Changing the worldmap to better meet the design specifications for light and dark...
[supertux.git] / data /
2006-06-14 Stephen GroundwaterChanging the worldmap to better meet the design specifi...
2006-06-13 Stephen GroundwaterAdjuusting the world2 map to have shorter paths, making...
2006-06-13 Stephen GroundwaterAdded temporary level dots for world 2 levels, to help...
2006-06-12 Christoph SommerSome additional fixes by Arvid Norlander
2006-06-12 Christoph SommerChecked in levels/bonus2 fixes by Arvid Norlander
2006-06-12 Christoph SommerChecked in levels/bonus1/ fixes by Arvid Norlander
2006-06-11 Stephen GroundwaterAdded key level dots graphics to the worldmap, to help...
2006-06-11 Christoph SommerChecked in sketch of new tree branch tiles
2006-06-10 Stephen GroundwaterIn Down The Rabbit Hole, level2.sts. - Replaced all...
2006-06-10 Stephen GroundwaterIn Down The Rabbit Hole, level2.sts. - Added a warning...
2006-06-10 Stephen GroundwaterRemoved a few slopes that were causing CD problems...
2006-06-10 Stephen GroundwaterMore work on creating a Tux finds key -Tada Dance Flip...
2006-06-10 Christoph SommerGlued some "Jungle" tiles together to reduce texture...
2006-06-09 Stephen GroundwaterUsing Grumbel's original Tux flip, this is a start...
2006-06-09 Stephen GroundwaterAdded 3 part background for the forest. See test/BackGr...
2006-06-08 Christoph SommerNew Wind object: gently pushes players in one direction /
2006-06-06 Stephen GroundwaterCleaned up exit tree layers so the edge of the portal...
2006-06-05 Stephen Groundwateradded the start of a small animation for the exit tree
2006-06-05 Stephen GroundwaterCreated a new (better?) exit tree. See tree-exit.stl...
2006-06-04 Stephen GroundwaterMore work on forest map. Added a can of fish in the...
2006-06-03 Christoph SommerAdjusted background positions
2006-06-02 Christoph SommerCandle can now be turned on and off via squirrel scripting
2006-06-02 Christoph SommerCentered smoke sprite
2006-06-02 Christoph SommerUploaded some screenshots for later use
2006-06-02 Christoph SommerRe-indented whole tiles.strf
2006-06-02 Christoph SommerAdded dart fire and dart hit sound (selfmade, PD) /
2006-06-01 Christoph SommerNew trigger object "Switch" using public domain images...
2006-06-01 Christoph SommerAdded horizontal pole, pole crossing, earth floor,...
2006-06-01 Christoph SommerNew level "Countercurrent"
2006-05-31 Wolfgang BeckerStop flame sound if flame gets deactivated.
2006-05-29 Ryan FlegelMoving font xcf to media/
2006-05-29 Benjamin P. JungThis is the source XCF file from which all current...
2006-05-29 Marek Moeckelnew version of Cave music
2006-05-29 Marek Moeckeladded wood clack for totem badguy
2006-05-29 Wolfgang BeckerDon't reactivate badguys on screen.
2006-05-27 Christoph Sommerupdated "Tree Fortress" to use new scriptable platforms
2006-05-25 Matthias Braundon't translate credits
2006-05-25 Matthias Braunshould not be in svn
2006-05-25 Christoph SommerFixed a bug. Modified "Whatever floats your boat" to...
2006-05-25 Christoph SommerPlatform now scriptable
2006-05-25 Matthias Braunset_pos does not work...
2006-05-25 Matthias Braunlittle test level for script triggers
2006-05-25 Matthias Braunchanged autoscroll level a bit
2006-05-25 Matthias Braunfixed autoscroll level syntax (the path is still bad...
2006-05-25 Stephen GroundwaterRestored castle/door.png, fixing tile 1526 which was...
2006-05-23 Christoph SommerUsed new unstable Casteblock
2006-05-23 Stephen GroundwaterNot much to see. Cleanup work on forest map, removed...
