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Loaded and resaved all levels without changes to them to make future patches and...
[supertux.git]
/
src
/
badguy
/
zeekling.cpp
2007-01-02
Wolfgang Becker
Sorry, was too early for that patch.
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2007-01-02
Wolfgang Becker
[ Patch #1793 ] Turn physic into POD
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2006-12-28
Christoph Sommer
Merged back changes from 0.3.x branch
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2006-11-04
Christoph Sommer
Badguys squish badguys.
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2006-07-21
Matthias Braun
fix cr/lfs and remove trailing whitespaces...
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2006-07-09
Matthias Braun
merged new collision detection branch back into mainline
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2006-07-05
Christoph Sommer
Fixed problems with Rockets and Cannons sometimes rever...
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2006-07-03
Wolfgang Becker
Support for initial direction "left"|"right"|"auto...
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2006-06-25
Christoph Sommer
Switched y coordinate of Physics class to be like all...
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2006-05-13
Christoph Sommer
Badguys now inherit from MovingSprite
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2006-04-30
Christoph Sommer
Badguys read hitbox from .sprite file
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2006-04-26
Ryan Flegel
Committing RandomGenerator patch from Allen King, with...
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2006-04-13
Ondřej Hošek
Massive copyright update. I'm sorry if I'm crediting...
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2006-03-19
Christoph Sommer
Badguys rely on new (dummy-)function get_nearest_player. /
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2006-03-08
Christoph Sommer
Moved Tux' and Badguys' sprites from sprites.strf to...
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2006-03-04
Christoph Sommer
experimental Zeekling mod - swoops down when she spots...
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2005-06-26
Matthias Braun
renamed all .h to .hpp
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2005-05-21
Marek Moeckel
added a random value to zeekling's speed
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2005-05-08
Marek Moeckel
added very basic zeekling code, made him a little smaller
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