2006-05-08 |
Christoph Sommer | New level "Welcome to the Forest" |
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2006-05-06 |
Stephen Groundwater | Started to add a walking motion for Igel. Created a... |
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2006-05-04 |
Christoph Sommer | planted some trees and bushes |
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2006-05-04 |
Christoph Sommer | Converted castle.stl to v2 format |
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2006-05-04 |
Christoph Sommer | New Badguy "Igel" |
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2006-05-03 |
Christoph Sommer | New level "Short Visit to El Castillo" / |
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2006-05-03 |
Christoph Sommer | Level modified: Shortened ways back up |
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2006-05-02 |
Christoph Sommer | Added level "Whatever Floats Your Boat" |
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2006-05-02 |
Matthias Braun | reduce waiting time when yeti is finished |
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2006-05-02 |
Christoph Sommer | added some more trees |
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2006-04-30 |
Stephen Groundwater | added firewall test level |
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2006-04-28 |
Christoph Sommer | update for backscrolling, badguy behaviour |
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2006-04-28 |
Christoph Sommer | Added preliminary Swedish translation by Arvid Norlander |
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2006-04-27 |
Christoph Sommer | Forgot a file... |
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2006-04-26 |
Christoph Sommer | Mini-Bonuslevel |
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2006-04-26 |
Christoph Sommer | Adjusted levels for new CD and backscrolling |
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2006-04-26 |
Christoph Sommer | Added secret areas, modified levels slightly wrt. new... |
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2006-04-26 |
Stephen Groundwater | more testing with the Yeti defeat scene, the artwork... |
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2006-04-26 |
Matthias Braun | - fix debugging functions for killing player |
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2006-04-26 |
Ryan Flegel | Committing RandomGenerator patch from Allen King, with... |
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2006-04-25 |
Matthias Braun | set worldmap spawn point below igloo |
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2006-04-24 |
Christoph Sommer | Modified World1 levels' secret areas so they cannot... |
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2006-04-24 |
Matthias Braun | change notion from layers to z-pos in levelfiles |
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2006-04-24 |
Matthias Braun | simply remove displayed text from yeti outro |
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2006-04-24 |
Stephen Groundwater | removed some unused yeti images, added some new yeti... |
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2006-04-23 |
Matthias Braun | - Worldmap scripts have their own roottable now (like... |
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2006-04-23 |
Marek Moeckel | resized the first seven maps of bonus island 2 |
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2006-04-23 |
Christoph Sommer | replaced invisible "bonus-type" tiles with solid varian... |
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2006-04-23 |
Matthias Braun | make igloo the first level |
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2006-04-23 |
Matthias Braun | - Avoid some expensive SDL_GetTicks() calls |
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2006-04-23 |
Stephen Groundwater | changed/added more lava graphics, this still needs... |
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2006-04-20 |
Matthias Braun | - make sure all log messages get displayed, even when... |
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2006-04-20 |
Christoph Sommer | Added secretarea triggers / refined world2 levels a bit |
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2006-04-20 |
Christoph Sommer | InfoBox and TextScroller now autowrap long lines |
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2006-04-19 |
Christoph Sommer | Hardcoded Secretarea Text / Improved Translation (DE) |
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2006-04-19 |
Matthias Braun | more work on worldmap switching |
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2006-04-19 |
Matthias Braun | 2 more evil mainloops are gone |
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2006-04-18 |
Matthias Braun | fix invisible blocks |
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2006-04-18 |
Stephen Groundwater | Added a finished state animation for yeti on the worldm... |
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2006-04-17 |
Matthias Braun | new images for editor |
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2006-04-15 |
Christoph Sommer | Added some audio / Minor fixes / Nicer test level |
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2006-04-15 |
Christoph Sommer | Badguys "DartTrap" and "Dart" |
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2006-04-15 |
Stephen Groundwater | moving icewood tiles to become ghost forest tiles,... |
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2006-04-14 |
Ondřej Hošek | * Implemented StayOnPlatform on badguys where useful |
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2006-04-14 |
Stephen Groundwater | starting to cleanup tiles.strf to use more compact... |
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2006-04-14 |
Marek Moeckel | fixed some invisible blocks |
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2006-04-14 |
Stephen Groundwater | testing yeti tweaks |
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2006-04-14 |
Matthias Braun | split worldmap into several files, updates, use SDL_Del... |
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2006-04-14 |
Stephen Groundwater | yeti cleanup and death animation rework, hitbox fix ups |
