2006-06-23 |
Arvid Norlander | Updated (but still not finished) data/levels/world2... |
tree | commitdiff |
2006-06-23 |
Arvid Norlander | Fixed background and sound paths in world2/forest1... |
tree | commitdiff |
2006-06-23 |
Stephen Groundwater | Adding Slovenian translation. Thanks and credit go... |
tree | commitdiff |
2006-06-23 |
Stephen Groundwater | Adjusted light forest water's edge WM tiles to better... |
tree | commitdiff |
2006-06-22 |
Stephen Groundwater | Applied AnMaster's patch to tiles.strf which cleaned... |
tree | commitdiff |
2006-06-22 |
Christoph Sommer | Used new forest tiles in Owl's Revenge |
tree | commitdiff |
2006-06-22 |
Wolfgang Becker | AnMaster's patch for improved edges in fish.stl. |
tree | commitdiff |
2006-06-21 |
Wolfgang Becker | Editor: accelerator keys for zoom. |
tree | commitdiff |
2006-06-21 |
Wolfgang Becker | New level. |
tree | commitdiff |
2006-06-21 |
Christoph Sommer | New stay_group of SpriteChange objects ensures in_stay_... |
tree | commitdiff |
2006-06-20 |
Christoph Sommer | More work on Teleporter and SpriteChange / |
tree | commitdiff |
2006-06-20 |
Christoph Sommer | Added Teleporters to switch between world1 and world2 |
tree | commitdiff |
2006-06-20 |
Stephen Groundwater | Added a layer to world2 map. Paths can now go behind... |
tree | commitdiff |
2006-06-20 |
Stephen Groundwater | Added a layer to world2 map. Paths can now go behind... |
tree | commitdiff |
2006-06-19 |
Christoph Sommer | Reorg of some forest tiles / |
tree | commitdiff |
2006-06-18 |
Christoph Sommer | Improved levels a bit |
tree | commitdiff |
2006-06-15 |
Christoph Sommer | Committed draft of "Little Venice" |
tree | commitdiff |
2006-06-15 |
Stephen Groundwater | More work on the Dark Forest Keep area of the WM. ... |
tree | commitdiff |
2006-06-15 |
Stephen Groundwater | Added AnMaster's airkey world2 level. Added AnMaster... |
tree | commitdiff |
2006-06-14 |
Stephen Groundwater | Changing the worldmap to better meet the design specifi... |
tree | commitdiff |
2006-06-14 |
Stephen Groundwater | Changing the worldmap to better meet the design specifi... |
tree | commitdiff |
2006-06-13 |
Stephen Groundwater | Adjuusting the world2 map to have shorter paths, making... |
tree | commitdiff |
2006-06-13 |
Stephen Groundwater | Added temporary level dots for world 2 levels, to help... |
tree | commitdiff |
2006-06-11 |
Stephen Groundwater | Added key level dots graphics to the worldmap, to help... |
tree | commitdiff |
2006-06-10 |
Stephen Groundwater | In Down The Rabbit Hole, level2.sts. - Replaced all... |
tree | commitdiff |
2006-06-10 |
Stephen Groundwater | In Down The Rabbit Hole, level2.sts. - Added a warning... |
tree | commitdiff |
2006-06-10 |
Stephen Groundwater | Removed a few slopes that were causing CD problems... |
tree | commitdiff |
2006-06-09 |
Stephen Groundwater | Using Grumbel's original Tux flip, this is a start... |
tree | commitdiff |
2006-06-05 |
Stephen Groundwater | Created a new (better?) exit tree. See tree-exit.stl... |
tree | commitdiff |
2006-06-04 |
Stephen Groundwater | More work on forest map. Added a can of fish in the... |
tree | commitdiff |
2006-06-03 |
Christoph Sommer | Adjusted background positions |
tree | commitdiff |
2006-06-02 |
Christoph Sommer | Uploaded some screenshots for later use |
tree | commitdiff |
2006-06-01 |
Christoph Sommer | New level "Countercurrent" |
tree | commitdiff |
