2006-06-28 |
Matthias Braun | translation of test levels is totally pointless |
tree | commitdiff |
2006-06-28 |
Matthias Braun | new more usefull slope test level |
tree | commitdiff |
2006-06-28 |
Arvid Norlander | Fixed edge tiles, bg and other small issues in data... |
tree | commitdiff |
2006-06-28 |
Wolfgang Becker | Fixed intro. Fade out worldmaps when sailing to other... |
tree | commitdiff |
2006-06-27 |
Wolfgang Becker | Village level: Move camera to show the button if necessary. |
tree | commitdiff |
2006-06-27 |
Christoph Sommer | Made Wind scriptable |
tree | commitdiff |
2006-06-27 |
Wolfgang Becker | Visit to Nolok's sawmill is now mandatory. |
tree | commitdiff |
2006-06-27 |
Wolfgang Becker | New forrest level. |
tree | commitdiff |
2006-06-27 |
Christoph Sommer | Brushed up level |
tree | commitdiff |
2006-06-27 |
Stephen Groundwater | World2 map cleanup. Working on layers to make the castl... |
tree | commitdiff |
2006-06-26 |
Wolfgang Becker | Another forrest level. |
tree | commitdiff |
2006-06-26 |
Arvid Norlander | Fixed (all?) bonus2 levels |
tree | commitdiff |
2006-06-26 |
Christoph Sommer | Removed debug doors from "Bonus Level" / |
tree | commitdiff |
2006-06-26 |
Arvid Norlander | Fixed two other bonus2 levels... I hope there are noone... |
tree | commitdiff |
2006-06-26 |
Arvid Norlander | Fixed some broken bonus2 levels (again...) |
tree | commitdiff |
2006-06-26 |
Arvid Norlander | Fixed wrong path for music in data/levels/world2/level1.stl |
tree | commitdiff |
2006-06-26 |
Stephen Groundwater | Work done to world2 castle map, creating a layer so... |
tree | commitdiff |
2006-06-25 |
Wolfgang Becker | Fixed wind (again) |
tree | commitdiff |
2006-06-25 |
Wolfgang Becker | Changed wind. Fixed some trees. |
tree | commitdiff |
2006-06-25 |
Christoph Sommer | Inverted Wind y-speed in levels |
tree | commitdiff |
2006-06-25 |
Wolfgang Becker | include branch image, make new branch unisolid |
tree | commitdiff |
2006-06-25 |
Wolfgang Becker | Universal branch. |
tree | commitdiff |
2006-06-25 |
Christoph Sommer | Changed "Two Tiny Towers" to use "Dark Forest Keep... |
tree | commitdiff |
2006-06-25 |
Arvid Norlander | Fixed some levels to use "mirrored pipe" tiles |
tree | commitdiff |
2006-06-25 |
Arvid Norlander | Added back tree in data/levels/bonus2/level19.stl |
tree | commitdiff |
2006-06-25 |
Wolfgang Becker | more "Follow The Money" hints |
tree | commitdiff |
2006-06-25 |
Wolfgang Becker | Fixed some branches. |
tree | commitdiff |
2006-06-24 |
Wolfgang Becker | New level 'Detour'. Mostly harmless. |
tree | commitdiff |
2006-06-24 |
Arvid Norlander | Fixed broken autoscroll in data/levels/bonus2/level2... |
tree | commitdiff |
2006-06-24 |
Arvid Norlander | Fixed darksnow and wrong edge tiles in some bonus2... |
tree | commitdiff |
2006-06-24 |
Arvid Norlander | Cleaned up dark snow in several bonus1 levels (no bonus... |
tree | commitdiff |
2006-06-24 |
Christoph Sommer | Committed sketch of "Two Tiny Towers" |
tree | commitdiff |
2006-06-24 |
Arvid Norlander | Added the double sided darksnow tile to tiles.strf... |
tree | commitdiff |
2006-06-24 |
Stephen Groundwater | More world2 map cleanup |
tree | commitdiff |
2006-06-24 |
Arvid Norlander | Fixed edge tiles of some cave levels (that use dark... |
tree | commitdiff |
