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Reduced switching delay from 1s to 0.1s
[supertux.git]
/
data
/
2006-08-12
Wolfgang Becker
Magic Blocks stay solid for at least 1sec.
tree
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commitdiff
2006-08-11
Arvid Norlander
Fixed minor issues christoph2.stl and ghostly.stl
tree
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commitdiff
2006-08-11
Wolfgang Becker
Magic Blocks. (DrawingContext::get_light is not working...
tree
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commitdiff
2006-08-11
Christoph Sommer
Very experimental draw-tilemap-to-lightmap support...
tree
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commitdiff
2006-08-11
Christoph Sommer
Different editor images for bricks containing coins
tree
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commitdiff
2006-08-11
Wolfgang Becker
Added some candles in test/light.stl.
tree
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commitdiff
2006-08-10
Christoph Sommer
Darker
tree
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commitdiff
2006-08-10
Christoph Sommer
Candle affects lightmap
tree
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commitdiff
2006-08-10
Wolfgang Becker
65536 is too big
tree
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commitdiff
2006-08-10
Arvid Norlander
Updated test/light.stl for the correct alpha value
tree
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commitdiff
2006-08-10
Wolfgang Becker
Use standard color format for spotlight.
tree
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commitdiff
2006-08-10
Arvid Norlander
Added secret areas and/or fading tilemaps to some world...
tree
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commitdiff
2006-08-09
Arvid Norlander
Fixed edge tiles and missing tiles in some levels.
tree
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commitdiff
2006-08-09
Christoph Sommer
Some fixes
tree
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commitdiff
2006-08-08
Christoph Sommer
Techdemo
tree
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commitdiff
2006-08-08
Christoph Sommer
TileMaps can now use paths
tree
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commitdiff
2006-08-05
Arvid Norlander
Fixed a few edgetiles in christophA.stl
tree
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commitdiff
2006-08-05
Arvid Norlander
Fixed a few water tiles and added some forground tiles...
tree
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commitdiff
2006-08-05
Christoph Sommer
Fixed a bug. Replaced switch with button.
tree
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commitdiff
2006-08-05
Christoph Sommer
Added code and placeholder graphics (selfmade, GPL...
tree
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commitdiff
2006-08-05
Wolfgang Becker
that one sounds better
tree
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commitdiff
2006-08-04
Wolfgang Becker
switch noise
tree
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commitdiff
2006-08-04
Christoph Sommer
Lots of pipes
tree
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commitdiff
2006-08-04
Arvid Norlander
updown.stl: fixed edge tiles in water by adding an...
tree
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commitdiff
2006-08-04
Arvid Norlander
Fixed a few edge tiles in data/levels/world2/detour.stl
tree
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commitdiff
2006-08-03
Wolfgang Becker
Editor: delete Badguys undoable, don't strip trailing...
tree
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commitdiff
2006-08-03
Wolfgang Becker
improved rockhowto a bit
tree
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commitdiff
2006-08-02
Wolfgang Becker
Moving solids without physic-enabled are in COLGROUP_ST...
tree
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commitdiff
2006-08-02
Matthias Braun
pipe tops should be solid
tree
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commitdiff
2006-08-01
Wolfgang Becker
Infobox about Portable Rocks.
tree
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commitdiff
2006-08-01
Arvid Norlander
Fixed bug in tools/levelconverter-0.1.3_0.2.0.scm that...
tree
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commitdiff
2006-07-30
Arvid Norlander
Added fading tilemap to data/levels/world2/christoph5...
tree
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commitdiff
2006-07-30
Arvid Norlander
Fixed edge tiles and other minor issues in some world2...
tree
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commitdiff
2006-07-30
Arvid Norlander
Fixed ending in data/levels/world2/christoph2.stl
tree
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commitdiff
2006-07-30
Arvid Norlander
Updated airkey.stl again
tree
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commitdiff
2006-07-30
Arvid Norlander
Updated airkey.stl
tree
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commitdiff
2006-07-29
Arvid Norlander
Fixed world1/21 - A Path in the Clouds.stl
tree
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commitdiff
2006-07-29
Christoph Sommer
Added fading secret-area covers to some levels
tree
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commitdiff
2006-07-26
Arvid Norlander
Updated Swedish translations
tree
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commitdiff
2006-07-26
Arvid Norlander
Added some fading tilemaps
tree
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commitdiff
2006-07-26
Arvid Norlander
Reverted "Down The Rabbit Hole" at groundwater's request
tree
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commitdiff
2006-07-26
Arvid Norlander
Added a fading tilemap to the level "15 - Under the...
tree
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commitdiff
2006-07-26
Christoph Sommer
Equipped levels with fade-away tilemaps
tree
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commitdiff
2006-07-26
Christoph Sommer
SecretArea triggers can make tilemaps fade away. See...
tree
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commitdiff
2006-07-25
Christoph Sommer
Added placeholder tiles for horizontal-end-of-hole...
tree
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commitdiff
2006-07-25
Christoph Sommer
Changed some tiles
tree
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commitdiff
2006-07-25
Christoph Sommer
Added T-intersection for poles
tree
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commitdiff
2006-07-25
Stephen Groundwater
Adding the base/start of Grumbel's spikevine.
