2006-05-14 |
Stephen Groundwater | reformated the castle area of the Forest map to use... |
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2006-05-14 |
Matthias Braun | fix bug with player not stopping when deactivated,... |
tree | commitdiff |
2006-05-14 |
Stephen Groundwater | adding nolok keys and sample levels for forest key... |
tree | commitdiff |
2006-05-09 |
Ondřej Hošek | Small script fixes |
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2006-05-08 |
Christoph Sommer | New level "Welcome to the Forest" |
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2006-05-04 |
Christoph Sommer | planted some trees and bushes |
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2006-05-04 |
Christoph Sommer | Converted castle.stl to v2 format |
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2006-05-04 |
Christoph Sommer | New Badguy "Igel" |
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2006-05-03 |
Christoph Sommer | New level "Short Visit to El Castillo" / |
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2006-05-03 |
Christoph Sommer | Level modified: Shortened ways back up |
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2006-05-02 |
Christoph Sommer | Added level "Whatever Floats Your Boat" |
tree | commitdiff |
2006-05-02 |
Christoph Sommer | added some more trees |
tree | commitdiff |
2006-04-27 |
Christoph Sommer | Forgot a file... |
tree | commitdiff |
2006-04-26 |
Christoph Sommer | Mini-Bonuslevel |
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2006-04-24 |
Matthias Braun | change notion from layers to z-pos in levelfiles |
tree | commitdiff |
2006-04-23 |
Matthias Braun | - Worldmap scripts have their own roottable now (like... |
tree | commitdiff |
2006-04-23 |
Matthias Braun | make igloo the first level |
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2006-04-20 |
Christoph Sommer | Added secretarea triggers / refined world2 levels a bit |
tree | commitdiff |
2006-04-15 |
Stephen Groundwater | moving icewood tiles to become ghost forest tiles,... |
tree | commitdiff |
2006-04-14 |
Ondřej Hošek | * Implemented StayOnPlatform on badguys where useful |
tree | commitdiff |
2006-04-14 |
Stephen Groundwater | starting to cleanup tiles.strf to use more compact... |
tree | commitdiff |
2006-04-13 |
Ondřej Hošek | * Tux now stops at crossroads on worldmaps |
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2006-04-12 |
Ryan Flegel | Added Danish translation from Anders |
tree | commitdiff |
2006-04-10 |
Matthias Braun | Major rewrite of scripting support: |
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2006-04-07 |
Matthias Braun | refactored some supertux mainloops |
tree | commitdiff |
2006-04-04 |
Stephen Groundwater | replaces bell with firefly, renaming the level reset... |
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2006-04-03 |
Christoph Sommer | Another level to have fun in |
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2006-04-02 |
Matthias Braun | change worldmap format to be the same as levels (basically) |
tree | commitdiff |
2006-03-31 |
Matthias Braun | fix memory leak in background object |
tree | commitdiff |
2006-03-31 |
Matthias Braun | fix collision against spikes too wide, fix paths, try... |
tree | commitdiff |
2006-03-31 |
Matthias Braun | - Yet another try in the endless quest for perfect... |
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2006-03-30 |
Christoph Sommer | Background can now render three images: Top, Center... |
tree | commitdiff |
2006-03-29 |
Christoph Sommer | Two new levels to have fun in / Sync with trunk |
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2006-03-18 |
Stephen Groundwater | changed castle door, remove door object. cleaned up... |
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2006-03-18 |
Stephen Groundwater | changed forest worldmap, removed purple-snow-ice tree... |
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2006-03-17 |
Stephen Groundwater | Changes to castle door graphic and test level. |
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2006-03-15 |
Matthias Braun | use full paths for sound objects |
tree | commitdiff |
2006-03-14 |
Stephen Groundwater | renamed icebox to icecube |
tree | commitdiff |
2006-03-14 |
Stephen Groundwater | added ice box object |
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2006-03-14 |
Stephen Groundwater | added straw box object |
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2006-03-11 |
Matthias Braun | disable gravity for tux when he is on ground, this... |
tree | commitdiff |
2006-03-08 |
Christoph Sommer | Moved powerups to separate .sprite files |
tree | commitdiff |
2006-03-03 |
Stephen Groundwater | adding Christoph's badguy code for Grumbel's AngryStone |
tree | commitdiff |
2006-02-18 |
Stephen Groundwater | added ForestWorld fishbone fossil, removed background... |
tree | commitdiff |
2006-02-14 |
Stephen Groundwater | added Christoph's sleepy spiky, created a plant badguy... |
tree | commitdiff |
2006-02-09 |
Matthias Braun | first version of floating image |
tree | commitdiff |
2006-02-05 |
Stephen Groundwater | more work on castle door, changed nolok image |
tree | commitdiff |
2006-02-04 |
Marek Moeckel | added sprite files for door and keyholes |
tree | commitdiff |
2006-02-04 |
