2006-03-30 |
Christoph Sommer | Background can now render three images: Top, Center... |
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2006-03-29 |
Christoph Sommer | Two new levels to have fun in / Sync with trunk |
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2006-03-27 |
Christoph Sommer | Titlescreen features a jumping Tux again |
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2006-03-26 |
Christoph Sommer | New Badguy "Totem" - a variable-height stack of wooden... |
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2006-03-22 |
Christoph Sommer | autoscoll Camera now references Path, just like the... |
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2006-03-21 |
Christoph Sommer | New Path based on time intervals; see levels/test/platf... |
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2006-03-18 |
Stephen Groundwater | changed castle door, remove door object. cleaned up... |
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2006-03-18 |
Stephen Groundwater | changed forest worldmap, removed purple-snow-ice tree... |
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2006-03-17 |
Stephen Groundwater | Changes to castle door graphic and test level. |
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2006-03-15 |
Matthias Braun | use full paths for sound objects |
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2006-03-14 |
Stephen Groundwater | renamed icebox to icecube |
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2006-03-14 |
Stephen Groundwater | added ice box object |
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2006-03-14 |
Stephen Groundwater | added straw box object |
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2006-03-13 |
Marek Moeckel | added base for a possible second intro scene in which... |
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2006-03-11 |
Matthias Braun | disable gravity for tux when he is on ground, this... |
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2006-03-08 |
Christoph Sommer | Moved powerups to separate .sprite files |
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2006-03-03 |
Stephen Groundwater | adding Christoph's badguy code for Grumbel's AngryStone |
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2006-02-18 |
Stephen Groundwater | added ForestWorld fishbone fossil, removed background... |
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2006-02-14 |
Stephen Groundwater | added Christoph's sleepy spiky, created a plant badguy... |
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2006-02-09 |
Matthias Braun | first version of floating image |
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2006-02-05 |
Stephen Groundwater | more work on castle door, changed nolok image |
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2006-02-04 |
Marek Moeckel | added sprite files for door and keyholes |
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2006-02-04 |
Stephen Groundwater | added castledoor background, worked on door entry level... |
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2006-02-04 |
Stephen Groundwater | added castledoor background, worked on door entry level... |
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2006-01-28 |
Ondřej Hošek | * Updated the Czech translation to reflect the new... |
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2006-01-28 |
Marek Moeckel | small additions to the intro |
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2006-01-28 |
Marek Moeckel | more work on intro cutscene |
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2006-01-23 |
Marek Moeckel | added a FIXME file for minor issues |
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2006-01-22 |
Marek Moeckel | minor tweaks to intro |
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2006-01-22 |
Marek Moeckel | added radio sprite, turned the bush into a scripted... |
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2006-01-22 |
Marek Moeckel | added the radio to the intro |
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2006-01-22 |
Stephen Groundwater | added radio image to intro |
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2006-01-22 |
Marek Moeckel | guess what... intro |
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2006-01-22 |
Marek Moeckel | more intro |
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2006-01-22 |
Stephen Groundwater | added intro background image, changed Mr.Tree to Grumbe... |
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2006-01-22 |
Matthias Braun | scripted objects correctly slide now |
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2006-01-22 |
Matthias Braun | music and image paths in levels are now absolute (from... |
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2006-01-22 |
Matthias Braun | old |
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2006-01-22 |
Marek Moeckel | more work on the intro |
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2006-01-22 |
Marek Moeckel | intro music |
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2006-01-22 |
Matthias Braun | camera can move now |
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2006-01-22 |
Marek Moeckel | another intro level attempt |
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2006-01-22 |
Matthias Braun | first very unfinished and unpolished version of the... |
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2006-01-16 |
Stephen Groundwater | Animated small WM tux, worked on WM torch and other... |
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2006-01-15 |
Ondřej Hošek | * Implemented a way to modify extro parameters as a... |
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2006-01-14 |
Stephen Groundwater | changed forest level dots to glow mushroom with twinkle... |
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2006-01-12 |
Stephen Groundwater | more updates to forest world map |
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2006-01-09 |
Matthias Braun | moved a few more sprites away from sprites.strf |
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2006-01-06 |
Stephen Groundwater | added a forest map tileset to try and better match... |
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2006-01-04 |
Stephen Groundwater | More forest map work. IceWood, ForestWood and GhostWood... |
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2005-12-31 |
Matthias Braun | check that place is free before releasing a grabbed... |
