fix for bad hit structure
[supertux.git] / data /
2006-07-09 Christoph SommerA little work on Dart and DartTrap
2006-07-09 Christoph SommerAdded evil trap to "A short visit to El Castillo"
2006-07-09 Wolfgang BeckerAdjust to new door.
2006-07-09 Marek Moeckelmore work on level
2006-07-09 Wolfgang Beckerminor adjustments to new cd
2006-07-09 Marek Moeckelmoved badguys away from spawn point so they don't kill...
2006-07-09 Matthias Braunmerged new collision detection branch back into mainline
2006-07-08 Wolfgang BeckerNolok's statue as six 32x32 tiles. (Problem with the...
2006-07-08 Wolfgang BeckerMore fish, less coins.
2006-07-08 Arvid NorlanderChanged airkey.stl a bit.
2006-07-08 Christoph SommerMade levels a bit easier to beat
2006-07-08 Arvid NorlanderUpdated airkey.stl level (added badguys, reset points...
2006-07-08 Arvid NorlanderUpdated airkey.stl level (added cutscene and a few...
2006-07-08 Arvid NorlanderUpdated airkey.stl level (still not finished, please...
2006-07-08 Arvid NorlanderUpdated airkey.stl level (still not finished).
2006-07-08 Matthias Braunnew slope test level from branch
2006-07-08 Matthias Braunnew slope test level from branch
2006-07-08 Arvid NorlanderUpdated airkey.stl level (still not finished).
2006-07-08 Marek Moeckelmore work on the level
2006-07-08 Arvid NorlanderMade a new air key level, still not finished. Editor...
2006-07-08 Wolfgang BeckerDetour extended edition.
2006-07-08 Wolfgang BeckerDetour extended edition.
2006-07-07 Ingo Ruhnkebrown castle tiles
2006-07-07 Arvid NorlanderRemoved timer and fixed some edge tiles and bg tiles...
2006-07-07 Ingo Ruhnke- added experimental 'brown' castletiles
2006-07-07 Wolfgang BeckerNew level with platforms. Bugfix for village.
2006-07-07 Stephen GroundwaterAdjusted pogonia to look more dangerous.
2006-07-07 Christoph SommerRemoved all spikes from all levels. Decreased difficult...
2006-07-06 Arvid NorlanderCleaned up edge tiles, added extra bg/fg where needed...
2006-07-06 Stephen GroundwaterFinished cherrybomb ( red forest bomb) and juicebox...
2006-07-06 Christoph SommerMade SpriteParticle work around possible bug in Sprite...
2006-07-06 Wolfgang BeckerTestlevel for auto direction
2006-07-06 Stephen GroundwaterUpdating cherrybomb, adding juicebox (blue bomb).
2006-07-06 Wolfgang BeckerMr. Bomb now supports custom sprites.
2006-07-05 Christoph SommerChanged sprintfs to snprintfs, updated translation
2006-07-05 Ingo Ruhnke- fixed edges a bit
2006-07-05 Arvid NorlanderFixed stalactites in some world1 levels. (Thanks to...
2006-07-05 Christoph SommerShrunk cherry bomb a little, fixed bounding boxes. /
2006-07-05 Stephen GroundwaterChanged color on cherrybomb - as test- to attempt bette...
2006-07-05 Wolfgang BeckerFixed ambient sound scripting
2006-07-04 Wolfgang BeckerInvisible Player is now in COLGROUP_DISABLED.
2006-07-04 Stephen GroundwaterA little Mr_Tree cleanup
2006-07-04 Wolfgang BeckerEditor fixes.
2006-07-04 Arvid NorlanderEditor: Made Direction into en enum in SimpleDirObject.
2006-07-04 Stephen GroundwaterRemoved unused hatch files.
2006-07-04 Stephen GroundwaterMade better confetti particles for CherryBomb.
2006-07-04 Arvid NorlanderDeleted a *~ (editor backup file) that in some way...
2006-07-04 Arvid NorlanderFixed most incorrect edge tiles and some background...
2006-07-04 Stephen GroundwaterChanged MrBomb to a CherryBomb. Added Particles to...
