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Made code -Wshadow clean, missed a bunch of issues in the last commit
[supertux.git]
/
src
/
badguy
/
totem.cpp
2010-01-01
Mathnerd314
Make it build with -DCOMPILE_AMALGATION=ON. Still not...
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2009-11-27
Ingo Ruhnke
Changed ObjectFactory code so that it works properly...
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2009-11-17
Ingo Ruhnke
Merged changes from branches/supertux-milestone2-grumbe...
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2009-06-14
Mathnerd314
Random stuff that I should have committed ages ago.
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2009-05-03
Mathnerd314
* Use overloading in Lisp and Writer
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2008-06-12
Ryan Flegel
Getting rid of nasty tabs
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2008-02-03
Christoph Sommer
Make Badguy activation dependent of Player position...
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2007-12-16
Tim Goya
restore trunk
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2007-12-16
Tim Goya
clean out source
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2007-01-02
Wolfgang Becker
Sorry, was too early for that patch.
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2007-01-02
Wolfgang Becker
[ Patch #1793 ] Turn physic into POD
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2006-11-04
Christoph Sommer
Badguys squish badguys.
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2006-07-21
Matthias Braun
fix cr/lfs and remove trailing whitespaces...
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2006-07-14
Wolfgang Becker
Sound for connecting totems.
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2006-07-10
Christoph Sommer
Stay-on-platform Badguys no longer go crazy when fallin...
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2006-07-09
Matthias Braun
merged new collision detection branch back into mainline
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2006-06-25
Christoph Sommer
Switched y coordinate of Physics class to be like all...
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2006-05-13
Christoph Sommer
Badguys now inherit from MovingSprite
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2006-05-11
Christoph Sommer
First attempts at making BadGuys cloneable
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2006-04-30
Christoph Sommer
Badguys read hitbox from .sprite file
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2006-04-24
Ryan Flegel
Replaced may_fall_off_platform() with might_fall()
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2006-04-19
Christoph Sommer
Hardcoded stay-on-platform behaviour as follows: Mr...
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2006-04-13
Ondřej Hošek
Massive copyright update. I'm sorry if I'm crediting...
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2006-04-12
Matthias Braun
fade out console
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2006-04-09
Christoph Sommer
Messaging subsystem rewrite, step I
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2006-03-26
Christoph Sommer
Made Totem jump a bit before stacking
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2006-03-26
Christoph Sommer
New Badguy "Totem" - a variable-height stack of wooden...
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