2006-08-13 |
Wolfgang Becker | Walking Leaf, a badguy easy to be killed that does... |
tree | commitdiff |
2006-08-13 |
Arvid Norlander | Commited updated Norwegian Nynorsk translation from... |
tree | commitdiff |
2006-08-13 |
Wolfgang Becker | made ambient light scriptabel |
tree | commitdiff |
2006-08-12 |
Christoph Sommer | Magic Blocks only turn solid when nothing's blocking... |
tree | commitdiff |
2006-08-12 |
Wolfgang Becker | Magic Blocks stay solid for at least 1sec. |
tree | commitdiff |
2006-08-11 |
Arvid Norlander | Fixed minor issues christoph2.stl and ghostly.stl |
tree | commitdiff |
2006-08-11 |
Wolfgang Becker | Magic Blocks. (DrawingContext::get_light is not working... |
tree | commitdiff |
2006-08-11 |
Christoph Sommer | Very experimental draw-tilemap-to-lightmap support... |
tree | commitdiff |
2006-08-11 |
Wolfgang Becker | Added some candles in test/light.stl. |
tree | commitdiff |
2006-08-10 |
Christoph Sommer | Darker |
tree | commitdiff |
2006-08-10 |
Christoph Sommer | Candle affects lightmap |
tree | commitdiff |
2006-08-10 |
Wolfgang Becker | 65536 is too big |
tree | commitdiff |
2006-08-10 |
Arvid Norlander | Updated test/light.stl for the correct alpha value |
tree | commitdiff |
2006-08-10 |
Wolfgang Becker | Use standard color format for spotlight. |
tree | commitdiff |
2006-08-10 |
Arvid Norlander | Added secret areas and/or fading tilemaps to some world... |
tree | commitdiff |
2006-08-09 |
Arvid Norlander | Fixed edge tiles and missing tiles in some levels. |
tree | commitdiff |
2006-08-09 |
Christoph Sommer | Some fixes |
tree | commitdiff |
2006-08-08 |
Christoph Sommer | Techdemo |
tree | commitdiff |
2006-08-08 |
Christoph Sommer | TileMaps can now use paths |
tree | commitdiff |
2006-08-05 |
Arvid Norlander | Fixed a few edgetiles in christophA.stl |
tree | commitdiff |
2006-08-05 |
Arvid Norlander | Fixed a few water tiles and added some forground tiles... |
tree | commitdiff |
2006-08-05 |
Christoph Sommer | Fixed a bug. Replaced switch with button. |
tree | commitdiff |
2006-08-05 |
Christoph Sommer | Added code and placeholder graphics (selfmade, GPL... |
tree | commitdiff |
2006-08-04 |
Christoph Sommer | Lots of pipes |
tree | commitdiff |
2006-08-04 |
Arvid Norlander | updown.stl: fixed edge tiles in water by adding an... |
tree | commitdiff |
2006-08-04 |
Arvid Norlander | Fixed a few edge tiles in data/levels/world2/detour.stl |
tree | commitdiff |
2006-08-03 |
Wolfgang Becker | Editor: delete Badguys undoable, don't strip trailing... |
tree | commitdiff |
2006-08-02 |
Wolfgang Becker | Moving solids without physic-enabled are in COLGROUP_ST... |
tree | commitdiff |
2006-08-01 |
Wolfgang Becker | Infobox about Portable Rocks. |
tree | commitdiff |
2006-08-01 |
Arvid Norlander | Fixed bug in tools/levelconverter-0.1.3_0.2.0.scm that... |
tree | commitdiff |
2006-07-30 |
Arvid Norlander | Added fading tilemap to data/levels/world2/christoph5... |
tree | commitdiff |
2006-07-30 |
Arvid Norlander | Fixed edge tiles and other minor issues in some world2... |
tree | commitdiff |
2006-07-30 |
Arvid Norlander | Fixed ending in data/levels/world2/christoph2.stl |
tree | commitdiff |
2006-07-30 |
Arvid Norlander | Updated airkey.stl again |
tree | commitdiff |
2006-07-30 |
Arvid Norlander | Updated airkey.stl |
tree | commitdiff |
2006-07-29 |
Arvid Norlander | Fixed world1/21 - A Path in the Clouds.stl |
tree | commitdiff |
2006-07-29 |
Christoph Sommer | Added fading secret-area covers to some levels |
tree | commitdiff |
2006-07-26 |
Arvid Norlander | Updated Swedish translations |
tree | commitdiff |
2006-07-26 |
Arvid Norlander | Added some fading tilemaps |
tree | commitdiff |
2006-07-26 |
Arvid Norlander | Reverted "Down The Rabbit Hole" at groundwater's request |
tree | commitdiff |
2006-07-26 |
Arvid Norlander | Added a fading tilemap to the level "15 - Under the... |
tree | commitdiff |
2006-07-26 |
Christoph Sommer | Equipped levels with fade-away tilemaps |
tree | commitdiff |
2006-07-26 |
Christoph Sommer | SecretArea triggers can make tilemaps fade away. See... |
tree | commitdiff |
2006-07-25 |
Christoph Sommer | Added placeholder tiles for horizontal-end-of-hole... |
tree | commitdiff |
2006-07-25 |
Christoph Sommer | Changed some tiles |
tree | commitdiff |
2006-07-25 |
Stephen Groundwater | Adding the base/start of Grumbel's spikevine. |
tree | commitdiff |
2006-07-24 |
Wolfgang Becker | New Level: 'Tux the Builder'. A forest level with some... |
tree | commitdiff |
2006-07-24 |
Stephen Groundwater | More work on the newer worldmap concept. Fixed so new... |
tree | commitdiff |
2006-07-23 |
Arvid Norlander | Fixed some edge tile issues and some trees in christoph... |
