2005-03-30 |
Matthias Braun | some new editor images |
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2005-03-30 |
Matthias Braun | -Some cleanups in text scrolling code |
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2005-03-30 |
Matthias Braun | added a bell object which is a new better way to do... |
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2005-03-26 |
Matthias Braun | TODO update, fix tux doesn't stop at igloo anymore |
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2005-03-25 |
Matthias Braun | Had a bit of time today and worked on supertux: |
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2005-03-16 |
Marek Moeckel | added rain particle system, check it out in verticalfor... |
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2005-03-09 |
Marek Moeckel | added remastered forest2 music (the piano version)... |
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2005-01-16 |
Marek Moeckel | Easter Egg Demo Level: |
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2005-01-02 |
Marek Moeckel | added a fog image for use as a foreground layer |
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2005-01-02 |
Marek Moeckel | added PoisonIvy badguy contributed by Stephen Groundwater |
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2004-12-30 |
Matthias Braun | added settras MrTree |
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2004-12-30 |
Marek Moeckel | badguys can now have multiple hitpoints (default is 1) |
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2004-12-20 |
Matthias Braun | implemented a new object factory mechanism which is... |
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2004-12-20 |
Marek Moeckel | added work-in-progress boss battle music |
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2004-12-19 |
Matthias Braun | -german translation updates |
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2004-12-10 |
Matthias Braun | New Norwegian Translation |
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2004-12-06 |
Matthias Braun | fix |
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2004-12-06 |
Matthias Braun | -Fix bugs where resources from source directory weren... |
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2004-12-05 |
Matthias Braun | added/updated some .cvsignores |
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2004-12-05 |
Matthias Braun | -Incorporated Marcin Ko��cielnicki patch that reintrodu... |
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2004-12-02 |
Matthias Braun | small translation update |
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2004-12-02 |
Matthias Braun | small translation update |
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2004-12-02 |
Matthias Braun | Made lispfiles translatable. This time the translations... |
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2004-12-02 |
Matthias Braun | changed worldmap to be stored inside the same directory... |
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2004-11-29 |
Matthias Braun | convert autoscoll test map to level format 2 |
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2004-11-29 |
Matthias Braun | TODO update |
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2004-11-28 |
Matthias Braun | move over rewritten lispreader from tuxkart (with addit... |
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2004-11-27 |
Marek Moeckel | patch contributed by markos_64: |
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2004-11-25 |
Matthias Braun | simple testlevel to test slopes , and different tile... |
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2004-11-25 |
Marek Moeckel | ...and adding them again, ordered and cleaned |
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2004-11-25 |
Marek Moeckel | removing test levels... |
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2004-11-25 |
Marek Moeckel | updated dispenser -- can summon mriceblock, snowball... |
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2004-11-25 |
Marek Moeckel | nolok dies properly now :) |
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2004-11-25 |
Marek Moeckel | fixed a couple of nolok's minor bugs |
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2004-11-25 |
Marek Moeckel | added badguy Nolok_01, as he may appear as the boss... |
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2004-11-24 |
Marek Moeckel | dispenser can now launch snowballs and bouncingsnowballs |
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2004-11-24 |
Marek Moeckel | made badguy dispenser cycle configurable in level file |
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2004-11-24 |
Marek Moeckel | added simple enemy dispenser (can only dispense bouncin... |
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2004-11-24 |
Matthias Braun | furhter improve collision detection by reintroducing... |
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2004-11-23 |
Marek Moeckel | updated forest1 level in test folder |
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2004-11-23 |
Marek Moeckel | made secret area trigger work |
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2004-11-23 |
Marek Moeckel | added trigger to display (and later count) secret areas |
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2004-11-23 |
Ingo Ruhnke | - some more new tiles introduced |
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2004-11-23 |
Matthias Braun | we only want localisation for mesages (otherwise parsin... |
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2004-11-23 |
Marek Moeckel | changed level name |
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2004-11-23 |
Marek Moeckel | copied grumbel's forest level to the test section |
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2004-11-23 |
Marek Moeckel | changed author field on official levels to "SuperTux... |
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2004-11-23 |
Marek Moeckel | added title and music to grumbel's forest level |
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2004-11-23 |
Ingo Ruhnke | - experimental forest test level |
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2004-11-23 |
Matthias Braun | fix some more timings and the long standing gradient... |