2006-06-24 |
Arvid Norlander | Fixed edge tiles of some cave levels (that use dark... |
tree | commitdiff |
2006-06-24 |
Arvid Norlander | Fixed wrong "top-edge" tiles in data/levels/bonus2... |
tree | commitdiff |
2006-06-23 |
Arvid Norlander | Updated (but still not finished) data/levels/world2... |
tree | commitdiff |
2006-06-23 |
Arvid Norlander | Fixed background and sound paths in world2/forest1... |
tree | commitdiff |
2006-06-23 |
Arvid Norlander | Added (partial) swedish translations for the bonus1... |
tree | commitdiff |
2006-06-23 |
Arvid Norlander | Updated Swedish translations. |
tree | commitdiff |
2006-06-23 |
Stephen Groundwater | Adding Slovenian translation. Thanks and credit go... |
tree | commitdiff |
2006-06-23 |
Stephen Groundwater | Adjusted light forest water's edge WM tiles to better... |
tree | commitdiff |
2006-06-22 |
Stephen Groundwater | Applied AnMaster's patch to tiles.strf which cleaned... |
tree | commitdiff |
2006-06-22 |
Christoph Sommer | Used new forest tiles in Owl's Revenge |
tree | commitdiff |
2006-06-22 |
Wolfgang Becker | AnMaster's patch for improved edges in fish.stl. |
tree | commitdiff |
2006-06-21 |
Wolfgang Becker | Editor: accelerator keys for zoom. |
tree | commitdiff |
2006-06-21 |
Marek Moeckel | added cutscene placeholder to world1 castle |
tree | commitdiff |
2006-06-21 |
Wolfgang Becker | New level. |
tree | commitdiff |
2006-06-21 |
Christoph Sommer | New stay_group of SpriteChange objects ensures in_stay_... |
tree | commitdiff |
2006-06-20 |
Christoph Sommer | More work on Teleporter and SpriteChange / |
tree | commitdiff |
2006-06-20 |
Christoph Sommer | Added "interactive" Teleporters / |
tree | commitdiff |
2006-06-20 |
Christoph Sommer | Added Teleporters to switch between world1 and world2 |
tree | commitdiff |
2006-06-20 |
Christoph Sommer | Fixed bad tile attribute / |
tree | commitdiff |
2006-06-20 |
Stephen Groundwater | Added a layer to world2 map. Paths can now go behind... |
tree | commitdiff |
2006-06-20 |
Stephen Groundwater | Added a layer to world2 map. Paths can now go behind... |
tree | commitdiff |
2006-06-19 |
Christoph Sommer | Reorg of some forest tiles / |
tree | commitdiff |
2006-06-18 |
Christoph Sommer | Improved levels a bit |
tree | commitdiff |
2006-06-15 |
Christoph Sommer | Committed draft of "Little Venice" |
tree | commitdiff |
2006-06-15 |
Stephen Groundwater | More work on the Dark Forest Keep area of the WM. ... |
tree | commitdiff |
2006-06-15 |
Stephen Groundwater | Added AnMaster's airkey world2 level. Added AnMaster... |
tree | commitdiff |
2006-06-14 |
Stephen Groundwater | Changing the worldmap to better meet the design specifi... |
tree | commitdiff |
2006-06-14 |
Stephen Groundwater | Changing the worldmap to better meet the design specifi... |
tree | commitdiff |
2006-06-13 |
Stephen Groundwater | Adjuusting the world2 map to have shorter paths, making... |
tree | commitdiff |
2006-06-13 |
Stephen Groundwater | Added temporary level dots for world 2 levels, to help... |
tree | commitdiff |
2006-06-12 |
Christoph Sommer | Some additional fixes by Arvid Norlander |
tree | commitdiff |
2006-06-12 |
Christoph Sommer | Checked in levels/bonus2 fixes by Arvid Norlander |
tree | commitdiff |
2006-06-12 |
Christoph Sommer | Checked in levels/bonus1/ fixes by Arvid Norlander |
