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- test level for snow air tiles (created with Flexlay)
[supertux.git]
/
src
/
badguy
/
bouncing_snowball.cpp
2008-02-03
Christoph Sommer
Make Badguy activation dependent of Player position...
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2007-12-16
Tim Goya
restore trunk
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2007-12-16
Tim Goya
clean out source
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2007-01-02
Wolfgang Becker
Sorry, was too early for that patch.
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2007-01-02
Wolfgang Becker
[ Patch #1793 ] Turn physic into POD
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2006-11-04
Christoph Sommer
Badguys squish badguys.
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2006-07-21
Matthias Braun
fix cr/lfs and remove trailing whitespaces...
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2006-07-09
Matthias Braun
fix correctly
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2006-07-09
Matthias Braun
merged new collision detection branch back into mainline
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2006-07-05
Christoph Sommer
Fixed problems with Rockets and Cannons sometimes rever...
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2006-07-03
Wolfgang Becker
Support for initial direction "left"|"right"|"auto...
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2006-06-25
Christoph Sommer
Switched y coordinate of Physics class to be like all...
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2006-05-13
Christoph Sommer
Badguys now inherit from MovingSprite
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2006-04-30
Christoph Sommer
Badguys read hitbox from .sprite file
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2006-04-13
Ondřej Hošek
Massive copyright update. I'm sorry if I'm crediting...
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2005-12-28
Matthias Braun
normalize paths for images so that you can use .. in...
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2005-06-26
Matthias Braun
renamed all .h to .hpp
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2005-05-01
Matthias Braun
-Started to move stuff from library back to main game
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2004-12-20
Matthias Braun
implemented a new object factory mechanism which is...
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2004-12-02
Matthias Braun
changed worldmap to be stored inside the same directory...
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2004-11-29
Matthias Braun
make badguys bounce of each other again, make bombs...
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2004-11-28
Matthias Braun
move over rewritten lispreader from tuxkart (with addit...
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2004-11-25
Marek Moeckel
added badguy Nolok_01, as he may appear as the boss...
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2004-11-25
Matthias Braun
implement spikes as objects and remove automake system
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2004-11-24
Marek Moeckel
added simple enemy dispenser (can only dispense bouncin...
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2004-11-23
Matthias Braun
added jam build system, please try it out - the advanta...
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2004-11-20
Matthias Braun
The BIG COMMIT(tm)
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