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2005-12-31 |
Matthias Braun | some more work on portable objects |
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2005-12-31 |
Ondřej Hošek | * Added "Id" attribute to a few files lacking it |
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2005-12-29 |
Matthias Braun | more adjustments to collision detection, tux is correct... |
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2005-12-29 |
Matthias Braun | fix |
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2005-12-28 |
Stephen Groundwater | removed a few more duplicate tiles, more forest map... |
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2005-12-28 |
Stephen Groundwater | added grumbel's statue to the forest map, - stonehenge... |
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2005-12-28 |
Stephen Groundwater | removed some duplicate tiles IDs, and cleaned up the... |
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2005-12-27 |
Stephen Groundwater | more forest worldmap tiles, stillin progress (rough) |
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2005-12-18 |
Marek Moeckel | new music! try it in test/raintest.stl |
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2005-11-08 |
Stephen Groundwater | added firefly -moving platform ripoff, and skull -unsta... |
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2005-11-06 |
Ondřej Hošek | * Added a boolean "disable-physics" property to powerup... |
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2005-11-05 |
Stephen Groundwater | added castle door test level |
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2005-11-05 |
Ondřej Hošek | Fixed text formatting in voicemail box |
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2005-11-05 |
Stephen Groundwater | castle door - added better voicemail image to payphone |
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2005-11-04 |
Stephen Groundwater | added empty level dot at castle door on WM, made a... |
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2005-11-04 |
Stephen Groundwater | added yeti dead-flip and hit images |
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2005-11-03 |
Ondřej Hošek | * Updated Czech translations (and a German one) |
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2005-11-03 |
Stephen Groundwater | hand edit of castle test level, nolok broke after flexl... |
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2005-11-03 |
Stephen Groundwater | added Paroneayea's to image credits, testing image... |
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2005-10-31 |
Ondřej Hošek | * Level time now respects top border |
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2005-10-29 |
Marek Moeckel | fixed a few warnings |
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2005-10-29 |
Ondřej Hošek | * Fixed gradient background bug |
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2005-10-28 |
Stephen Groundwater | adjusted castle 1 level to test nolok |
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2005-10-28 |
Stephen Groundwater | fixed nolok test level -nolok is throwing snails, moved... |
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2005-10-26 |
Ondřej Hošek | Added and implemented arrows that appear when scrolling... |
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2005-10-25 |
Stephen Groundwater | added wall torch,extra dark castle tile, changed castle... |
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2005-10-24 |
Ondřej Hošek | Converted bonus1 levels to the new format and fixed... |
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2005-10-23 |
Ondřej Hošek | * Fixed a few world2 levels where some objects had... |
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2005-10-23 |
Ondřej Hošek | * Converted world 1 to new level format. |
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2005-10-20 |
Ondřej Hošek | Added Czech translation of Bonus Island 2 |
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2005-10-20 |
Ondřej Hošek | * Updated the rest of the Bonus Island 2 levels to... |
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2005-10-20 |
Stephen Groundwater | added Grumbel's castle window and some castle wall... |
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2005-10-19 |
Ondřej Hošek | * Made a few additions to the file formats reference. |
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2005-10-16 |
Stephen Groundwater | adjusted spidermite image added squished state |
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2005-10-16 |
Stephen Groundwater | more snowsnail/icewood testing |
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2005-10-16 |
Stephen Groundwater | more snowsnail/icewood testing |
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2005-10-16 |
Stephen Groundwater | pulled all badguys from icewood for testing slow speeds |
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2005-10-16 |
Stephen Groundwater | moved icewood test level |
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2005-10-16 |
Stephen Groundwater | removed 15 badguys to see if level will run faster |
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2005-10-16 |
Stephen Groundwater | added missing icewood tiles |
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2005-10-16 |
Stephen Groundwater | added icewood tiles, added snownail and spidermite |
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2005-10-16 |
Stephen Groundwater | added icewood tiles, added snownail and spidermite |
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2005-10-10 |
Ondřej Hošek | * Updated Czech translation |
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2005-10-09 |
Stephen Groundwater | reverted some color changes in he forest tiles |
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2005-10-09 |
Stephen Groundwater | more forest worldmap changes |
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2005-10-09 |
Stephen Groundwater | adjusted color of forest tiles to try and make them... |
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2005-10-08 |
Marek Moeckel | temporarily added info file for world2 to make it show... |
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2005-10-07 |
Stephen Groundwater | small forest map change |
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2005-10-07 |
Stephen Groundwater | put credit photos in frames, added small credit logo... |
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