tree
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commitdiff
2006-07-25
Christoph Sommer
In-game HUD now uses icons instead of text /
tree
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commitdiff
2006-07-24
Wolfgang Becker
New Level: 'Tux the Builder'. A forest level with some...
tree
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commitdiff
2006-07-24
Stephen Groundwater
More work on the newer worldmap concept. Fixed so new...
tree
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commitdiff
2006-07-23
Arvid Norlander
Fixed some edge tile issues and some trees in christoph...
tree
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commitdiff
2006-07-23
Christoph Sommer
Made statistics panel a little wider
tree
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commitdiff
2006-07-23
Stephen Groundwater
Created the start of an underground tile set, with...
tree
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commitdiff
2006-07-23
Wolfgang Becker
Extended leaves.stl. Fixed some levels for tiles 1723...
tree
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commitdiff
2006-07-23
Arvid Norlander
Fixed earth tiles in levels/world2/level5.stl
tree
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commitdiff
2006-07-23
Arvid Norlander
Cleaned up 200% slope in images/tiles/snow/convex.png...
tree
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commitdiff
2006-07-23
Wolfgang Becker
New Level: leaves.stl
tree
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commitdiff
2006-07-23
Christoph Sommer
Dumbed down levels a bit
tree
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commitdiff
2006-07-22
Stephen Groundwater
putting mr.bomb back a version.
tree
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commitdiff
2006-07-22
Stephen Groundwater
putting mr.bomb back a version.
tree
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commitdiff
2006-07-22
Arvid Norlander
Added the snow slopes to tiles.strf
tree
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commitdiff
2006-07-21
Christoph Sommer
Sign draft: "You need a rock"
tree
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commitdiff
2006-07-21
Stephen Groundwater
Added a worldmap sprite for the worldmap so Tux can...
tree
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commitdiff
2006-07-21
Matthias Braun
fix cr/lfs and remove trailing whitespaces...
tree
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commitdiff
2006-07-20
Christoph Sommer
Installed some elevators
tree
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commitdiff
2006-07-20
Arvid Norlander
Made some tilegroups in worldmap.strf a little easier...
tree
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commitdiff
2006-07-20
Ingo Ruhnke
crack animation
tree
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commitdiff
2006-07-20
Arvid Norlander
Added a missing tile to tiles.strf and reorganized...
tree
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commitdiff
2006-07-20
Ingo Ruhnke
- added slopes
tree
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commitdiff
2006-07-20
Christoph Sommer
Tux no longer hovers above earth floor tiles. Now more...
tree
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commitdiff
2006-07-19
Christoph Sommer
An alternative approach to menus
tree
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commitdiff
2006-07-19
Wolfgang Becker
Fixed trampoline. Looks like FLAG_SOLID is no good...
tree
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commitdiff
2006-07-18
Christoph Sommer
Lava smoke no longer hurts
tree
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commitdiff
2006-07-18
Christoph Sommer
Fun stuff
tree
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commitdiff
2006-07-18
Wolfgang Becker
Splash sound on entering water
tree
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commitdiff
2006-07-18
Wolfgang Becker
more details
tree
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commitdiff
2006-07-17
Wolfgang Becker
falling rock
tree
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commitdiff
2006-07-17
Wolfgang Becker
Crumbling_Path,a Level with Unstable Tiles.
tree
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commitdiff
2006-07-17
Wolfgang Becker
Adjust Exit.
tree
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commitdiff
2006-07-17
Wolfgang Becker
two more signs to avoid dead end.
tree
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commitdiff
2006-07-17
Wolfgang Becker
Made fish.stl less difficult.
tree
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commitdiff
2006-07-17
Arvid Norlander
Fixed some world1 levels that use darksnow (again....
tree
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commitdiff
2006-07-17
Arvid Norlander
Added some missing "thin" dark snow tiles and fixed...
tree
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commitdiff
2006-07-16
Wolfgang Becker
Variations for resetpoint.
tree
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commitdiff
2006-07-16
Wolfgang Becker
Rock update
tree
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commitdiff
2006-07-15
Wolfgang Becker
Let's Rock
tree
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commitdiff
2006-07-15
Wolfgang Becker
Fake solid for trampoline.
tree
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commitdiff
2006-07-15
Arvid Norlander
Added some tiles to tilegroups in tiles.strf
tree
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commitdiff
2006-07-15
Wolfgang Becker
Fixed multi hit bricks, adjust comments in trampoline
tree
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commitdiff
2006-07-15
Christoph Sommer
Made trampolines less likely to interfere with level...
tree
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commitdiff
2006-07-15
Wolfgang Becker
Portable and fixed trampoline.
tree
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commitdiff
2006-07-15
Matthias Braun
fixed trampoline animation and made behaviour a bit...
tree
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commitdiff
2006-07-15
Wolfgang Becker
Trampoline.
tree
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commitdiff
2006-07-14
Wolfgang Becker
'hop' sound
tree
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commitdiff
2006-07-14
Wolfgang Becker
Sound for connecting totems.
tree
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commitdiff
2006-07-13
Ingo Ruhnke
- prettier grouping for castle
tree
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commitdiff
2006-07-13
Christoph Sommer
merged two levels
tree
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commitdiff
2006-07-13
Christoph Sommer
Sorry, missed a file
tree
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commitdiff
2006-07-13
Christoph Sommer
Reworked Thunderstorm scripting
tree
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commitdiff
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