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added .music script for fortress music
[supertux.git]
/
src
/
badguy
/
yeti.cpp
2008-02-03
Christoph Sommer
Make Badguy activation dependent of Player position...
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commitdiff
2007-12-20
Christoph Sommer
Ported changes from 0.3.1 and bumped version to 0.3...
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2007-12-16
Tim Goya
restore trunk
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2007-12-16
Tim Goya
clean out source
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2007-05-27
Matthias Braun
remove dead_script_hint, add scripting capabilities...
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2007-01-28
Ondřej Hošek
B118: visual indication of Yeti's hitpoints. The scaled...
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2007-01-23
Matthias Braun
- fix a bunch of msvc warnings (mostly assigning double...
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2007-01-03
Christoph Sommer
Allow dead-script on any badguy
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2007-01-02
Wolfgang Becker
Sorry, was too early for that patch.
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2007-01-02
Wolfgang Becker
[ Patch #1793 ] Turn physic into POD
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2006-11-04
Christoph Sommer
Badguys squish badguys.
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2006-07-21
Matthias Braun
fix cr/lfs and remove trailing whitespaces...
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2006-07-09
Matthias Braun
merged new collision detection branch back into mainline
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2006-07-02
Wolfgang Becker
Add some more sound_manager->preloads into object const...
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2006-06-25
Christoph Sommer
Switched y coordinate of Physics class to be like all...
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2006-05-13
Christoph Sommer
Badguys now inherit from MovingSprite
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2006-04-30
Christoph Sommer
Badguys read hitbox from .sprite file
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2006-04-27
Ryan Flegel
We already call bounce() in kill_squished()
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2006-04-26
Stephen Groundwater
more testing with the Yeti defeat scene, the artwork...
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2006-04-26
Matthias Braun
- fix debugging functions for killing player
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2006-04-25
Ryan Flegel
Let us hit yeti with bullets
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2006-04-25
Ryan Flegel
Allow custom squish time for Yeti
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2006-04-24
Stephen Groundwater
removed some unused yeti images, added some new yeti...
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2006-04-24
Christoph Sommer
gave the yeti some more knobs to adjust
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2006-04-24
Christoph Sommer
Rewrote Yeti to rely on position instead of ellapsed...
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2006-04-23
Matthias Braun
tweak yeti constants a bit so that he doesn't go half...
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2006-04-19
Matthias Braun
more work on worldmap switching
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2006-04-14
Stephen Groundwater
yeti cleanup and death animation rework, hitbox fix ups
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2006-04-13
Ondřej Hošek
Massive copyright update. I'm sorry if I'm crediting...
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2006-04-13
Matthias Braun
add code to debug collision rectangles
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2006-04-10
Matthias Braun
Major rewrite of scripting support:
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2006-03-19
Christoph Sommer
Badguys rely on new (dummy-)function get_nearest_player. /
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2005-11-03
Ondřej Hošek
* Fixed the Yeti's sprite choosing per Groundwater...
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2005-11-03
Stephen Groundwater
ice yeti animation updates
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2005-10-12
Ondřej Hošek
* Fixed a few own mistakes from a previous commit
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2005-10-10
Ondřej Hošek
* Updated Czech translation
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2005-10-03
Matthias Braun
moved some sprites to separate files
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2005-07-20
Marek Moeckel
converted sounds back to .wav
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2005-06-29
Marek Moeckel
converted all sound files to .ogg (to avoid problems...
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2005-06-28
Matthias Braun
fix miniswig using wrong stack numbers in functions...
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2005-06-26
Matthias Braun
renamed all .h to .hpp
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2005-06-26
Matthias Braun
updated squirrel version
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2005-06-23
Matthias Braun
Added a new SoundManager based on OpenAL. I also simpli...
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2005-05-18
Matthias Braun
bonusblock can now contain custom MovingObjects, added...
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2005-05-16
Ondřej Hošek
* svn:ignored .externalToolBuilders in root directory...
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2005-05-12
Matthias Braun
- Added a new script command to display text files
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2005-05-10
Matthias Braun
changed worldmap format a bit to be more consistent...
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2005-05-07
Matthias Braun
- Change ScriptInterpreter to a gameobject, so we can...
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2005-05-06
Matthias Braun
fixed a bug in my last effects removal, improved the...
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2005-05-04
Matthias Braun
- More work on scripting interface
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2005-05-01
Matthias Braun
-Started to move stuff from library back to main game
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2005-04-07
Marek Moeckel
yeti summons snowballs now
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2005-04-07
Marek Moeckel
changed yeti behaviour back to Matze's version (sorry...
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2005-04-07
Marek Moeckel
badguys now have normal hitpoints and bullet hitpoints...
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2005-04-07
Marek Moeckel
gave the Yeti hitpoints and Matze's angry roar :)
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2005-04-07
Ryan Flegel
Changed Yeti behaviour. You must stun him (jump on...
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2005-04-06
Matthias Braun
Started some work on the yeti boss
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