2005-06-23 |
Matthias Braun | Added a new SoundManager based on OpenAL. I also simpli... |
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2005-06-18 |
Marek Moeckel | level update |
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2005-06-18 |
Marek Moeckel | changed some comments |
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2005-06-17 |
Marek Moeckel | level work |
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2005-06-17 |
Marek Moeckel | more work on level1 |
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2005-06-12 |
Stephen Groundwater | added nolok gargoyle tile to castle set |
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2005-06-11 |
Matthias Braun | supertux is now searching for a default.nut file in... |
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2005-06-09 |
Stephen Groundwater | adding a castle window tile, this is wip, i want to... |
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2005-06-08 |
Stephen Groundwater | updated bonus-level4 with new tile fixes |
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2005-06-08 |
Marek Moeckel | added another level |
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2005-06-07 |
Matthias Braun | supertux is using physfs now, this simplifies the code... |
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2005-06-05 |
Marek Moeckel | little more work on test level |
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2005-06-05 |
Marek Moeckel | fixed level to match tileset changes |
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2005-06-05 |
Stephen Groundwater | adjusted tile colors, and bonus-level4.stl |
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2005-06-05 |
Marek Moeckel | added another forest keep test level |
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2005-06-05 |
Stephen Groundwater | adjusted new stone tiles, tested new tiles in test... |
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2005-06-04 |
Marek Moeckel | don't restart music everytime tux dies |
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2005-06-03 |
Marek Moeckel | added an early preview of "Dark Forest Keep", the fores... |
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2005-06-01 |
Stephen Groundwater | adjused bell, removed bell hanger graphic thing |
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2005-05-26 |
Marek Moeckel | "Down The Rabbit Hole" can now be finished by picking... |
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2005-05-24 |
Stephen Groundwater | moved second bell just a little, i had moved it into... |
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2005-05-24 |
Stephen Groundwater | messed with bell graphic(wip), added bell hanger, adjus... |
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2005-05-23 |
Stephen Groundwater | added a stone pedestal thing, still wip |
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2005-05-22 |
Stephen Groundwater | adding rabbit hole tiles |
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2005-05-22 |
Marek Moeckel | more work on the level |
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2005-05-21 |
Stephen Groundwater | added phone ring |
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2005-05-21 |
Marek Moeckel | added a random value to zeekling's speed |
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2005-05-21 |
Marek Moeckel | more work on the "Rabbit Hole" |
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2005-05-21 |
Marek Moeckel | more work on levels |
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2005-05-20 |
Marek Moeckel | converted ghost forest music to .ogg because of problem... |
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2005-05-19 |
Stephen Groundwater | added fish platter to picnic |
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2005-05-18 |
Marek Moeckel | restored sector that got lost apparently due to a flexl... |
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2005-05-18 |
Marek Moeckel | removed rainsplash tiles |
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2005-05-18 |
Marek Moeckel | rainsplashes are now automatically generated by the... |
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2005-05-18 |
Marek Moeckel | added a potion to see the effect of level-flipping... |
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2005-05-18 |
Marek Moeckel | added a new particle system that (currently) rains... |
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2005-05-18 |
Marek Moeckel | put back some sprites which apparently got lost in... |
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2005-05-18 |
Marek Moeckel | updated ambient sound for use with flexlay |
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2005-05-18 |
Marek Moeckel | commented out two lines in block.cpp that caused a... |
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2005-05-18 |
Matthias Braun | bonusblock can now contain custom MovingObjects, added... |
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2005-05-17 |
Marek Moeckel | added image for powerup object |
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2005-05-17 |
Marek Moeckel | created a ghost forest demo from contrib art: |
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2005-05-17 |
Marek Moeckel | added a powerup object that can be placed in levels... |
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2005-05-15 |
Stephen Groundwater | messing around w/ info box |
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2005-05-15 |
Stephen Groundwater | messing around w/ info box |
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2005-05-14 |
Stephen Groundwater | updated pole tileset |
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2005-05-14 |
Stephen Groundwater | fixing test script scene, broke using flexlay. changing... |
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2005-05-13 |
Ondřej Hošek | * Fixed some mistakes in the Bonus1 extro and worldmap |
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2005-05-13 |
Ondřej Hošek | * Activated UTF-8 in Lisp parser |
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2005-05-12 |
Matthias Braun | - Added a new script command to display text files |