2006-05-22 Stephen Groundwaterfixed missing pogonia orchid, adjusted lava to newer...
2006-05-22 Christoph SommerDraft of unstable castleblock
2006-05-22 Stephen GroundwaterAdjusted lava some more. (created newer version)
2006-05-20 Stephen Groundwaterlava flow tile update
2006-05-20 Christoph SommerSome more fixes
2006-05-20 Stephen GroundwaterMinor dislay test change for sample sparkle. See world2...
2006-05-20 Stephen GroundwaterAdded sample sparkle magic for key discovery. See world...
2006-05-20 Matthias Braunfix skull_tile sprite
2006-05-20 Matthias Braunfix skull_tile sprite
2006-05-20 Christoph SommerAdjusted levels to new Unstable Tile syntax
2006-05-20 Christoph SommerUnstableTile now has configurable sprite and allows...
2006-05-20 Christoph SommerPlatform that hurts Tux and Badguys when touched
2006-05-19 Stephen GroundwaterAdjusted lava-flow tiles as seen in world1/level 26...
2006-05-17 Christoph SommerNearly there...
2006-05-17 Christoph SommerAdded treasure room
2006-05-17 Stephen Groundwateradjusting tree exit test images
2006-05-16 Christoph SommerAdded second sector and some hacks to get there
2006-05-16 Christoph SommerMore work on Brush and BrushEditor. Loading and paintin...
2006-05-16 Stephen Groundwateradjusting tree exit test images
2006-05-16 Stephen Groundwateradded exit tree test image and level
2006-05-15 Matthias Braunrenamed some money to jumpy
2006-05-15 Stephen GroundwaterMore work on forest worldmap, adjusting water's edge.
2006-05-15 Stephen GroundwaterMore work on Forest worldmap. Added water's edge, pier...
2006-05-14 Stephen Groundwatermore cleanup of the forest worldmap definitions
2006-05-14 Stephen Groundwaterreformated the castle area of the Forest map to use...
2006-05-14 Matthias Braunfix bug with player not stopping when deactivated,...
2006-05-14 Stephen Groundwateradding nolok keys and sample levels for forest key...
2006-05-14 Christoph SommerDraft of possible Bonus Level, Sector 1
2006-05-13 Christoph SommerCreated some code for Candle
2006-05-09 Ondřej HošekSmall script fixes
2006-05-08 Christoph SommerNew level "Welcome to the Forest"
2006-05-08 Stephen Groundwateradded tumbleweed
2006-05-06 Stephen Groundwateradjusted dangerous pogonia (made flower part bigger)
2006-05-06 Stephen GroundwaterStarted to add a walking motion for Igel. Created a...
2006-05-04 Christoph Sommerplanted some trees and bushes
2006-05-04 Stephen Groundwaterput vegitation on the moving platform
2006-05-04 Christoph SommerConverted castle.stl to v2 format
2006-05-04 Christoph SommerNew Badguy "Igel"
2006-05-04 Benjamin P. JungAdded an (animated) candle. Might be useful for the...
2006-05-03 Christoph SommerNew level "Short Visit to El Castillo" /
2006-05-03 Christoph SommerLevel modified: Shortened ways back up
2006-05-02 Christoph SommerAdded level "Whatever Floats Your Boat"
2006-05-02 Matthias Braunreduce waiting time when yeti is finished
2006-05-02 Stephen Groundwateradjusted the flying snowball's smoke trail
2006-05-02 Christoph Sommeradded some more trees
2006-05-01 Christoph SommerNew GameObject SpriteParticle
2006-05-01 Ondřej HošekI'll be sending a snapshot to a friend with a PowerPC...
2006-04-30 Christoph SommerBadguys read hitbox from .sprite file
2006-04-30 Christoph SommerFixed error with negative offsets
2006-04-30 Christoph SommerExperimented with loading hitbox from .sprite file
2006-04-30 Stephen Groundwateradded firewall test level
2006-04-30 Christoph SommerNew object weak_block: a block that can be destroyed...
2006-04-30 Stephen Groundwaterminor changes with yeti for testing
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