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remove dead_script_hint, add scripting capabilities to willowisp, willowisps can...
[supertux.git]
/
src
/
badguy
/
spiky.cpp
2006-08-16
Christoph Sommer
Committed gnomino's iceflower patch. Also added placeho...
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2006-07-10
Christoph Sommer
Testing new base class "WalkingBadguy"
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2006-07-10
Christoph Sommer
Stay-on-platform Badguys no longer go crazy when fallin...
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2006-07-09
Matthias Braun
merged new collision detection branch back into mainline
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2006-07-05
Christoph Sommer
Fixed problems with Rockets and Cannons sometimes rever...
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2006-07-03
Wolfgang Becker
Support for initial direction "left"|"right"|"auto...
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2006-05-13
Christoph Sommer
Badguys now inherit from MovingSprite
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2006-04-30
Christoph Sommer
Badguys read hitbox from .sprite file
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2006-04-19
Christoph Sommer
Hardcoded stay-on-platform behaviour as follows: Mr...
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2006-04-15
Christoph Sommer
Spiky, Snowball and Poison Ivy can move again
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2006-04-15
Christoph Sommer
Removed unused parameter (debug build throws error...
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2006-04-14
Ondřej Hošek
* Implemented StayOnPlatform on badguys where useful
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2006-04-13
Ondřej Hošek
Massive copyright update. I'm sorry if I'm crediting...
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2006-01-10
Matthias Braun
moved some more sprites
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2005-06-26
Matthias Braun
renamed all .h to .hpp
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2005-05-01
Matthias Braun
-Started to move stuff from library back to main game
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2004-12-20
Matthias Braun
implemented a new object factory mechanism which is...
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2004-12-02
Matthias Braun
changed worldmap to be stored inside the same directory...
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2004-11-29
Matthias Braun
make badguys bounce of each other again, make bombs...
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2004-11-28
Matthias Braun
move over rewritten lispreader from tuxkart (with addit...
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2004-11-25
Matthias Braun
implement spikes as objects and remove automake system
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2004-11-23
Matthias Braun
added jam build system, please try it out - the advanta...
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2004-11-20
Matthias Braun
The BIG COMMIT(tm)
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