Added narrow snow block
[supertux.git] / data / levels /
2006-06-15 Christoph SommerCommitted draft of "Little Venice"
2006-06-15 Stephen GroundwaterMore work on the Dark Forest Keep area of the WM. ...
2006-06-15 Stephen GroundwaterAdded AnMaster's airkey world2 level. Added AnMaster...
2006-06-14 Stephen GroundwaterChanging the worldmap to better meet the design specifi...
2006-06-14 Stephen GroundwaterChanging the worldmap to better meet the design specifi...
2006-06-13 Stephen GroundwaterAdjuusting the world2 map to have shorter paths, making...
2006-06-13 Stephen GroundwaterAdded temporary level dots for world 2 levels, to help...
2006-06-12 Christoph SommerSome additional fixes by Arvid Norlander
2006-06-12 Christoph SommerChecked in levels/bonus2 fixes by Arvid Norlander
2006-06-12 Christoph SommerChecked in levels/bonus1/ fixes by Arvid Norlander
2006-06-11 Stephen GroundwaterAdded key level dots graphics to the worldmap, to help...
2006-06-10 Stephen GroundwaterIn Down The Rabbit Hole, level2.sts. - Replaced all...
2006-06-10 Stephen GroundwaterIn Down The Rabbit Hole, level2.sts. - Added a warning...
2006-06-10 Stephen GroundwaterRemoved a few slopes that were causing CD problems...
2006-06-09 Stephen GroundwaterUsing Grumbel's original Tux flip, this is a start...
2006-06-09 Stephen GroundwaterAdded 3 part background for the forest. See test/BackGr...
2006-06-08 Christoph SommerNew Wind object: gently pushes players in one direction /
2006-06-06 Stephen GroundwaterCleaned up exit tree layers so the edge of the portal...
2006-06-05 Stephen Groundwateradded the start of a small animation for the exit tree
2006-06-05 Stephen GroundwaterCreated a new (better?) exit tree. See tree-exit.stl...
2006-06-04 Stephen GroundwaterMore work on forest map. Added a can of fish in the...
2006-06-03 Christoph SommerAdjusted background positions
2006-06-02 Christoph SommerCandle can now be turned on and off via squirrel scripting
2006-06-02 Christoph SommerUploaded some screenshots for later use
2006-06-02 Christoph SommerAdded dart fire and dart hit sound (selfmade, PD) /
2006-06-01 Christoph SommerNew trigger object "Switch" using public domain images...
2006-06-01 Christoph SommerNew level "Countercurrent"
2006-05-31 Wolfgang BeckerStop flame sound if flame gets deactivated.
2006-05-29 Wolfgang BeckerDon't reactivate badguys on screen.
2006-05-27 Christoph Sommerupdated "Tree Fortress" to use new scriptable platforms
2006-05-25 Matthias Braundon't translate credits
2006-05-25 Christoph SommerFixed a bug. Modified "Whatever floats your boat" to...
2006-05-25 Christoph SommerPlatform now scriptable
2006-05-25 Matthias Braunset_pos does not work...
2006-05-25 Matthias Braunlittle test level for script triggers
2006-05-25 Matthias Braunchanged autoscroll level a bit
2006-05-25 Matthias Braunfixed autoscroll level syntax (the path is still bad...
2006-05-25 Stephen GroundwaterRestored castle/door.png, fixing tile 1526 which was...
2006-05-23 Christoph SommerUsed new unstable Casteblock
2006-05-23 Stephen GroundwaterNot much to see. Cleanup work on forest map, removed...
2006-05-22 Stephen Groundwaterfixed missing pogonia orchid, adjusted lava to newer...
2006-05-22 Christoph SommerDraft of unstable castleblock
2006-05-22 Stephen GroundwaterAdjusted lava some more. (created newer version)
2006-05-20 Christoph SommerSome more fixes
2006-05-20 Christoph SommerAdjusted levels to new Unstable Tile syntax
2006-05-20 Christoph SommerPlatform that hurts Tux and Badguys when touched
2006-05-19 Stephen GroundwaterAdjusted lava-flow tiles as seen in world1/level 26...
