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There is no light offscreen, ignore request there.
[supertux.git]
/
data
/
levels
/
2006-11-07
Christoph Sommer
"Room of Stars"
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commitdiff
2006-10-13
Matthias Braun
rename
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commitdiff
2006-10-13
Matthias Braun
key/door scripting prototype
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commitdiff
2006-10-13
Marek Moeckel
Added new music for a special secret
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commitdiff
2006-10-10
Christoph Sommer
Added one level
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commitdiff
2006-10-05
Arvid Norlander
Fixed thing that went missing in resave (due to editor...
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commitdiff
2006-10-05
Arvid Norlander
Opened and resaved all old world1 levels to fix problem...
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commitdiff
2006-10-05
Arvid Norlander
Opened and resaved all old bonus levels to fix problems...
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commitdiff
2006-09-29
Arvid Norlander
Fixed bad tilemap attribute in owls_revenge.stl
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commitdiff
2006-09-28
Arvid Norlander
Merged unisolid-pipe.patch from tuxdev
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commitdiff
2006-09-26
Arvid Norlander
Merged some fixes of levels from r4282 and r4283 into...
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commitdiff
2006-09-25
chrism
svn:eol-style native
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commitdiff
2006-09-24
Arvid Norlander
Fixed some wrong tiles in light+magic.stl
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commitdiff
2006-09-24
Wolfgang Becker
Black magic blocks now become solid, if any kind of...
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commitdiff
2006-09-22
Wolfgang Becker
Level: Light and Magic
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commitdiff
2006-09-21
Stephen Groundwater
Updated key outlines for status bar, changed exit tree...
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commitdiff
2006-09-17
Wolfgang Becker
Just removing the "i->angle == 0.0f" part was a bad...
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commitdiff
2006-09-17
Wolfgang Becker
Lantern. A portable Light Source. Demo in 'data/levels...
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commitdiff
2006-09-13
Christoph Sommer
Added test level for tile-based lights
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commitdiff
2006-09-11
chrism
Fix several properties
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commitdiff
2006-09-10
Arvid Norlander
Fixed some bugs in some bonus2 levels.
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commitdiff
2006-09-10
Arvid Norlander
Fixed svn:executable and svn:mime-type on some files
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commitdiff
2006-09-04
Christoph Sommer
Smalltux now spawns 32px below spawnpoint. /
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commitdiff
2006-09-04
Stephen Groundwater
More forest map updates. Added underground nolok statue...
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commitdiff
2006-09-04
Stephen Groundwater
Reverted to multi-tile forest map, cleaned up map castl...
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commitdiff
2006-09-03
Arvid Norlander
Fixed a non-stopping t-junction in world1/worldmap...
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commitdiff
2006-09-02
Wolfgang Becker
Reduced magic block's hitbox a bit so adjacent blocks...
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commitdiff
2006-08-19
Christoph Sommer
Removed intro-playing part of world script
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commitdiff
2006-08-18
Christoph Sommer
Icyisland intro is now an ordinary level set to "auto...
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commitdiff
2006-08-17
Christoph Sommer
Made level2 finishable
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commitdiff
2006-08-17
Christoph Sommer
Made worldmap playable
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commitdiff
2006-08-17
Christoph Sommer
Collecting key in airkey.stl ends level
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commitdiff
2006-08-14
Wolfgang Becker
ugly hack to fix grabbing
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commitdiff
2006-08-14
Arvid Norlander
Fixed doors in bonus.stl
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commitdiff
2006-08-14
Wolfgang Becker
grab testlevel
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commitdiff
2006-08-13
Arvid Norlander
Fixed lava in supertux/data/levels/world2/christophB.stl
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commitdiff
2006-08-13
Wolfgang Becker
Walking Leaf, a badguy easy to be killed that does...
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commitdiff
2006-08-13
Arvid Norlander
Commited updated Norwegian Nynorsk translation from...
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commitdiff
2006-08-13
Wolfgang Becker
made ambient light scriptabel
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commitdiff
2006-08-12
Christoph Sommer
Magic Blocks only turn solid when nothing's blocking...
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commitdiff
2006-08-12
Wolfgang Becker
Magic Blocks stay solid for at least 1sec.
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commitdiff
2006-08-11
Arvid Norlander
Fixed minor issues christoph2.stl and ghostly.stl
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commitdiff
2006-08-11
Wolfgang Becker
Magic Blocks. (DrawingContext::get_light is not working...
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commitdiff
2006-08-11
Christoph Sommer
Very experimental draw-tilemap-to-lightmap support...
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commitdiff
2006-08-11
Wolfgang Becker
Added some candles in test/light.stl.
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commitdiff
2006-08-10
Christoph Sommer
Darker
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commitdiff
2006-08-10
Christoph Sommer
Candle affects lightmap
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commitdiff
2006-08-10
Wolfgang Becker
65536 is too big
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commitdiff
2006-08-10
Arvid Norlander
Updated test/light.stl for the correct alpha value
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commitdiff
2006-08-10
Wolfgang Becker
Use standard color format for spotlight.
