2006-05-20 |
Christoph Sommer | Some more fixes |
tree | commitdiff |
2006-05-20 |
Stephen Groundwater | Minor dislay test change for sample sparkle. See world2... |
tree | commitdiff |
2006-05-20 |
Stephen Groundwater | Added sample sparkle magic for key discovery. See world... |
tree | commitdiff |
2006-05-20 |
Matthias Braun | fix skull_tile sprite |
tree | commitdiff |
2006-05-20 |
Matthias Braun | fix skull_tile sprite |
tree | commitdiff |
2006-05-20 |
Christoph Sommer | Adjusted levels to new Unstable Tile syntax |
tree | commitdiff |
2006-05-20 |
Christoph Sommer | UnstableTile now has configurable sprite and allows... |
tree | commitdiff |
2006-05-20 |
Christoph Sommer | Platform that hurts Tux and Badguys when touched |
tree | commitdiff |
2006-05-19 |
Stephen Groundwater | Adjusted lava-flow tiles as seen in world1/level 26... |
tree | commitdiff |
2006-05-17 |
Christoph Sommer | Nearly there... |
tree | commitdiff |
2006-05-17 |
Christoph Sommer | Added treasure room |
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2006-05-17 |
Stephen Groundwater | adjusting tree exit test images |
tree | commitdiff |
2006-05-16 |
Christoph Sommer | Added second sector and some hacks to get there |
tree | commitdiff |
2006-05-16 |
Christoph Sommer | More work on Brush and BrushEditor. Loading and paintin... |
tree | commitdiff |
2006-05-16 |
Stephen Groundwater | adjusting tree exit test images |
tree | commitdiff |
2006-05-16 |
Stephen Groundwater | added exit tree test image and level |
tree | commitdiff |
2006-05-15 |
Matthias Braun | renamed some money to jumpy |
tree | commitdiff |
2006-05-15 |
Stephen Groundwater | More work on forest worldmap, adjusting water's edge. |
tree | commitdiff |
2006-05-15 |
Stephen Groundwater | More work on Forest worldmap. Added water's edge, pier... |
tree | commitdiff |
2006-05-14 |
Stephen Groundwater | more cleanup of the forest worldmap definitions |
tree | commitdiff |
2006-05-14 |
Stephen Groundwater | reformated the castle area of the Forest map to use... |
tree | commitdiff |
2006-05-14 |
Matthias Braun | fix bug with player not stopping when deactivated,... |
tree | commitdiff |
2006-05-14 |
Stephen Groundwater | adding nolok keys and sample levels for forest key... |
tree | commitdiff |
2006-05-14 |
Christoph Sommer | Draft of possible Bonus Level, Sector 1 |
tree | commitdiff |
2006-05-13 |
Christoph Sommer | Created some code for Candle |
tree | commitdiff |
2006-05-09 |
Ondřej Hošek | Small script fixes |
tree | commitdiff |
2006-05-08 |
Christoph Sommer | New level "Welcome to the Forest" |
tree | commitdiff |
2006-05-08 |
Stephen Groundwater | added tumbleweed |
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2006-05-06 |
Stephen Groundwater | adjusted dangerous pogonia (made flower part bigger) |
tree | commitdiff |
2006-05-06 |
Stephen Groundwater | Started to add a walking motion for Igel. Created a... |
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2006-05-04 |
Christoph Sommer | planted some trees and bushes |
tree | commitdiff |
2006-05-04 |
Stephen Groundwater | put vegitation on the moving platform |
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2006-05-04 |
Christoph Sommer | Converted castle.stl to v2 format |
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2006-05-04 |
Christoph Sommer | New Badguy "Igel" |
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2006-05-04 |
Benjamin P. Jung | Added an (animated) candle. Might be useful for the... |
tree | commitdiff |
2006-05-03 |
Christoph Sommer | New level "Short Visit to El Castillo" / |
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2006-05-03 |
Christoph Sommer | Level modified: Shortened ways back up |
tree | commitdiff |
2006-05-02 |
Christoph Sommer | Added level "Whatever Floats Your Boat" |
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2006-05-02 |
Matthias Braun | reduce waiting time when yeti is finished |
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2006-05-02 |
Stephen Groundwater | adjusted the flying snowball's smoke trail |
tree | commitdiff |
2006-05-02 |
Christoph Sommer | added some more trees |
tree | commitdiff |
2006-05-01 |
Christoph Sommer | New GameObject SpriteParticle |
tree | commitdiff |
2006-05-01 |
Ondřej Hošek | I'll be sending a snapshot to a friend with a PowerPC... |
tree | commitdiff |
2006-04-30 |
Christoph Sommer | Badguys read hitbox from .sprite file |
tree | commitdiff |
2006-04-30 |
Christoph Sommer | Fixed error with negative offsets |
tree | commitdiff |
2006-04-30 |
Christoph Sommer | Experimented with loading hitbox from .sprite file |
tree | commitdiff |
2006-04-30 |
Stephen Groundwater | added firewall test level |
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2006-04-30 |
Christoph Sommer | New object weak_block: a block that can be destroyed... |
tree | commitdiff |
2006-04-30 |
Stephen Groundwater | minor changes with yeti for testing |
tree | commitdiff |
2006-04-30 |