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2006-04-13 |
Christoph Sommer | Experimenting with tiling background |
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2006-04-13 |
Ondřej Hošek | Fixed a tiny spelling mistake that made W1L7 harder... |
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2006-04-13 |
Ondřej Hošek | * Tux now stops at crossroads on worldmaps |
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2006-04-12 |
Ryan Flegel | Added Danish translation from Anders |
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2006-04-12 |
Matthias Braun | - remove pointless leveltime from world1 levels |
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2006-04-12 |
Matthias Braun | forgot a file |
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2006-04-12 |
Matthias Braun | more work on worlds |
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2006-04-11 |
Matthias Braun | several bugfixes to squirrel serialisation code, serial... |
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2006-04-11 |
Matthias Braun | hopefully fixed the crash on exit, keep sectors script... |
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2006-04-11 |
Matthias Braun | fix gettext warnings |
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2006-04-11 |
Ondřej Hošek | * Fixed crasher if world doesn't have a world.nut |
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2006-04-11 |
Ondřej Hošek | Restored B2L11, simultaneously changing bell to firefly. |
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2006-04-10 |
Matthias Braun | Major rewrite of scripting support: |
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2006-04-10 |
Matthias Braun | fix quoting |
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2006-04-09 |
Marek Moeckel | menu level secret |
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2006-04-07 |
Matthias Braun | simplified worldmap a bit |
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2006-04-07 |
Matthias Braun | more smaller fixes |
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2006-04-07 |
Matthias Braun | refactored some supertux mainloops |
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2006-04-07 |
Christoph Sommer | Minor changes |
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2006-04-06 |
Stephen Groundwater | finished replacing bells with fireflies in the bonus... |
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2006-04-04 |
Christoph Sommer | Increased height of levels to 19 tiles |
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2006-04-04 |
Christoph Sommer | Increased level height to 19 tiles |
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2006-04-04 |
Stephen Groundwater | replaced bells with fireflies in bonus1 levels |
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2006-04-04 |
Stephen Groundwater | replaces bell with firefly, renaming the level reset... |
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2006-04-03 |
Christoph Sommer | Another level to have fun in |
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2006-04-03 |
Marek Moeckel | bossattack source file, changed bells to fireflies... |
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2006-04-03 |
Marek Moeckel | world maps again |
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2006-04-03 |
Marek Moeckel | more worldmap work |
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2006-04-03 |
Matthias Braun | fix bonus1 worldmap |
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2006-04-03 |
Marek Moeckel | renamed world1 levels so they include the level's title |
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2006-04-03 |
Stephen Groundwater | added small yeti to worldmap |
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2006-04-02 |
Stephen Groundwater | added missing firefly.sprite, added more icebridge... |
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2006-04-02 |
Stephen Groundwater | replaced bell object with firefly, renamed all hooks... |
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2006-04-02 |
Matthias Braun | fix for editor |
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2006-04-02 |
Matthias Braun | change worldmap format to be the same as levels (basically) |
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2006-04-02 |
Marek Moeckel | fixed teleporter |
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2006-04-02 |
Marek Moeckel | added a placeholder for a new secret area |
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2006-04-02 |
Marek Moeckel | minor redesign |
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2006-04-02 |
Marek Moeckel | moved yeti to world 1 |
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2006-04-02 |
Marek Moeckel | added bridge to worldmap |
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2006-04-01 |
Marek Moeckel | more world map redesign, made it fit for new plans... |
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2006-04-01 |
Marek Moeckel | small changes to worldmap |
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2006-04-01 |
Marek Moeckel | redesigned Antarctica world map |
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2006-03-31 |
Matthias Braun | split Background into Background and Gradient object |
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2006-03-31 |
Matthias Braun | 1 tile holes work again, fixed some bugs in the PathWalker |
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2006-03-31 |
Marek Moeckel | added new version of Boss Attack music |
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2006-03-31 |
Matthias Braun | uhoh, stacking is really broken now |
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2006-03-31 |
Matthias Braun | fix memory leak in background object |
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2006-03-31 |
Matthias Braun | fix collision against spikes too wide, fix paths, try... |
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2006-03-31 |
Christoph Sommer | New Badguy "Will-O-Wisp": eerie light that tracks Tux... |
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2006-03-31 |
Matthias Braun | - Yet another try in the endless quest for perfect... |
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next |