tree | commitdiff |
2006-07-23 |
Stephen Groundwater | Created the start of an underground tile set, with... |
tree | commitdiff |
2006-07-23 |
Wolfgang Becker | Extended leaves.stl. Fixed some levels for tiles 1723... |
tree | commitdiff |
2006-07-23 |
Arvid Norlander | Fixed earth tiles in levels/world2/level5.stl |
tree | commitdiff |
2006-07-23 |
Arvid Norlander | Cleaned up 200% slope in images/tiles/snow/convex.png... |
tree | commitdiff |
2006-07-23 |
Wolfgang Becker | New Level: leaves.stl |
tree | commitdiff |
2006-07-23 |
Christoph Sommer | Dumbed down levels a bit |
tree | commitdiff |
2006-07-21 |
Matthias Braun | fix cr/lfs and remove trailing whitespaces... |
tree | commitdiff |
2006-07-20 |
Christoph Sommer | Installed some elevators |
tree | commitdiff |
2006-07-20 |
Christoph Sommer | Tux no longer hovers above earth floor tiles. Now more... |
tree | commitdiff |
2006-07-19 |
Christoph Sommer | An alternative approach to menus |
tree | commitdiff |
2006-07-19 |
Wolfgang Becker | Fixed trampoline. Looks like FLAG_SOLID is no good... |
tree | commitdiff |
2006-07-18 |
Christoph Sommer | Fun stuff |
tree | commitdiff |
2006-07-18 |
Wolfgang Becker | more details |
tree | commitdiff |
2006-07-17 |
Wolfgang Becker | falling rock |
tree | commitdiff |
2006-07-17 |
Wolfgang Becker | Crumbling_Path,a Level with Unstable Tiles. |
tree | commitdiff |
2006-07-17 |
Wolfgang Becker | Adjust Exit. |
tree | commitdiff |
2006-07-17 |
Wolfgang Becker | two more signs to avoid dead end. |
tree | commitdiff |
2006-07-17 |
Wolfgang Becker | Made fish.stl less difficult. |
tree | commitdiff |
2006-07-17 |
Arvid Norlander | Fixed some world1 levels that use darksnow (again.... |
tree | commitdiff |
2006-07-16 |
Wolfgang Becker | Variations for resetpoint. |
tree | commitdiff |
2006-07-15 |
Wolfgang Becker | Let's Rock |
tree | commitdiff |
2006-07-15 |
Wolfgang Becker | Fake solid for trampoline. |
tree | commitdiff |
2006-07-15 |
Christoph Sommer | Made trampolines less likely to interfere with level... |
tree | commitdiff |
2006-07-15 |
Wolfgang Becker | Portable and fixed trampoline. |
tree | commitdiff |
2006-07-15 |
Wolfgang Becker | Trampoline. |
tree | commitdiff |
2006-07-14 |
Wolfgang Becker | Sound for connecting totems. |
tree | commitdiff |
2006-07-13 |
Christoph Sommer | merged two levels |
tree | commitdiff |
2006-07-13 |
Christoph Sommer | Sorry, missed a file |
tree | commitdiff |
2006-07-13 |
Christoph Sommer | Reworked Thunderstorm scripting |
tree | commitdiff |
2006-07-13 |
Christoph Sommer | Thunderstorm |
tree | commitdiff |
2006-07-12 |
Christoph Sommer | Playing around with Ghost forest tiles |
tree | commitdiff |
2006-07-12 |
Christoph Sommer | New test level "Dan Morial" |
tree | commitdiff |
2006-07-11 |
Arvid Norlander | Changed some minor things in airkey.stl. |
tree | commitdiff |
2006-07-11 |
Christoph Sommer | Straw block lights nearby straw blocks. See demo level. |
tree | commitdiff |
2006-07-11 |
Stephen Groundwater | Added a bottom and top section to grumbel's blue mounta... |
tree | commitdiff |
2006-07-10 |
Wolfgang Becker | Tree, snail: only turn around when hit from front. |
tree | commitdiff |
2006-07-09 |
Christoph Sommer | A little work on Dart and DartTrap |
tree | commitdiff |
2006-07-09 |
Christoph Sommer | Added evil trap to "A short visit to El Castillo" |
tree | commitdiff |
2006-07-09 |
Wolfgang Becker | Adjust to new door. |
tree | commitdiff |
2006-07-09 |
Marek Moeckel | more work on level |
tree | commitdiff |
2006-07-09 |
Wolfgang Becker | minor adjustments to new cd |
tree | commitdiff |
2006-07-09 |
Marek Moeckel | moved badguys away from spawn point so they don't kill... |
tree | commitdiff |
2006-07-09 |
Matthias Braun | merged new collision detection branch back into mainline |
tree | commitdiff |
2006-07-08 |
Wolfgang Becker | Nolok's statue as six 32x32 tiles. (Problem with the... |
tree | commitdiff |
2006-07-08 |
Wolfgang Becker | More fish, less coins. |
tree | commitdiff |
2006-07-08 |
Arvid Norlander | Changed airkey.stl a bit. |
tree | commitdiff |
2006-07-08 |
Christoph Sommer | Made levels a bit easier to beat |
tree | commitdiff |
2006-07-08 |
Arvid Norlander | Updated airkey.stl level (added badguys, reset points... |
tree | commitdiff |
2006-07-08 |
Arvid Norlander | Updated airkey.stl level (added cutscene and a few... |
tree | commitdiff |
2006-07-08 |
Arvid Norlander | Updated airkey.stl level (still not finished, please... |
tree | commitdiff |
2006-07-08 |
Arvid Norlander | Updated airkey.stl level (still not finished). |
tree | commitdiff |
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