2006-06-20 |
Christoph Sommer | Fixed bad tile attribute / |
tree | commitdiff |
2006-06-20 |
Stephen Groundwater | Added a layer to world2 map. Paths can now go behind... |
tree | commitdiff |
2006-06-20 |
Stephen Groundwater | Added a layer to world2 map. Paths can now go behind... |
tree | commitdiff |
2006-06-19 |
Christoph Sommer | Reorg of some forest tiles / |
tree | commitdiff |
2006-06-18 |
Christoph Sommer | Improved levels a bit |
tree | commitdiff |
2006-06-16 |
Christoph Sommer | Added narrow snow block |
tree | commitdiff |
2006-06-16 |
Christoph Sommer | Adjusted sources wrt localization |
tree | commitdiff |
2006-06-15 |
Christoph Sommer | Committed draft of "Little Venice" |
tree | commitdiff |
2006-06-15 |
Stephen Groundwater | More work on the Dark Forest Keep area of the WM. ... |
tree | commitdiff |
2006-06-15 |
Stephen Groundwater | Added AnMaster's airkey world2 level. Added AnMaster... |
tree | commitdiff |
2006-06-14 |
Stephen Groundwater | Changing the worldmap to better meet the design specifi... |
tree | commitdiff |
2006-06-14 |
Stephen Groundwater | Changing the worldmap to better meet the design specifi... |
tree | commitdiff |
2006-06-13 |
Stephen Groundwater | Adjuusting the world2 map to have shorter paths, making... |
tree | commitdiff |
2006-06-13 |
Stephen Groundwater | Added temporary level dots for world 2 levels, to help... |
tree | commitdiff |
2006-06-12 |
Christoph Sommer | Some additional fixes by Arvid Norlander |
tree | commitdiff |
2006-06-12 |
Christoph Sommer | Checked in levels/bonus2 fixes by Arvid Norlander |
tree | commitdiff |
2006-06-12 |
Christoph Sommer | Checked in levels/bonus1/ fixes by Arvid Norlander |
tree | commitdiff |
2006-06-11 |
Stephen Groundwater | Added key level dots graphics to the worldmap, to help... |
tree | commitdiff |
2006-06-11 |
Christoph Sommer | Checked in sketch of new tree branch tiles |
tree | commitdiff |
2006-06-10 |
Stephen Groundwater | In Down The Rabbit Hole, level2.sts. - Replaced all... |
tree | commitdiff |
2006-06-10 |
Stephen Groundwater | In Down The Rabbit Hole, level2.sts. - Added a warning... |
tree | commitdiff |
2006-06-10 |
Stephen Groundwater | Removed a few slopes that were causing CD problems... |
tree | commitdiff |
2006-06-10 |
Stephen Groundwater | More work on creating a Tux finds key -Tada Dance Flip... |
tree | commitdiff |
2006-06-10 |
Christoph Sommer | Glued some "Jungle" tiles together to reduce texture... |
tree | commitdiff |
2006-06-09 |
Stephen Groundwater | Using Grumbel's original Tux flip, this is a start... |
tree | commitdiff |
2006-06-09 |
Stephen Groundwater | Added 3 part background for the forest. See test/BackGr... |
tree | commitdiff |
2006-06-08 |
Christoph Sommer | New Wind object: gently pushes players in one direction / |
tree | commitdiff |
2006-06-06 |
Stephen Groundwater | Cleaned up exit tree layers so the edge of the portal... |
tree | commitdiff |
2006-06-05 |
Stephen Groundwater | added the start of a small animation for the exit tree |
tree | commitdiff |
2006-06-05 |
Stephen Groundwater | Created a new (better?) exit tree. See tree-exit.stl... |
tree | commitdiff |
2006-06-04 |
Stephen Groundwater | More work on forest map. Added a can of fish in the... |
tree | commitdiff |
2006-06-03 |
Christoph Sommer | Adjusted background positions |
tree | commitdiff |
2006-06-02 |
Christoph Sommer | Candle can now be turned on and off via squirrel scripting |
tree | commitdiff |
2006-06-02 |
Christoph Sommer | Centered smoke sprite |
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2006-06-02 |
Christoph Sommer | Uploaded some screenshots for later use |
tree | commitdiff |
2006-06-02 |
Christoph Sommer | Re-indented whole tiles.strf |
tree | commitdiff |
2006-06-02 |
Christoph Sommer | Added dart fire and dart hit sound (selfmade, PD) / |
tree | commitdiff |
2006-06-01 |
Christoph Sommer | New trigger object "Switch" using public domain images... |
tree | commitdiff |
2006-06-01 |
Christoph Sommer | Added horizontal pole, pole crossing, earth floor,... |
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2006-06-01 |
Christoph Sommer | New level "Countercurrent" |
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2006-05-31 |
Wolfgang Becker | Stop flame sound if flame gets deactivated. |
tree | commitdiff |
2006-05-29 |
Ryan Flegel | Moving font xcf to media/ |
tree | commitdiff |
2006-05-29 |
Benjamin P. Jung | This is the source XCF file from which all current... |
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2006-05-29 |
Marek Moeckel | new version of Cave music |
tree | commitdiff |
2006-05-29 |
Marek Moeckel | added wood clack for totem badguy |
tree | commitdiff |
2006-05-29 |
Wolfgang Becker | Don't reactivate badguys on screen. |
tree | commitdiff |
2006-05-27 |
Christoph Sommer | updated "Tree Fortress" to use new scriptable platforms |
tree | commitdiff |
2006-05-25 |
Matthias Braun | don't translate credits |