tree | commitdiff |
2006-06-11 |
Stephen Groundwater | Added key level dots graphics to the worldmap, to help... |
tree | commitdiff |
2006-06-10 |
Stephen Groundwater | In Down The Rabbit Hole, level2.sts. - Replaced all... |
tree | commitdiff |
2006-06-10 |
Stephen Groundwater | In Down The Rabbit Hole, level2.sts. - Added a warning... |
tree | commitdiff |
2006-06-10 |
Stephen Groundwater | Removed a few slopes that were causing CD problems... |
tree | commitdiff |
2006-06-09 |
Stephen Groundwater | Using Grumbel's original Tux flip, this is a start... |
tree | commitdiff |
2006-06-09 |
Stephen Groundwater | Added 3 part background for the forest. See test/BackGr... |
tree | commitdiff |
2006-06-08 |
Christoph Sommer | New Wind object: gently pushes players in one direction / |
tree | commitdiff |
2006-06-06 |
Stephen Groundwater | Cleaned up exit tree layers so the edge of the portal... |
tree | commitdiff |
2006-06-05 |
Stephen Groundwater | added the start of a small animation for the exit tree |
tree | commitdiff |
2006-06-05 |
Stephen Groundwater | Created a new (better?) exit tree. See tree-exit.stl... |
tree | commitdiff |
2006-06-04 |
Stephen Groundwater | More work on forest map. Added a can of fish in the... |
tree | commitdiff |
2006-06-03 |
Christoph Sommer | Adjusted background positions |
tree | commitdiff |
2006-06-02 |
Christoph Sommer | Candle can now be turned on and off via squirrel scripting |
tree | commitdiff |
2006-06-02 |
Christoph Sommer | Uploaded some screenshots for later use |
tree | commitdiff |
2006-06-02 |
Christoph Sommer | Added dart fire and dart hit sound (selfmade, PD) / |
tree | commitdiff |
2006-06-01 |
Christoph Sommer | New trigger object "Switch" using public domain images... |
tree | commitdiff |
2006-06-01 |
Christoph Sommer | New level "Countercurrent" |
tree | commitdiff |
2006-05-31 |
Wolfgang Becker | Stop flame sound if flame gets deactivated. |
tree | commitdiff |
2006-05-29 |
Wolfgang Becker | Don't reactivate badguys on screen. |
tree | commitdiff |
2006-05-27 |
Christoph Sommer | updated "Tree Fortress" to use new scriptable platforms |
tree | commitdiff |
2006-05-25 |
Matthias Braun | don't translate credits |
tree | commitdiff |
2006-05-25 |
Christoph Sommer | Fixed a bug. Modified "Whatever floats your boat" to... |
tree | commitdiff |
2006-05-25 |
Christoph Sommer | Platform now scriptable |
tree | commitdiff |
2006-05-25 |
Matthias Braun | set_pos does not work... |
tree | commitdiff |
2006-05-25 |
Matthias Braun | little test level for script triggers |
tree | commitdiff |
2006-05-25 |
Matthias Braun | changed autoscroll level a bit |
tree | commitdiff |
2006-05-25 |
Matthias Braun | fixed autoscroll level syntax (the path is still bad... |
tree | commitdiff |
2006-05-25 |
Stephen Groundwater | Restored castle/door.png, fixing tile 1526 which was... |
tree | commitdiff |
2006-05-23 |
Christoph Sommer | Used new unstable Casteblock |
tree | commitdiff |
2006-05-23 |
Stephen Groundwater | Not much to see. Cleanup work on forest map, removed... |
tree | commitdiff |
2006-05-22 |
Stephen Groundwater | fixed missing pogonia orchid, adjusted lava to newer... |
tree | commitdiff |
2006-05-22 |
Christoph Sommer | Draft of unstable castleblock |
tree | commitdiff |
next |