2005-05-10 |
Ondřej Hošek | *Removed stuff from times of automake and CVS (director... |
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2005-05-10 |
Matthias Braun | changed worldmap format a bit to be more consistent... |
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2005-05-09 |
Stephen Groundwater | script/picnic scene cleanup of images |
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2005-05-08 |
Matthias Braun | we can now fade in scripts |
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2005-05-08 |
Stephen Groundwater | new script test (picnic) tiles |
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2005-05-08 |
Matthias Braun | rename basest back to data |
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2005-05-07 |
Marek Moeckel | removed old data and contrib, new files will follow |
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2005-05-07 |
Matthias Braun | - Change ScriptInterpreter to a gameobject, so we can... |
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2005-05-06 |
Bastiaan Zapf | - SoundManager doesn't need Effects for now - ambient... |
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2005-05-06 |
Matthias Braun | - Made miniswig support HSQUIRRELVM arguments (and... |
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2005-05-06 |
Bastiaan Zapf | SVN-Revision: 2418 |
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2005-05-06 |
Stephen Groundwater | more work on semi_arctic background |
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2005-05-05 |
Matthias Braun | - Implemented a scripted object that can be placed... |
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2005-05-05 |
Matthias Braun | Here we go, the first script embedded in a level says... |
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2005-05-05 |
Stephen Groundwater | possible message box, wip |
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2005-05-04 |
Matthias Braun | - More work on scripting interface |
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2005-05-04 |
Stephen Groundwater | removed unused test level |
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2005-05-04 |
Stephen Groundwater | yeti background sample |
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2005-05-03 |
Stephen Groundwater | testing Yeti image version, feel free to revert |
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2005-04-29 |
Marek Moeckel | added source image for the rain splash |
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2005-04-29 |
Marek Moeckel | more work on level1 |
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2005-04-29 |
Marek Moeckel | added a simple rain splash tile series for a nice effect |
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2005-04-28 |
Marek Moeckel | level work again |
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2005-04-27 |
Marek Moeckel | more level work |
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2005-04-27 |
Marek Moeckel | more work on forest level |
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2005-04-27 |
Marek Moeckel | more work on the forest level |
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2005-04-07 |
Marek Moeckel | gave the Yeti hitpoints and Matze's angry roar :) |
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2005-04-06 |
Matthias Braun | Started some work on the yeti boss |
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2005-04-06 |
Marek Moeckel | more work on forest level |
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2005-04-06 |
Marek Moeckel | dispenser can drop PoisonIvy |
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2005-04-05 |
Marek Moeckel | dispenser can now drop random badguys |
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2005-04-04 |
Marek Moeckel | added MrRocket badguy and added him to the Dispenser. |
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2005-04-03 |
Matthias Braun | had more changes lying around here |
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2005-04-03 |
Marek Moeckel | tux doesn't die on the menu anymore |
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2005-04-03 |
Marek Moeckel | updated menu level (not yet finished); tux walks throug... |
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2005-04-01 |
Marek Moeckel | added new version of the supertux theme |
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2005-04-01 |
Matthias Braun | some updates to testlevels to test my flexlay changes |
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2005-04-01 |
Matthias Braun | -Worldmap cleanups (use DrawingContext transformstack) |
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2005-04-01 |
Stephen Groundwater | did not mean to mess with this file, but now the new... |
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2005-04-01 |
Stephen Groundwater | created interior arctis level for testing (possible... |
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2005-03-30 |
Matthias Braun | some new editor images |
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2005-03-30 |
Matthias Braun | -Some cleanups in text scrolling code |
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2005-03-30 |
Matthias Braun | added a bell object which is a new better way to do... |
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2005-03-26 |
Matthias Braun | TODO update, fix tux doesn't stop at igloo anymore |
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2005-03-25 |
Matthias Braun | Had a bit of time today and worked on supertux: |
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2005-03-16 |
Marek Moeckel | added rain particle system, check it out in verticalfor... |
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2005-03-09 |
Marek Moeckel | added remastered forest2 music (the piano version)... |
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2005-01-16 |
Marek Moeckel | Easter Egg Demo Level: |
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2005-01-02 |
Marek Moeckel | added a fog image for use as a foreground layer |
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2005-01-02 |
Marek Moeckel | added PoisonIvy badguy contributed by Stephen Groundwater |