tree | commitdiff |
2006-05-25 |
Matthias Braun | should not be in svn |
tree | commitdiff |
2006-05-25 |
Christoph Sommer | Fixed a bug. Modified "Whatever floats your boat" to... |
tree | commitdiff |
2006-05-25 |
Christoph Sommer | Platform now scriptable |
tree | commitdiff |
2006-05-25 |
Matthias Braun | set_pos does not work... |
tree | commitdiff |
2006-05-25 |
Matthias Braun | little test level for script triggers |
tree | commitdiff |
2006-05-25 |
Matthias Braun | changed autoscroll level a bit |
tree | commitdiff |
2006-05-25 |
Matthias Braun | fixed autoscroll level syntax (the path is still bad... |
tree | commitdiff |
2006-05-25 |
Stephen Groundwater | Restored castle/door.png, fixing tile 1526 which was... |
tree | commitdiff |
2006-05-23 |
Christoph Sommer | Used new unstable Casteblock |
tree | commitdiff |
2006-05-23 |
Stephen Groundwater | Not much to see. Cleanup work on forest map, removed... |
tree | commitdiff |
2006-05-22 |
Stephen Groundwater | fixed missing pogonia orchid, adjusted lava to newer... |
tree | commitdiff |
2006-05-22 |
Christoph Sommer | Draft of unstable castleblock |
tree | commitdiff |
2006-05-22 |
Stephen Groundwater | Adjusted lava some more. (created newer version) |
tree | commitdiff |
2006-05-20 |
Stephen Groundwater | lava flow tile update |
tree | commitdiff |
2006-05-20 |
Christoph Sommer | Some more fixes |
tree | commitdiff |
2006-05-20 |
Stephen Groundwater | Minor dislay test change for sample sparkle. See world2... |
tree | commitdiff |
2006-05-20 |
Stephen Groundwater | Added sample sparkle magic for key discovery. See world... |
tree | commitdiff |
2006-05-20 |
Matthias Braun | fix skull_tile sprite |
tree | commitdiff |
2006-05-20 |
Matthias Braun | fix skull_tile sprite |
tree | commitdiff |
2006-05-20 |
Christoph Sommer | Adjusted levels to new Unstable Tile syntax |
tree | commitdiff |
2006-05-20 |
Christoph Sommer | UnstableTile now has configurable sprite and allows... |
tree | commitdiff |
2006-05-20 |
Christoph Sommer | Platform that hurts Tux and Badguys when touched |
tree | commitdiff |
2006-05-19 |
Stephen Groundwater | Adjusted lava-flow tiles as seen in world1/level 26... |
tree | commitdiff |
2006-05-17 |
Christoph Sommer | Nearly there... |
tree | commitdiff |
2006-05-17 |
Christoph Sommer | Added treasure room |
tree | commitdiff |
2006-05-17 |
Stephen Groundwater | adjusting tree exit test images |
tree | commitdiff |
2006-05-16 |
Christoph Sommer | Added second sector and some hacks to get there |
tree | commitdiff |
2006-05-16 |
Christoph Sommer | More work on Brush and BrushEditor. Loading and paintin... |
tree | commitdiff |
2006-05-16 |
Stephen Groundwater | adjusting tree exit test images |
tree | commitdiff |
2006-05-16 |
Stephen Groundwater | added exit tree test image and level |
tree | commitdiff |
2006-05-15 |
Matthias Braun | renamed some money to jumpy |
tree | commitdiff |
2006-05-15 |
Stephen Groundwater | More work on forest worldmap, adjusting water's edge. |
tree | commitdiff |
2006-05-15 |
Stephen Groundwater | More work on Forest worldmap. Added water's edge, pier... |
tree | commitdiff |
2006-05-14 |
Stephen Groundwater | more cleanup of the forest worldmap definitions |
tree | commitdiff |
2006-05-14 |
Stephen Groundwater | reformated the castle area of the Forest map to use... |
tree | commitdiff |
2006-05-14 |
Matthias Braun | fix bug with player not stopping when deactivated,... |
tree | commitdiff |
2006-05-14 |
Stephen Groundwater | adding nolok keys and sample levels for forest key... |
tree | commitdiff |
2006-05-14 |
Christoph Sommer | Draft of possible Bonus Level, Sector 1 |
tree | commitdiff |
2006-05-13 |
Christoph Sommer | Created some code for Candle |
tree | commitdiff |
2006-05-09 |
Ondřej Hošek | Small script fixes |
tree | commitdiff |
2006-05-08 |
Christoph Sommer | New level "Welcome to the Forest" |
tree | commitdiff |
2006-05-08 |
Stephen Groundwater | added tumbleweed |
tree | commitdiff |
2006-05-06 |
Stephen Groundwater | adjusted dangerous pogonia (made flower part bigger) |
tree | commitdiff |
2006-05-06 |
Stephen Groundwater | Started to add a walking motion for Igel. Created a... |
tree | commitdiff |
2006-05-04 |
Christoph Sommer | planted some trees and bushes |
tree | commitdiff |
2006-05-04 |
Stephen Groundwater | put vegitation on the moving platform |
tree | commitdiff |
2006-05-04 |
Christoph Sommer | Converted castle.stl to v2 format |
tree | commitdiff |
2006-05-04 |
Christoph Sommer | New Badguy "Igel" |
tree | commitdiff |
2006-05-04 |
Benjamin P. Jung | Added an (animated) candle. Might be useful for the... |
tree | commitdiff |
2006-05-03 |
Christoph Sommer | New level "Short Visit to El Castillo" / |
tree | commitdiff |
2006-05-03 |
Christoph Sommer | Level modified: Shortened ways back up |
tree | commitdiff |
2006-05-02 |
Christoph Sommer | Added level "Whatever Floats Your Boat" |
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