2006-07-12 |
Wolfgang Becker | Skully jumps again. |
tree | commitdiff |
2006-07-12 |
Wolfgang Becker | No more shooting Igel from behind. |
tree | commitdiff |
2006-07-12 |
Wolfgang Becker | remove fireball when hitting badguy |
tree | commitdiff |
2006-07-11 |
Stephen Groundwater | Added a bottom and top section to grumbel's blue mounta... |
tree | commitdiff |
2006-07-10 |
Christoph Sommer | Stumpy no longer moonwalks while dizzy / |
tree | commitdiff |
2006-07-10 |
Christoph Sommer | Split off Mr.Tree's small form as new Badguy "Stumpy" |
tree | commitdiff |
2006-07-10 |
Christoph Sommer | Fixed MrTree floating in the air when squished / |
tree | commitdiff |
2006-07-10 |
Wolfgang Becker | Tree, snail: only turn around when hit from front. |
tree | commitdiff |
2006-07-10 |
Christoph Sommer | Testing new base class "WalkingBadguy" |
tree | commitdiff |
2006-07-10 |
Christoph Sommer | Testing new base class "WalkingBadguy" |
tree | commitdiff |
2006-07-10 |
Christoph Sommer | Stay-on-platform Badguys no longer go crazy when fallin... |
tree | commitdiff |
2006-07-09 |
Wolfgang Becker | Made Snail and Mr.Tree change direction only once per... |
tree | commitdiff |
2006-07-09 |
Christoph Sommer | A little work on Dart and DartTrap |
tree | commitdiff |
2006-07-09 |
Wolfgang Becker | Mr Bomb turns arround again when colliding with other... |
tree | commitdiff |
2006-07-09 |
Matthias Braun | fix correctly |
tree | commitdiff |
2006-07-09 |
Matthias Braun | fix mriceblock for now, something similar should be... |
tree | commitdiff |
2006-07-09 |
Matthias Braun | merged new collision detection branch back into mainline |
tree | commitdiff |
2006-07-06 |
Wolfgang Becker | fixed direction of badguy |
tree | commitdiff |
2006-07-06 |
Wolfgang Becker | Testlevel for auto direction |
tree | commitdiff |
2006-07-06 |
Christoph Sommer | Expanded sleeping Spiky's wakeup range |
tree | commitdiff |
2006-07-06 |
Christoph Sommer | Made badguys face right when spawning onscreen and... |
tree | commitdiff |
2006-07-06 |
Wolfgang Becker | no more flying mr bomb |
tree | commitdiff |
2006-07-06 |
Wolfgang Becker | Mr. Bomb now supports custom sprites. |
tree | commitdiff |
2006-07-05 |
Christoph Sommer | Fixed problems with Rockets and Cannons sometimes rever... |
tree | commitdiff |
2006-07-05 |
Christoph Sommer | Shrunk cherry bomb a little, fixed bounding boxes. / |
tree | commitdiff |
2006-07-04 |
Stephen Groundwater | Changed MrBomb to a CherryBomb. Added Particles to... |
tree | commitdiff |
2006-07-03 |
Christoph Sommer | Experimenting with Bomb explosions and particles |
tree | commitdiff |
2006-07-03 |
Wolfgang Becker | Fixed MrTree. He uses activate() to change direction... |
tree | commitdiff |
2006-07-03 |
Wolfgang Becker | Support for initial direction "left"|"right"|"auto... |
tree | commitdiff |
2006-07-02 |
Wolfgang Becker | Set launchdirection ie. the initial direction of badguy... |
tree | commitdiff |
2006-07-02 |
Wolfgang Becker | Add some more sound_manager->preloads into object const... |
tree | commitdiff |
2006-06-28 |
Christoph Sommer | Made SpriteParticle's action configurable |
tree | commitdiff |
2006-06-25 |
Christoph Sommer | Switched y coordinate of Physics class to be like all... |
tree | commitdiff |
2006-06-22 |
Christoph Sommer | Added ticking sound (self-made, public domain) for... |
tree | commitdiff |
2006-06-21 |
Christoph Sommer | Moved "Fish" badguy behind water, made him dip complete... |
tree | commitdiff |
2006-06-02 |
Christoph Sommer | SpriteParticle constructor now takes an AnchorPoint... |
tree | commitdiff |
2006-06-02 |
Christoph Sommer | Added dart fire and dart hit sound (selfmade, PD) / |
tree | commitdiff |
2006-05-31 |
Wolfgang Becker | Reset to release memory. |
tree | commitdiff |
2006-05-31 |
Wolfgang Becker | Stop flame sound if flame gets deactivated. |
tree | commitdiff |
2006-05-30 |
Christoph Sommer | Stalactites no longer fall while Tux is more than 400px... |
tree | commitdiff |
2006-05-30 |
Wolfgang Becker | Activate badguys over or under current visible screen... |
tree | commitdiff |
2006-05-29 |
Wolfgang Becker | Reset state for reactivated MrIceBlock. |
tree | commitdiff |
2006-05-29 |
Wolfgang Becker | Don't reactivate badguys on screen. |
tree | commitdiff |
2006-05-28 |
Matthias Braun | small fixes |
tree | commitdiff |
2006-05-26 |
Matthias Braun | fix |
tree | commitdiff |
2006-05-26 |
Matthias Braun | - Remove ManagedSoundSource |
tree | commitdiff |
2006-05-26 |
Christoph Sommer | Badguys now get their deactivate() method called prior... |
tree | commitdiff |
2006-05-26 |
Christoph Sommer | Trying out new ManagedSoundSource |
tree | commitdiff |
2006-05-22 |
Christoph Sommer | Made fish jump again |
tree | commitdiff |
2006-05-16 |
Matthias Braun | fix mriceblock grabbing |
