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remove dead_script_hint, add scripting capabilities to willowisp, willowisps can...
[supertux.git]
/
src
/
badguy
/
stalactite.cpp
2007-01-28
Arvid Norlander
Fixed trailing whitespaces in all(?) source files of...
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2007-01-23
Matthias Braun
- fix a bunch of msvc warnings (mostly assigning double...
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2007-01-02
Wolfgang Becker
Sorry, was too early for that patch.
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2007-01-02
Wolfgang Becker
[ Patch #1793 ] Turn physic into POD
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2006-12-28
Christoph Sommer
Merged back changes from 0.3.x branch
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2006-09-04
Christoph Sommer
Stalactites interact with badguys again.
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2006-07-21
Matthias Braun
fix cr/lfs and remove trailing whitespaces...
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2006-07-09
Matthias Braun
merged new collision detection branch back into mainline
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2006-05-30
Christoph Sommer
Stalactites no longer fall while Tux is more than 400px...
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2006-05-13
Christoph Sommer
Badguys now inherit from MovingSprite
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2006-04-30
Christoph Sommer
Badguys read hitbox from .sprite file
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2006-04-26
Matthias Braun
- fix debugging functions for killing player
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2006-04-26
Ryan Flegel
Committing RandomGenerator patch from Allen King, with...
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2006-04-13
Ondřej Hošek
Massive copyright update. I'm sorry if I'm crediting...
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2006-03-31
Matthias Braun
- Yet another try in the endless quest for perfect...
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2006-03-19
Christoph Sommer
Badguys rely on new (dummy-)function get_nearest_player. /
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2006-03-08
Christoph Sommer
Moved Tux' and Badguys' sprites from sprites.strf to...
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2005-12-29
Matthias Braun
more adjustments to collision detection, tux is correct...
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2005-06-26
Matthias Braun
renamed all .h to .hpp
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2005-05-16
Ondřej Hošek
* svn:ignored .externalToolBuilders in root directory...
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2005-05-10
Matthias Braun
changed worldmap format a bit to be more consistent...
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2005-05-01
Matthias Braun
-Started to move stuff from library back to main game
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2005-04-07
Marek Moeckel
changed yeti behaviour back to Matze's version (sorry...
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2005-04-07
Ryan Flegel
Changed Yeti behaviour. You must stun him (jump on...
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2005-04-01
Matthias Braun
-Apply door fix to hatch as well (evil code duplication...
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2005-04-01
Matthias Braun
-Worldmap cleanups (use DrawingContext transformstack)
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