2006-04-12 |
Matthias Braun | fade out console |
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2006-04-11 |
Ondřej Hošek | * Some Mac fixes that don't break Linux (inclusion... |
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2006-04-09 |
Christoph Sommer | Messaging subsystem rewrite, step I |
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2006-03-31 |
Matthias Braun | fix growup, lightmap experiments with willowisp |
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2006-03-31 |
Matthias Braun | fix collision against spikes too wide, fix paths, try... |
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2006-03-31 |
Matthias Braun | - Yet another try in the endless quest for perfect... |
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2006-03-25 |
Christoph Sommer | Unified Messaging Subsystem |
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2006-03-19 |
Christoph Sommer | Badguys rely on new (dummy-)function get_nearest_player. / |
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2006-03-11 |
Matthias Braun | disable gravity for tux when he is on ground, this... |
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2006-01-16 |
Ondřej Hošek | Improved stay-on-platform code to handle non-32x32... |
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2006-01-11 |
Ondřej Hošek | Okay, I guess this is it. The "stay on platform" flag... |
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2005-12-29 |
Matthias Braun | more adjustments to collision detection, tux is correct... |
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2005-12-27 |
Matthias Braun | Changed collision code, we now have several collision... |
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2005-10-10 |
Ondřej Hošek | * Updated Czech translation |
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2005-10-03 |
Matthias Braun | - Reworked Surface class and drawing stuff: |
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2005-09-18 |
Matthias Braun | try to fix badguys walking on water |
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2005-07-20 |
Marek Moeckel | converted sounds back to .wav |
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2005-06-29 |
Marek Moeckel | converted all sound files to .ogg (to avoid problems... |
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2005-06-26 |
Matthias Braun | renamed all .h to .hpp |
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2005-06-26 |
Matthias Braun | updated squirrel version |
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2005-06-23 |
Matthias Braun | Added a new SoundManager based on OpenAL. I also simpli... |
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2005-05-16 |
Ondřej Hošek | * svn:ignored .externalToolBuilders in root directory... |
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2005-05-12 |
Matthias Braun | - Refactored worldmap a bit to reuse GameObject from... |
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2005-05-10 |
Matthias Braun | changed worldmap format a bit to be more consistent... |
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2005-05-06 |
Matthias Braun | fixed a bug in my last effects removal, improved the... |
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2005-05-06 |
Matthias Braun | - Made miniswig support HSQUIRRELVM arguments (and... |
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2005-05-04 |
Matthias Braun | - More work on scripting interface |
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2005-05-01 |
Matthias Braun | -Started to move stuff from library back to main game |
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2005-04-07 |
Marek Moeckel | changed yeti behaviour back to Matze's version (sorry... |
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2005-04-07 |
Marek Moeckel | fixed a bug, added some debug messages |
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2005-04-07 |
Marek Moeckel | badguys now have normal hitpoints and bullet hitpoints... |
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2005-04-07 |
Marek Moeckel | gave the Yeti hitpoints and Matze's angry roar :) |
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2005-01-09 |
Marek Moeckel | fixed setup.cpp not finding correct data path |
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2004-12-31 |
Matthias Braun | fixed badguy respawning after being killed by a fireball |
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2004-12-30 |
Marek Moeckel | badguys can now have multiple hitpoints (default is 1) |
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2004-12-05 |
Matthias Braun | -Incorporated Marcin Ko��cielnicki patch that reintrodu... |
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2004-11-29 |
Matthias Braun | make badguys bounce of each other again, make bombs... |
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2004-11-26 |
Matthias Braun | some cleanups memory leak fixes and moving of source... |
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2004-11-25 |
Matthias Braun | implement spikes as objects and remove automake system |
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2004-11-24 |
Matthias Braun | some cleanups in the sprite class, increased delta... |
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2004-11-23 |
Matthias Braun | added jam build system, please try it out - the advanta... |
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2004-11-22 |
Matthias Braun | properly implement invisible blocks |
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2004-11-22 |
Matthias Braun | enemies fall down again, small improvements to tile... |
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2004-11-20 |
Matthias Braun | The BIG COMMIT(tm) |
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