2006-07-04 Stephen GroundwaterChanged MrBomb to a CherryBomb. Added Particles to...
2006-07-04 Arvid NorlanderUpdated Swedish translations a bit
2006-07-04 Ingo Ruhnke- added color ligts
2006-07-04 Ingo Ruhnke- added color ligts
2006-07-03 Christoph SommerMade invincibility sparkle a particle effect
2006-07-03 Marek Moeckeladjusted doors in dfk-level2
2006-07-03 Marek Moeckelmade the door bigger (50x100)
2006-07-03 Marek Moeckelmore level work
2006-07-03 Ingo Ruhnke- some small adjustments to the lighting
2006-07-03 Ingo Ruhnke- added sprite rotation
2006-07-03 Stephen GroundwaterChanging the firefly reset images to a reset torch.
2006-07-03 Stephen GroundwaterChanging the firefly reset images to a reset torch.
2006-07-03 Wolfgang BeckerFixed MrTree. He uses activate() to change direction...
2006-07-03 Wolfgang BeckerSupport for initial direction "left"|"right"|"auto...
2006-07-03 Ingo Ruhnke- little improvments to the spotlight
2006-07-03 Ingo Ruhnke- added spotlight (not working, since rotation and...
2006-07-02 Marek Moeckelmore work on the "Eyes Of Nolok"
2006-07-02 Wolfgang BeckerSet launchdirection ie. the initial direction of badguy...
2006-07-02 Marek Moeckel+added outline of dfk-level2: The Eyes Of Nolok
2006-07-02 Ingo Ruhnke- made light layer multiply instead of additive, fixed...
2006-07-01 Stephen GroundwaterAdded a sound wav for the sector trigger door.
2006-07-01 Stephen GroundwaterMore work on backflip Tux. Still WIP, Trying to make...
2006-07-01 Christoph SommerFixed some hitboxes. This "moves" all cannons 12px...
2006-06-30 Wolfgang BeckerAmbient sound loops again, Part II
2006-06-30 Arvid NorlanderFixed some bonus2 levels, they are now fully playable
2006-06-30 Arvid NorlanderChanged two levels to new fortress music
2006-06-30 Stephen GroundwaterWork on backflip Tux. Does not match our player Tux...
2006-06-29 Wolfgang BeckerAmbient sound loops again.
2006-06-29 Wolfgang BeckerVillage level: Faster elevator, show switch's effect...
2006-06-29 Arvid NorlanderCleaned up data/levels/world2/level5.stl
2006-06-29 Stephen GroundwaterAdding in the start of graphics and noise for the new...
2006-06-28 Christoph SommerMade SpriteParticle's action configurable
2006-06-28 Christoph SommerMade backflipping jump a little further /
2006-06-28 Christoph SommerAdded backflip action (no gfx yet) /
2006-06-28 Wolfgang BeckerScripted objects now support 'set_solid(bool solid...
2006-06-28 Matthias Brauntranslation of test levels is totally pointless
2006-06-28 Matthias Braunnew more usefull slope test level
2006-06-28 Arvid NorlanderFixed edge tiles, bg and other small issues in data...
2006-06-28 Wolfgang BeckerFixed intro. Fade out worldmaps when sailing to other...
2006-06-27 Wolfgang BeckerVillage level: Move camera to show the button if necessary.
2006-06-27 Arvid NorlanderUpdated data/credits.txt (Delta -> delta, and added...
2006-06-27 Christoph SommerMade Wind scriptable
2006-06-27 Wolfgang BeckerVisit to Nolok's sawmill is now mandatory.
2006-06-27 Christoph SommerChanged door to only teleport Tux when he is standing...
2006-06-27 Wolfgang BeckerNew forrest level.
2006-06-27 Christoph SommerBrushed up level
2006-06-27 Stephen GroundwaterWorld2 map cleanup. Working on layers to make the castl...
2006-06-26 Wolfgang BeckerAnother forrest level.
2006-06-26 Arvid NorlanderFixed (all?) bonus2 levels
2006-06-26 Christoph SommerRemoved debug doors from "Bonus Level" /
2006-06-26 Arvid NorlanderFixed two other bonus2 levels... I hope there are noone...
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