tree | commitdiff |
2006-05-14 |
Matthias Braun | somre sound preloading |
tree | commitdiff |
2006-05-13 |
Christoph Sommer | Small bug |
tree | commitdiff |
2006-05-13 |
Christoph Sommer | Badguys now inherit from MovingSprite |
tree | commitdiff |
2006-05-11 |
Christoph Sommer | First attempts at making BadGuys cloneable |
tree | commitdiff |
2006-05-04 |
Christoph Sommer | New Badguy "Igel" |
tree | commitdiff |
2006-05-04 |
Christoph Sommer | Badguys are now responsible for killing themselves... |
tree | commitdiff |
2006-05-01 |
Christoph Sommer | New GameObject SpriteParticle |
tree | commitdiff |
2006-04-30 |
Christoph Sommer | Badguys read hitbox from .sprite file |
tree | commitdiff |
2006-04-30 |
Christoph Sommer | Experimented with loading hitbox from .sprite file |
tree | commitdiff |
2006-04-28 |
Ryan Flegel | Fixed bug I introduced with last commit |
tree | commitdiff |
2006-04-28 |
Ryan Flegel | Let Tux bounce off badguys when he's invincible. This... |
tree | commitdiff |
2006-04-27 |
Ryan Flegel | Reverted MrBomb kill behaviour |
tree | commitdiff |
2006-04-27 |
Christoph Sommer | Tried enabling keyword substitution for $Id$ |
tree | commitdiff |
2006-04-27 |
Christoph Sommer | Removed snowsnail, added snail |
tree | commitdiff |
2006-04-27 |
Ryan Flegel | We already call bounce() in kill_squished() |
tree | commitdiff |
2006-04-26 |
Stephen Groundwater | more testing with the Yeti defeat scene, the artwork... |
tree | commitdiff |
2006-04-26 |
Matthias Braun | - fix debugging functions for killing player |
tree | commitdiff |
2006-04-26 |
Ryan Flegel | Cause MrBomb to be instantly killed by invincibility... |
tree | commitdiff |
2006-04-26 |
Ryan Flegel | Committing RandomGenerator patch from Allen King, with... |
tree | commitdiff |
2006-04-25 |
Ryan Flegel | Changed check to determine oif Tux squishes a badguy |
tree | commitdiff |
2006-04-25 |
Ryan Flegel | Let us hit yeti with bullets |
tree | commitdiff |
2006-04-25 |
Ryan Flegel | Allow custom squish time for Yeti |
tree | commitdiff |
2006-04-25 |
Christoph Sommer | Moved some sprites from LAYER_OBJECTS to LAYER_FLOATING... |
tree | commitdiff |
2006-04-24 |
Ryan Flegel | Replaced may_fall_off_platform() with might_fall() |
tree | commitdiff |
2006-04-24 |
Stephen Groundwater | removed some unused yeti images, added some new yeti... |
tree | commitdiff |
2006-04-24 |
Ryan Flegel | use proper enum |
tree | commitdiff |
2006-04-24 |
Christoph Sommer | gave the yeti some more knobs to adjust |
tree | commitdiff |
2006-04-24 |
Christoph Sommer | Rewrote Yeti to rely on position instead of ellapsed... |
tree | commitdiff |
2006-04-23 |
Matthias Braun | tweak yeti constants a bit so that he doesn't go half... |
tree | commitdiff |
2006-04-19 |
Matthias Braun | more work on worldmap switching |
tree | commitdiff |
2006-04-19 |
Christoph Sommer | Hardcoded stay-on-platform behaviour as follows: Mr... |
tree | commitdiff |
2006-04-18 |
Christoph Sommer | Statisticts now also count secret areas found |
tree | commitdiff |
2006-04-18 |
Christoph Sommer | Fixed time/badguy errors in statistics, still needs... |
tree | commitdiff |
2006-04-17 |
Christoph Sommer | Removed a global variable |
tree | commitdiff |
2006-04-17 |
Matthias Braun | the boat works now |
tree | commitdiff |
2006-04-17 |
Matthias Braun | - Fixed ghostforest vs. ghostwood name |
tree | commitdiff |
2006-04-15 |
Christoph Sommer | Added some audio / Minor fixes / Nicer test level |
tree | commitdiff |
2006-04-15 |
Christoph Sommer | Spiky, Snowball and Poison Ivy can move again |
tree | commitdiff |
2006-04-15 |
Christoph Sommer | Badguys "DartTrap" and "Dart" |
tree | commitdiff |
2006-04-15 |
Christoph Sommer | Removed unused parameter (debug build throws error... |
tree | commitdiff |
2006-04-14 |
Ondřej Hošek | Merged Spiky and Sleeping Spiky to reduce number of... |
tree | commitdiff |
2006-04-14 |
Ondřej Hošek | * Implemented StayOnPlatform on badguys where useful |
tree | commitdiff |
2006-04-14 |
Stephen Groundwater | yeti cleanup and death animation rework, hitbox fix ups |
tree | commitdiff |
2006-04-13 |
Ondřej Hošek | Massive copyright update. I'm sorry if I'm crediting... |
tree | commitdiff |
2006-04-13 |
Matthias Braun | add code to debug collision rectangles |
tree | commitdiff |
2006-04-12 |
Matthias Braun | fade out console |
tree | commitdiff |
2006-04-11 |
Ondřej Hošek | * Some Mac fixes that don't break Linux (inclusion... |
tree | commitdiff |
2006-04-10 |
Matthias Braun | Major rewrite of scripting support: |
tree | commitdiff |
2006-04-09 |
Christoph Sommer | Messaging subsystem rewrite, step I |
tree | commitdiff |
2006-03-31 |
Marek Moeckel | made it wav again, but smaller |
tree | commitdiff |
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