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2004-12-30 |
Matthias Braun | added settras MrTree |
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2004-12-30 |
Marek Moeckel | badguys can now have multiple hitpoints (default is 1) |
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2004-12-20 |
Matthias Braun | implemented a new object factory mechanism which is... |
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2004-12-20 |
Marek Moeckel | added work-in-progress boss battle music |
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2004-12-19 |
Matthias Braun | -german translation updates |
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2004-12-10 |
Matthias Braun | New Norwegian Translation |
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2004-12-06 |
Matthias Braun | fix |
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2004-12-06 |
Matthias Braun | -Fix bugs where resources from source directory weren... |
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2004-12-05 |
Matthias Braun | added/updated some .cvsignores |
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2004-12-05 |
Matthias Braun | -Incorporated Marcin Ko��cielnicki patch that reintrodu... |
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2004-12-02 |
Matthias Braun | small translation update |
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2004-12-02 |
Matthias Braun | small translation update |
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2004-12-02 |
Matthias Braun | Made lispfiles translatable. This time the translations... |
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2004-12-02 |
Matthias Braun | changed worldmap to be stored inside the same directory... |
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2004-11-29 |
Matthias Braun | convert autoscoll test map to level format 2 |
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2004-11-29 |
Matthias Braun | TODO update |
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2004-11-28 |
Matthias Braun | move over rewritten lispreader from tuxkart (with addit... |
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2004-11-27 |
Marek Moeckel | patch contributed by markos_64: |
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2004-11-25 |
Matthias Braun | simple testlevel to test slopes , and different tile... |
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2004-11-25 |
Marek Moeckel | ...and adding them again, ordered and cleaned |
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2004-11-25 |
Marek Moeckel | removing test levels... |
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2004-11-25 |
Marek Moeckel | updated dispenser -- can summon mriceblock, snowball... |
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2004-11-25 |
Marek Moeckel | nolok dies properly now :) |
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2004-11-25 |
Marek Moeckel | fixed a couple of nolok's minor bugs |
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2004-11-25 |
Marek Moeckel | added badguy Nolok_01, as he may appear as the boss... |
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2004-11-24 |
Marek Moeckel | dispenser can now launch snowballs and bouncingsnowballs |
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2004-11-24 |
Marek Moeckel | made badguy dispenser cycle configurable in level file |
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2004-11-24 |
Marek Moeckel | added simple enemy dispenser (can only dispense bouncin... |
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2004-11-24 |
Matthias Braun | furhter improve collision detection by reintroducing... |
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2004-11-23 |
Marek Moeckel | updated forest1 level in test folder |
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2004-11-23 |
Marek Moeckel | made secret area trigger work |
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2004-11-23 |
Marek Moeckel | added trigger to display (and later count) secret areas |
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2004-11-23 |
Ingo Ruhnke | - some more new tiles introduced |
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2004-11-23 |
Matthias Braun | we only want localisation for mesages (otherwise parsin... |
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2004-11-23 |
Marek Moeckel | changed level name |
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2004-11-23 |
Marek Moeckel | copied grumbel's forest level to the test section |
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2004-11-23 |
Marek Moeckel | changed author field on official levels to "SuperTux... |
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2004-11-23 |
Marek Moeckel | added title and music to grumbel's forest level |
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2004-11-23 |
Ingo Ruhnke | - experimental forest test level |
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2004-11-23 |
Matthias Braun | fix some more timings and the long standing gradient... |
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2004-11-22 |
Matthias Braun | properly implement invisible blocks |
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2004-11-22 |
Marek Moeckel | added more slopes to forest test level |
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2004-11-22 |
Marek Moeckel | added new tiles to forest level, including slopes |
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2004-11-21 |
Matthias Braun | implemented an install target in scons |
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2004-11-20 |
Matthias Braun | The BIG COMMIT(tm) |
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2004-11-20 |
Ryan Flegel | - fixed background |
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2004-10-25 |
Ryan Flegel | typo pointed out by Richard Smith |
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2004-10-23 |
Ricardo Cruz | Replaced 45 and 46 tiles (old coins) by 44 tiles (new... |
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2004-10-23 |
Ricardo Cruz | Bugfix: Level 6 spot would stay always red. |
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2004-10-21 |
Ricardo Cruz | Fixed level to be "executable". |
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