Stephen Groundwater | Removed images associated with a second yeti defeat... |
tree | commitdiff |
2006-04-28 |
Christoph Sommer | update for backscrolling, badguy behaviour |
tree | commitdiff |
2006-04-28 |
Christoph Sommer | Added preliminary Swedish translation by Arvid Norlander |
tree | commitdiff |
2006-04-28 |
Stephen Groundwater | adding a set of yeti graphics for afterhe gets hit... |
tree | commitdiff |
2006-04-27 |
Christoph Sommer | Removed obsolete actions from flying_platform |
tree | commitdiff |
2006-04-27 |
Christoph Sommer | Forgot a file... |
tree | commitdiff |
2006-04-27 |
Christoph Sommer | Rename snowsnail to snail, phase II |
tree | commitdiff |
2006-04-27 |
Christoph Sommer | rename snowsnail to snail, phase I |
tree | commitdiff |
2006-04-26 |
Christoph Sommer | Mini-Bonuslevel |
tree | commitdiff |
2006-04-26 |
Christoph Sommer | Adjusted levels for new CD and backscrolling |
tree | commitdiff |
2006-04-26 |
Christoph Sommer | Added secret areas, modified levels slightly wrt. new... |
tree | commitdiff |
2006-04-26 |
Stephen Groundwater | more testing with the Yeti defeat scene, the artwork... |
tree | commitdiff |
2006-04-26 |
Matthias Braun | - fix debugging functions for killing player |
tree | commitdiff |
2006-04-26 |
Ryan Flegel | Committing RandomGenerator patch from Allen King, with... |
tree | commitdiff |
2006-04-25 |
Matthias Braun | add invisible block to tilegroup |
tree | commitdiff |
2006-04-25 |
Matthias Braun | some new debug commands for console |
tree | commitdiff |
2006-04-25 |
Matthias Braun | set worldmap spawn point below igloo |
tree | commitdiff |
2006-04-25 |
Stephen Groundwater | slight change to some yeti images, made eyes brighter |
tree | commitdiff |
2006-04-24 |
Christoph Sommer | Modified World1 levels' secret areas so they cannot... |
tree | commitdiff |
2006-04-24 |
Matthias Braun | change notion from layers to z-pos in levelfiles |
tree | commitdiff |
2006-04-24 |
Matthias Braun | simply remove displayed text from yeti outro |
tree | commitdiff |
2006-04-24 |
Stephen Groundwater | removed some unused yeti images, added some new yeti... |
tree | commitdiff |
2006-04-24 |
Christoph Sommer | Rewrote Yeti to rely on position instead of ellapsed... |
tree | commitdiff |
2006-04-23 |
Stephen Groundwater | adding some texture to the lava |
tree | commitdiff |
2006-04-23 |
Matthias Braun | - Worldmap scripts have their own roottable now (like... |
tree | commitdiff |
2006-04-23 |
Marek Moeckel | resized the first seven maps of bonus island 2 |
tree | commitdiff |
2006-04-23 |
Christoph Sommer | replaced invisible "bonus-type" tiles with solid varian... |
tree | commitdiff |
2006-04-23 |
Matthias Braun | make igloo the first level |
tree | commitdiff |
2006-04-23 |
Matthias Braun | - Avoid some expensive SDL_GetTicks() calls |
tree | commitdiff |
2006-04-23 |
Stephen Groundwater | changed/added more lava graphics, this still needs... |
tree | commitdiff |
2006-04-20 |
Matthias Braun | - make sure all log messages get displayed, even when... |
tree | commitdiff |
2006-04-20 |
Christoph Sommer | Added secretarea triggers / refined world2 levels a bit |
tree | commitdiff |
2006-04-20 |
Christoph Sommer | InfoBox and TextScroller now autowrap long lines |
tree | commitdiff |
2006-04-19 |
Christoph Sommer | Hardcoded Secretarea Text / Improved Translation (DE) |
tree | commitdiff |
2006-04-19 |
Matthias Braun | more work on worldmap switching |
tree | commitdiff |
2006-04-19 |
Matthias Braun | 2 more evil mainloops are gone |
tree | commitdiff |
2006-04-18 |
Matthias Braun | fix invisible blocks |
tree | commitdiff |
2006-04-18 |
Matthias Braun | editor-image for invisible block |
tree | commitdiff |
2006-04-18 |
Stephen Groundwater | adjusted yeti_finish_worldmap so his eyes move in anima... |
tree | commitdiff |
2006-04-18 |
Stephen Groundwater | Added a finished state animation for yeti on the worldm... |
tree | commitdiff |
2006-04-17 |
Matthias Braun | the boat works now |
tree | commitdiff |
2006-04-17 |
Matthias Braun | new images for editor |
tree | commitdiff |
2006-04-17 |
Matthias Braun | - Fixed ghostforest vs. ghostwood name |
tree | commitdiff |
2006-04-15 |
Christoph Sommer | Added some audio / Minor fixes / Nicer test level |
tree | commitdiff |
2006-04-15 |
Christoph Sommer | Badguys "DartTrap" and "Dart" |
tree | commitdiff |
2006-04-15 |
Stephen Groundwater | moving icewood tiles to become ghost forest tiles,... |
tree | commitdiff |
2006-04-14 |
Ondřej Hošek | Merged Spiky and Sleeping Spiky to reduce number of... |
tree | commitdiff |
2006-04-14 |
Ondřej Hošek | * Implemented StayOnPlatform on badguys where useful |
tree | commitdiff |
2006-04-14 |
Stephen Groundwater | starting to cleanup tiles.strf to use more compact... |
tree | commitdiff |
2006-04-14 |
Marek Moeckel | fixed some invisible blocks |
tree | commitdiff |
2006-04-14 |
Stephen Groundwater | testing yeti tweaks |
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next |