2006-05-17 Christoph SommerNearly there...
2006-05-17 Christoph SommerAdded treasure room
2006-05-17 Stephen Groundwateradjusting tree exit test images
2006-05-16 Christoph SommerAdded second sector and some hacks to get there
2006-05-16 Christoph SommerMore work on Brush and BrushEditor. Loading and paintin...
2006-05-16 Stephen Groundwateradded exit tree test image and level
2006-05-15 Matthias Braunrenamed some money to jumpy
2006-05-15 Stephen GroundwaterMore work on forest worldmap, adjusting water's edge.
2006-05-15 Stephen GroundwaterMore work on Forest worldmap. Added water's edge, pier...
2006-05-14 Stephen Groundwatermore cleanup of the forest worldmap definitions
2006-05-14 Stephen Groundwaterreformated the castle area of the Forest map to use...
2006-05-14 Matthias Braunfix bug with player not stopping when deactivated,...
2006-05-14 Stephen Groundwateradding nolok keys and sample levels for forest key...
2006-05-14 Christoph SommerDraft of possible Bonus Level, Sector 1
2006-05-09 Ondřej HošekSmall script fixes
2006-05-08 Christoph SommerNew level "Welcome to the Forest"
2006-05-06 Stephen GroundwaterStarted to add a walking motion for Igel. Created a...
2006-05-04 Christoph Sommerplanted some trees and bushes
2006-05-04 Christoph SommerConverted castle.stl to v2 format
2006-05-04 Christoph SommerNew Badguy "Igel"
2006-05-03 Christoph SommerNew level "Short Visit to El Castillo" /
2006-05-03 Christoph SommerLevel modified: Shortened ways back up
2006-05-02 Christoph SommerAdded level "Whatever Floats Your Boat"
2006-05-02 Matthias Braunreduce waiting time when yeti is finished
2006-05-02 Christoph Sommeradded some more trees
2006-04-30 Stephen Groundwateradded firewall test level
2006-04-28 Christoph Sommerupdate for backscrolling, badguy behaviour
2006-04-28 Christoph SommerAdded preliminary Swedish translation by Arvid Norlander
2006-04-27 Christoph SommerForgot a file...
2006-04-26 Christoph SommerMini-Bonuslevel
2006-04-26 Christoph SommerAdjusted levels for new CD and backscrolling
2006-04-26 Christoph SommerAdded secret areas, modified levels slightly wrt. new...
2006-04-26 Stephen Groundwatermore testing with the Yeti defeat scene, the artwork...
2006-04-26 Matthias Braun- fix debugging functions for killing player
2006-04-26 Ryan FlegelCommitting RandomGenerator patch from Allen King, with...
2006-04-25 Matthias Braunset worldmap spawn point below igloo
2006-04-24 Christoph SommerModified World1 levels' secret areas so they cannot...
2006-04-24 Matthias Braunchange notion from layers to z-pos in levelfiles
2006-04-24 Matthias Braunsimply remove displayed text from yeti outro
2006-04-24 Stephen Groundwaterremoved some unused yeti images, added some new yeti...
2006-04-23 Matthias Braun- Worldmap scripts have their own roottable now (like...
2006-04-23 Marek Moeckelresized the first seven maps of bonus island 2
2006-04-23 Christoph Sommerreplaced invisible "bonus-type" tiles with solid varian...
2006-04-23 Matthias Braunmake igloo the first level
2006-04-23 Matthias Braun- Avoid some expensive SDL_GetTicks() calls
2006-04-23 Stephen Groundwaterchanged/added more lava graphics, this still needs...
2006-04-20 Matthias Braun- make sure all log messages get displayed, even when...
2006-04-20 Christoph SommerAdded secretarea triggers / refined world2 levels a bit
2006-04-20 Christoph SommerInfoBox and TextScroller now autowrap long lines
2006-04-19 Christoph SommerHardcoded Secretarea Text / Improved Translation (DE)
2006-04-19 Matthias Braunmore work on worldmap switching
2006-04-19 Matthias Braun2 more evil mainloops are gone
2006-04-18 Matthias Braunfix invisible blocks
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