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2005-05-12 |
Matthias Braun | - Refactored worldmap a bit to reuse GameObject from... |
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2005-05-11 |
Marek Moeckel | added rain test level |
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2005-05-11 |
Marek Moeckel | testing ambient sound in level1 |
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2005-05-11 |
Marek Moeckel | fixed a bug in tiles.strf |
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2005-05-10 |
Bastiaan Zapf | - Upgraded ambient sound source to rounded rectangule... |
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2005-05-10 |
Ondřej Hošek | *Removed stuff from times of automake and CVS (director... |
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2005-05-10 |
Matthias Braun | changed worldmap format a bit to be more consistent... |
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2005-05-09 |
Stephen Groundwater | script/picnic scene cleanup of images |
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2005-05-08 |
Matthias Braun | we can now fade in scripts |
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2005-05-08 |
Stephen Groundwater | new script test (picnic) tiles |
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2005-05-08 |
Matthias Braun | rename basest back to data |
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2005-05-07 |
Marek Moeckel | removed old data and contrib, new files will follow |
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2005-05-07 |
Matthias Braun | - Change ScriptInterpreter to a gameobject, so we can... |
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2005-05-06 |
Bastiaan Zapf | - SoundManager doesn't need Effects for now - ambient... |
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2005-05-06 |
Matthias Braun | - Made miniswig support HSQUIRRELVM arguments (and... |
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2005-05-06 |
Bastiaan Zapf | SVN-Revision: 2418 |
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2005-05-06 |
Stephen Groundwater | more work on semi_arctic background |
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2005-05-05 |
Matthias Braun | - Implemented a scripted object that can be placed... |
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2005-05-05 |
Matthias Braun | Here we go, the first script embedded in a level says... |
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2005-05-05 |
Stephen Groundwater | possible message box, wip |
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2005-05-04 |
Matthias Braun | - More work on scripting interface |
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2005-05-04 |
Stephen Groundwater | removed unused test level |
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2005-05-04 |
Stephen Groundwater | yeti background sample |
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2005-05-03 |
Stephen Groundwater | testing Yeti image version, feel free to revert |
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2005-04-29 |
Marek Moeckel | added source image for the rain splash |
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2005-04-29 |
Marek Moeckel | more work on level1 |
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2005-04-29 |
Marek Moeckel | added a simple rain splash tile series for a nice effect |
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2005-04-28 |
Marek Moeckel | level work again |
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2005-04-27 |
Marek Moeckel | more level work |
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2005-04-27 |
Marek Moeckel | more work on forest level |
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2005-04-27 |
Marek Moeckel | more work on the forest level |
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2005-04-07 |
Marek Moeckel | gave the Yeti hitpoints and Matze's angry roar :) |
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2005-04-06 |
Matthias Braun | Started some work on the yeti boss |
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2005-04-06 |
Marek Moeckel | more work on forest level |
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2005-04-06 |
Marek Moeckel | dispenser can drop PoisonIvy |
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2005-04-05 |
Marek Moeckel | dispenser can now drop random badguys |
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2005-04-04 |
Marek Moeckel | added MrRocket badguy and added him to the Dispenser. |
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2005-04-03 |
Matthias Braun | had more changes lying around here |
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2005-04-03 |
Marek Moeckel | tux doesn't die on the menu anymore |
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2005-04-03 |
Marek Moeckel | updated menu level (not yet finished); tux walks throug... |
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2005-04-01 |
Marek Moeckel | added new version of the supertux theme |
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2005-04-01 |
Matthias Braun | some updates to testlevels to test my flexlay changes |
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2005-04-01 |
Matthias Braun | -Worldmap cleanups (use DrawingContext transformstack) |
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2005-04-01 |
Stephen Groundwater | did not mean to mess with this file, but now the new... |
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2005-04-01 |
Stephen Groundwater | created interior arctis level for testing (possible... |
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2005-03-30 |
Matthias Braun | some new editor images |
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2005-03-30 |
Matthias Braun | -Some cleanups in text scrolling code |
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2005-03-30 |
Matthias Braun | added a bell object which is a new better way to do... |
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2005-03-26 |
Matthias Braun | TODO update, fix tux doesn't stop at igloo anymore |
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2005-03-25 |
Matthias Braun | Had a bit of time today and worked on supertux: |
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