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fixed a bug in my last effects removal, improved the algo to determine if a badguy...
[supertux.git]
/
src
/
badguy
/
badguy.cpp
2005-05-06
Matthias Braun
fixed a bug in my last effects removal, improved the...
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2005-05-06
Matthias Braun
- Made miniswig support HSQUIRRELVM arguments (and...
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2005-05-04
Matthias Braun
- More work on scripting interface
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2005-05-01
Matthias Braun
-Started to move stuff from library back to main game
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2005-04-07
Marek Moeckel
changed yeti behaviour back to Matze's version (sorry...
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2005-04-07
Marek Moeckel
fixed a bug, added some debug messages
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2005-04-07
Marek Moeckel
badguys now have normal hitpoints and bullet hitpoints...
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2005-04-07
Marek Moeckel
gave the Yeti hitpoints and Matze's angry roar :)
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2005-01-09
Marek Moeckel
fixed setup.cpp not finding correct data path
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2004-12-31
Matthias Braun
fixed badguy respawning after being killed by a fireball
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2004-12-30
Marek Moeckel
badguys can now have multiple hitpoints (default is 1)
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2004-12-05
Matthias Braun
-Incorporated Marcin Ko��cielnicki patch that reintrodu...
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2004-11-29
Matthias Braun
make badguys bounce of each other again, make bombs...
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2004-11-26
Matthias Braun
some cleanups memory leak fixes and moving of source...
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2004-11-25
Matthias Braun
implement spikes as objects and remove automake system
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2004-11-24
Matthias Braun
some cleanups in the sprite class, increased delta...
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2004-11-23
Matthias Braun
added jam build system, please try it out - the advanta...
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2004-11-22
Matthias Braun
properly implement invisible blocks
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2004-11-22
Matthias Braun
enemies fall down again, small improvements to tile...
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2004-11-20
Matthias Braun
The BIG COMMIT(tm)
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