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Made code -Wshadow clean, missed a bunch of issues in the last commit
[supertux.git]
/
src
/
badguy
/
sspiky.cpp
2014-08-03
Ingo Ruhnke
Merge branch 'feature/sdl2'
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2014-06-14
LMH
Powerup: Iceflower improvements
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2014-01-24
LMH
Tweak to allow MinGW to compile, issues #26 & 27
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2013-10-28
LMH
Tweak to allow MinGW to compile, issues #26 & 27
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2013-07-19
LMH
Merge branch 'glow_effects'
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2013-06-15
LMH
Set SSpiky max drop height to the same value as Spiky...
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2009-12-06
Ingo Ruhnke
Renamed Rect to Rectf
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2009-11-27
Ingo Ruhnke
Changed ObjectFactory code so that it works properly...
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2009-11-17
Ingo Ruhnke
Merged changes from branches/supertux-milestone2-grumbe...
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2009-06-14
Mathnerd314
Random stuff that I should have committed ages ago.
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2008-06-12
Ryan Flegel
Getting rid of nasty tabs
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2008-02-03
Christoph Sommer
Make Badguy activation dependent of Player position...
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2007-12-16
Tim Goya
restore trunk
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2007-12-16
Tim Goya
clean out source
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2007-01-02
Wolfgang Becker
Sorry, was too early for that patch.
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2007-01-02
Wolfgang Becker
[ Patch #1793 ] Turn physic into POD
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2006-08-16
Christoph Sommer
Committed gnomino's iceflower patch. Also added placeho...
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2006-07-21
Matthias Braun
fix cr/lfs and remove trailing whitespaces...
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2006-07-12
Christoph Sommer
Two more "WalkingBadguy"s
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2006-07-09
Matthias Braun
merged new collision detection branch back into mainline
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2006-07-06
Christoph Sommer
Expanded sleeping Spiky's wakeup range
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2006-07-05
Christoph Sommer
Fixed problems with Rockets and Cannons sometimes rever...
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2006-07-03
Wolfgang Becker
Support for initial direction "left"|"right"|"auto...
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2006-05-13
Christoph Sommer
Badguys now inherit from MovingSprite
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2006-04-30
Christoph Sommer
Badguys read hitbox from .sprite file
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2006-04-19
Christoph Sommer
Hardcoded stay-on-platform behaviour as follows: Mr...
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2006-04-14
Ondřej Hošek
Merged Spiky and Sleeping Spiky to reduce number of...
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2006-04-14
Ondřej Hošek
* Implemented StayOnPlatform on badguys where useful
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2006-04-13
Ondřej Hošek
Massive copyright update. I'm sorry if I'm crediting...
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2006-03-19
Christoph Sommer
Badguys rely on new (dummy-)function get_nearest_player. /
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2006-02-14
Stephen Groundwater
added Christoph's sleepy spiky, created a plant badguy...
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