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2004-11-22 |
Matthias Braun | properly implement invisible blocks |
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2004-11-22 |
Marek Moeckel | added more slopes to forest test level |
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2004-11-22 |
Marek Moeckel | added new tiles to forest level, including slopes |
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2004-11-21 |
Matthias Braun | implemented an install target in scons |
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2004-11-20 |
Matthias Braun | The BIG COMMIT(tm) |
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2004-11-20 |
Ryan Flegel | - fixed background |
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2004-10-25 |
Ryan Flegel | typo pointed out by Richard Smith |
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2004-10-23 |
Ricardo Cruz | Replaced 45 and 46 tiles (old coins) by 44 tiles (new... |
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2004-10-23 |
Ricardo Cruz | Bugfix: Level 6 spot would stay always red. |
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2004-10-21 |
Ricardo Cruz | Fixed level to be "executable". |
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2004-10-09 |
Ricardo Cruz | Added info files for both worlds. |
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2004-10-06 |
Ricardo Cruz | Updated worldmaps to reflext changes on worldmap format. |
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2004-10-05 |
Marek Moeckel | removed one of the flapping levels since it doesn't... |
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2004-10-05 |
Marek Moeckel | added another forest-themed level |
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2004-10-05 |
Marek Moeckel | added some tiles created by David Kamphausen |
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2004-10-03 |
Marek Moeckel | -made flapping less powerful by reducing speed and... |
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2004-09-24 |
Marek Moeckel | added another, extremely boring :-) flapping/combo... |
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2004-09-22 |
Marek Moeckel | added two levels contributed by SuperTux players |
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2004-09-18 |
Marek Moeckel | further updated flapping parcours |
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2004-09-18 |
Marek Moeckel | updated flapping parcours |
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2004-09-17 |
Ricardo Cruz | Good contrib levels should be placed here! |
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2004-09-17 |
Marek Moeckel | added a flapping test parcours, try it! |
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2004-09-16 |
Ricardo Cruz | Setup-ed fire works for open air levels. |
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2004-09-14 |
Marek Moeckel | added extro-bonus.txt to HEAD |
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2004-09-14 |
Marek Moeckel | added lava to level26 |
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2004-09-09 |
Matthias Braun | change bkgd_speed back to old values, if you use levelf... |
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2004-09-09 |
Marek Moeckel | Added a test level that shows several glitches. |
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2004-08-26 |
Ricardo Cruz | Updated bonus world from 0.1.2. |
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2004-08-26 |
Ricardo Cruz | Updated bonus levels from 0.1.2. |
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2004-08-21 |
Ricardo Cruz | Changed the background format. |
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2004-08-17 |
Marek Moeckel | ...and another one... |
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2004-08-17 |
Marek Moeckel | small fix in level24 |
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2004-08-16 |
Marek Moeckel | ...and welcome back again! :) |
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2004-08-16 |
Marek Moeckel | something went wrong when updating one level file,... |
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2004-08-16 |
Marek Moeckel | copied 0.1.2 bonus levels to HEAD branch |
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2004-08-16 |
Marek Moeckel | added new waterfall and transparent water tiles by... |
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2004-08-08 |
Marek Moeckel | fixed some visible blank tiles in the levels |
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2004-08-05 |
Marek Moeckel | gave the coins another paint job, according to Ingo... |
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2004-07-31 |
Marek Moeckel | created world2 directory and put Iceberg Fortress in... |
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2004-07-16 |
Ricardo Cruz | Converted map to use special-tile . |
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2004-07-15 |
Ricardo Cruz | Ooops, looks like i removed a level entry... |
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2004-07-15 |
Ricardo Cruz | Spanish translation by DemoNight! |
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2004-07-15 |
Marek Moeckel | All 26 levels should now be ready for 800x600. |
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2004-07-13 |
Marek Moeckel | Fixed some design bugs in some of the contributed bonus... |
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2004-07-10 |
Marek Moeckel | Fixed some bugs I just created in the worldmaps :) |
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2004-07-10 |
Marek Moeckel | Made Tux' starting position on the world map settable... |
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2004-07-09 |
Marek Moeckel | added new music, a second forest tune |
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2004-07-09 |
Ricardo Cruz | Added title. |
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2004-07-09 |
Marek Moeckel | Fixed an "invalid tile" bug in one of the bonus levels |
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2004-07-08 |
Ricardo Cruz | Tranlated test subset. |
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