitdiff |
2006-07-03 |
Christoph Sommer | Experimenting with Bomb explosions and particles |
tree | commitdiff |
2006-07-03 |
Wolfgang Becker | Fixed MrTree. He uses activate() to change direction... |
tree | commitdiff |
2006-07-03 |
Wolfgang Becker | Support for initial direction "left"|"right"|"auto... |
tree | commitdiff |
2006-07-02 |
Wolfgang Becker | Set launchdirection ie. the initial direction of badguy... |
tree | commitdiff |
2006-07-02 |
Wolfgang Becker | Add some more sound_manager->preloads into object const... |
tree | commitdiff |
2006-06-28 |
Christoph Sommer | Made SpriteParticle's action configurable |
tree | commitdiff |
2006-06-25 |
Christoph Sommer | Switched y coordinate of Physics class to be like all... |
tree | commitdiff |
2006-06-22 |
Christoph Sommer | Added ticking sound (self-made, public domain) for... |
tree | commitdiff |
2006-06-21 |
Christoph Sommer | Moved "Fish" badguy behind water, made him dip complete... |
tree | commitdiff |
2006-06-02 |
Christoph Sommer | SpriteParticle constructor now takes an AnchorPoint... |
tree | commitdiff |
2006-06-02 |
Christoph Sommer | Added dart fire and dart hit sound (selfmade, PD) / |
tree | commitdiff |
2006-05-31 |
Wolfgang Becker | Reset to release memory. |
tree | commitdiff |
2006-05-31 |
Wolfgang Becker | Stop flame sound if flame gets deactivated. |
tree | commitdiff |
2006-05-30 |
Christoph Sommer | Stalactites no longer fall while Tux is more than 400px... |
tree | commitdiff |
2006-05-30 |
Wolfgang Becker | Activate badguys over or under current visible screen... |
tree | commitdiff |
2006-05-29 |
Wolfgang Becker | Reset state for reactivated MrIceBlock. |
tree | commitdiff |
2006-05-29 |
Wolfgang Becker | Don't reactivate badguys on screen. |
tree | commitdiff |
2006-05-28 |
Matthias Braun | small fixes |
tree | commitdiff |
2006-05-26 |
Matthias Braun | fix |
tree | commitdiff |
2006-05-26 |
Matthias Braun | - Remove ManagedSoundSource |
tree | commitdiff |
2006-05-26 |
Christoph Sommer | Badguys now get their deactivate() method called prior... |
tree | commitdiff |
2006-05-26 |
Christoph Sommer | Trying out new ManagedSoundSource |
tree | commitdiff |
2006-05-22 |
Christoph Sommer | Made fish jump again |
tree | commitdiff |
2006-05-16 |
Matthias Braun | fix mriceblock grabbing |
tree | commitdiff |
2006-05-14 |
Matthias Braun | somre sound preloading |
tree | commitdiff |
2006-05-13 |
Christoph Sommer | Small bug |
tree | commitdiff |
2006-05-13 |
Christoph Sommer | Badguys now inherit from MovingSprite |
tree | commitdiff |
2006-05-11 |
Christoph Sommer | First attempts at making BadGuys cloneable |
tree | commitdiff |
2006-05-04 |
Christoph Sommer | New Badguy "Igel" |
tree | commitdiff |
next |