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commitdiff
2006-08-10
Arvid Norlander
Added secret areas and/or fading tilemaps to some world...
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commitdiff
2006-08-09
Arvid Norlander
Fixed edge tiles and missing tiles in some levels.
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commitdiff
2006-08-09
Christoph Sommer
Some fixes
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commitdiff
2006-08-08
Christoph Sommer
Techdemo
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commitdiff
2006-08-08
Christoph Sommer
TileMaps can now use paths
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commitdiff
2006-08-05
Arvid Norlander
Fixed a few edgetiles in christophA.stl
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commitdiff
2006-08-05
Arvid Norlander
Fixed a few water tiles and added some forground tiles...
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commitdiff
2006-08-05
Christoph Sommer
Fixed a bug. Replaced switch with button.
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commitdiff
2006-08-05
Christoph Sommer
Added code and placeholder graphics (selfmade, GPL...
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commitdiff
2006-08-04
Christoph Sommer
Lots of pipes
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commitdiff
2006-08-04
Arvid Norlander
updown.stl: fixed edge tiles in water by adding an...
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commitdiff
2006-08-04
Arvid Norlander
Fixed a few edge tiles in data/levels/world2/detour.stl
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commitdiff
2006-08-03
Wolfgang Becker
Editor: delete Badguys undoable, don't strip trailing...
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commitdiff
2006-08-02
Wolfgang Becker
Moving solids without physic-enabled are in COLGROUP_ST...
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commitdiff
2006-08-01
Wolfgang Becker
Infobox about Portable Rocks.
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commitdiff
2006-08-01
Arvid Norlander
Fixed bug in tools/levelconverter-0.1.3_0.2.0.scm that...
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commitdiff
2006-07-30
Arvid Norlander
Added fading tilemap to data/levels/world2/christoph5...
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commitdiff
2006-07-30
Arvid Norlander
Fixed edge tiles and other minor issues in some world2...
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commitdiff
2006-07-30
Arvid Norlander
Fixed ending in data/levels/world2/christoph2.stl
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commitdiff
2006-07-30
Arvid Norlander
Updated airkey.stl again
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commitdiff
2006-07-30
Arvid Norlander
Updated airkey.stl
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commitdiff
2006-07-29
Arvid Norlander
Fixed world1/21 - A Path in the Clouds.stl
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commitdiff
2006-07-29
Christoph Sommer
Added fading secret-area covers to some levels
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commitdiff
2006-07-26
Arvid Norlander
Updated Swedish translations
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commitdiff
2006-07-26
Arvid Norlander
Added some fading tilemaps
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commitdiff
2006-07-26
Arvid Norlander
Reverted "Down The Rabbit Hole" at groundwater's request
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commitdiff
2006-07-26
Arvid Norlander
Added a fading tilemap to the level "15 - Under the...
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commitdiff
2006-07-26
Christoph Sommer
Equipped levels with fade-away tilemaps
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commitdiff
2006-07-26
Christoph Sommer
SecretArea triggers can make tilemaps fade away. See...
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commitdiff
2006-07-25
Christoph Sommer
Added placeholder tiles for horizontal-end-of-hole...
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commitdiff
2006-07-25
Christoph Sommer
Changed some tiles
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commitdiff
2006-07-25
Stephen Groundwater
Adding the base/start of Grumbel's spikevine.
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commitdiff
2006-07-24
Wolfgang Becker
New Level: 'Tux the Builder'. A forest level with some...
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commitdiff
2006-07-24
Stephen Groundwater
More work on the newer worldmap concept. Fixed so new...
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commitdiff
2006-07-23
Arvid Norlander
Fixed some edge tile issues and some trees in christoph...
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commitdiff
2006-07-23
Stephen Groundwater
Created the start of an underground tile set, with...
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commitdiff
2006-07-23
Wolfgang Becker
Extended leaves.stl. Fixed some levels for tiles 1723...
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commitdiff
2006-07-23
Arvid Norlander
Fixed earth tiles in levels/world2/level5.stl
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commitdiff
2006-07-23
Arvid Norlander
Cleaned up 200% slope in images/tiles/snow/convex.png...
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commitdiff
2006-07-23
Wolfgang Becker
New Level: leaves.stl
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commitdiff
2006-07-23
Christoph Sommer
Dumbed down levels a bit
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commitdiff
2006-07-21
Matthias Braun
fix cr/lfs and remove trailing whitespaces...
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commitdiff
2006-07-20
Christoph Sommer
Installed some elevators
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commitdiff
2006-07-20
Christoph Sommer
Tux no longer hovers above earth floor tiles. Now more...
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commitdiff
2006-07-19
Christoph Sommer
An alternative approach to menus
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commitdiff
2006-07-19
Wolfgang Becker
Fixed trampoline. Looks like FLAG_SOLID is no good...
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commitdiff
2006-07-18
Christoph Sommer
Fun stuff
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commitdiff
2006-07-18
Wolfgang Becker
more details
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commitdiff
2006-07-17
Wolfgang Becker
falling rock
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commitdiff
2006-07-17
Wolfgang Becker
Crumbling_Path,a Level with Unstable Tiles.
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