Stephen Groundwater | added castledoor background, worked on door entry level... |
tree | commitdiff |
2006-02-04 |
Stephen Groundwater | added castledoor background, worked on door entry level... |
tree | commitdiff |
2006-01-28 |
Ondřej Hošek | * Updated the Czech translation to reflect the new... |
tree | commitdiff |
2006-01-23 |
Marek Moeckel | added a FIXME file for minor issues |
tree | commitdiff |
2006-01-22 |
Matthias Braun | scripted objects correctly slide now |
tree | commitdiff |
2006-01-22 |
Matthias Braun | music and image paths in levels are now absolute (from... |
tree | commitdiff |
2006-01-22 |
Matthias Braun | first very unfinished and unpolished version of the... |
tree | commitdiff |
2006-01-16 |
Stephen Groundwater | Animated small WM tux, worked on WM torch and other... |
tree | commitdiff |
2006-01-15 |
Ondřej Hošek | * Implemented a way to modify extro parameters as a... |
tree | commitdiff |
2006-01-14 |
Stephen Groundwater | changed forest level dots to glow mushroom with twinkle... |
tree | commitdiff |
2006-01-12 |
Stephen Groundwater | more updates to forest world map |
tree | commitdiff |
2006-01-09 |
Matthias Braun | moved a few more sprites away from sprites.strf |
tree | commitdiff |
2006-01-06 |
Stephen Groundwater | added a forest map tileset to try and better match... |
tree | commitdiff |
2006-01-04 |
Stephen Groundwater | More forest map work. IceWood, ForestWood and GhostWood... |
tree | commitdiff |
2005-12-31 |
Ondřej Hošek | * Added "Id" attribute to a few files lacking it |
tree | commitdiff |
2005-12-29 |
Matthias Braun | more adjustments to collision detection, tux is correct... |
tree | commitdiff |
2005-12-28 |
Stephen Groundwater | removed a few more duplicate tiles, more forest map... |
tree | commitdiff |
2005-12-28 |
Stephen Groundwater | added grumbel's statue to the forest map, - stonehenge... |
tree | commitdiff |
2005-12-28 |
Stephen Groundwater | removed some duplicate tiles IDs, and cleaned up the... |
tree | commitdiff |
2005-12-27 |
Stephen Groundwater | more forest worldmap tiles, stillin progress (rough) |
tree | commitdiff |
2005-11-08 |
Stephen Groundwater | added firefly -moving platform ripoff, and skull -unsta... |
tree | commitdiff |
2005-11-06 |
Ondřej Hošek | * Added a boolean "disable-physics" property to powerup... |
tree | commitdiff |
2005-11-05 |
Ondřej Hošek | Fixed text formatting in voicemail box |
tree | commitdiff |
2005-11-05 |
Stephen Groundwater | castle door - added better voicemail image to payphone |
tree | commitdiff |
2005-11-04 |
Stephen Groundwater | added empty level dot at castle door on WM, made a... |
tree | commitdiff |
2005-11-03 |
Ondřej Hošek | * Updated Czech translations (and a German one) |
tree | commitdiff |
2005-11-03 |
Stephen Groundwater | hand edit of castle test level, nolok broke after flexl... |
tree | commitdiff |
2005-11-03 |
Stephen Groundwater | added Paroneayea's to image credits, testing image... |
tree | commitdiff |
2005-10-28 |
Stephen Groundwater | adjusted castle 1 level to test nolok |
tree | commitdiff |
2005-10-28 |
Stephen Groundwater | fixed nolok test level -nolok is throwing snails, moved... |
tree | commitdiff |
2005-10-23 |
Ondřej Hošek | * Fixed a few world2 levels where some objects had... |
tree | commitdiff |
2005-10-16 |
Stephen Groundwater | moved icewood test level |
tree | commitdiff |
2005-10-16 |
Stephen Groundwater | removed 15 badguys to see if level will run faster |
tree | commitdiff |
2005-10-16 |
Stephen Groundwater | added missing icewood tiles |
tree | commitdiff |
2005-10-16 |
Stephen Groundwater | added icewood tiles, added snownail and spidermite |
tree | commitdiff |
2005-10-16 |
Stephen Groundwater | added icewood tiles, added snownail and spidermite |
tree | commitdiff |
2005-10-10 |
Ondřej Hošek | * Updated Czech translation |
tree | commitdiff |
2005-10-09 |
Stephen Groundwater | reverted some color changes in he forest tiles |
tree | commitdiff |
2005-10-09 |
Stephen Groundwater | more forest worldmap changes |
tree | commitdiff |
2005-10-09 |
Stephen Groundwater | adjusted color of forest tiles to try and make them... |
tree | commitdiff |
2005-10-08 |
Marek Moeckel | temporarily added info file for world2 to make it show... |
tree | commitdiff |
2005-10-07 |
Stephen Groundwater | small forest map change |
tree | commitdiff |
2005-10-07 |
Stephen Groundwater | put credit photos in frames, added small credit logo... |
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2005-10-05 |
Stephen Groundwater | adjusted photos, added gwater and kendrick |
tree | commitdiff |
2005-10-03 |
Matthias Braun | - Reworked Surface class and drawing stuff: |
tree | commitdiff |
2005-10-02 |
Stephen Groundwater | castle worldmap tile updates |
tree | commitdiff |
2005-10-01 |
Stephen Groundwater | added castle WIP |
tree | commitdiff |
2005-09-26 |
Marek Moeckel | small addition to the script |
tree | commitdiff |
2005-09-25 |
Marek Moeckel | lots of cool scripting stuff |
tree | commitdiff |
2005-09-25 |
Marek Moeckel | scripting stuff |
tree | commitdiff |
2005-09-25 |
Marek Moeckel | keys are displayed on the screen, they can be "collecte... |
tree | commitdiff |
2005-09-25 |
Marek Moeckel | fixed a typo |
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next |