2006-05-31 |
Wolfgang Becker | Stop flame sound if flame gets deactivated. |
tree | commitdiff |
2006-05-27 |
Christoph Sommer | updated "Tree Fortress" to use new scriptable platforms |
tree | commitdiff |
2006-05-25 |
Christoph Sommer | Fixed a bug. Modified "Whatever floats your boat" to... |
tree | commitdiff |
2006-05-25 |
Stephen Groundwater | Restored castle/door.png, fixing tile 1526 which was... |
tree | commitdiff |
2006-05-23 |
Stephen Groundwater | Not much to see. Cleanup work on forest map, removed... |
tree | commitdiff |
2006-05-19 |
Stephen Groundwater | Adjusted lava-flow tiles as seen in world1/level 26... |
tree | commitdiff |
2006-05-15 |
Stephen Groundwater | More work on forest worldmap, adjusting water's edge. |
tree | commitdiff |
2006-05-15 |
Stephen Groundwater | More work on Forest worldmap. Added water's edge, pier... |
tree | commitdiff |
2006-05-14 |
Stephen Groundwater | more cleanup of the forest worldmap definitions |
tree | commitdiff |
2006-05-14 |
Stephen Groundwater | reformated the castle area of the Forest map to use... |
tree | commitdiff |
2006-05-14 |
Matthias Braun | fix bug with player not stopping when deactivated,... |
tree | commitdiff |
2006-05-14 |
Stephen Groundwater | adding nolok keys and sample levels for forest key... |
tree | commitdiff |
2006-05-09 |
Ondřej Hošek | Small script fixes |
tree | commitdiff |
2006-05-08 |
Christoph Sommer | New level "Welcome to the Forest" |
tree | commitdiff |
2006-05-04 |
Christoph Sommer | planted some trees and bushes |
tree | commitdiff |
2006-05-04 |
Christoph Sommer | Converted castle.stl to v2 format |
tree | commitdiff |
2006-05-04 |
Christoph Sommer | New Badguy "Igel" |
tree | commitdiff |
2006-05-03 |
Christoph Sommer | New level "Short Visit to El Castillo" / |
tree | commitdiff |
2006-05-03 |
Christoph Sommer | Level modified: Shortened ways back up |
tree | commitdiff |
2006-05-02 |
Christoph Sommer | Added level "Whatever Floats Your Boat" |
tree | commitdiff |
2006-05-02 |
Christoph Sommer | added some more trees |
tree | commitdiff |
2006-04-27 |
Christoph Sommer | Forgot a file... |
tree | commitdiff |
2006-04-26 |
Christoph Sommer | Mini-Bonuslevel |
tree | commitdiff |
2006-04-24 |
Matthias Braun | change notion from layers to z-pos in levelfiles |
tree | commitdiff |
2006-04-23 |
Matthias Braun | - Worldmap scripts have their own roottable now (like... |
tree | commitdiff |
2006-04-23 |
Matthias Braun | make igloo the first level |
tree | commitdiff |
2006-04-20 |
Christoph Sommer | Added secretarea triggers / refined world2 levels a bit |
tree | commitdiff |
2006-04-15 |
Stephen Groundwater | moving icewood tiles to become ghost forest tiles,... |
tree | commitdiff |
2006-04-14 |
Ondřej Hošek | * Implemented StayOnPlatform on badguys where useful |
tree | commitdiff |
2006-04-14 |
Stephen Groundwater | starting to cleanup tiles.strf to use more compact... |
tree | commitdiff |
2006-04-13 |
Ondřej Hošek | * Tux now stops at crossroads on worldmaps |
tree | commitdiff |
2006-04-12 |
Ryan Flegel | Added Danish translation from Anders |
tree | commitdiff |
2006-04-10 |
Matthias Braun | Major rewrite of scripting support: |
tree | commitdiff |
2006-04-07 |
Matthias Braun | refactored some supertux mainloops |
tree | commitdiff |
2006-04-04 |
Stephen Groundwater | replaces bell with firefly, renaming the level reset... |
tree | commitdiff |
2006-04-03 |
Christoph Sommer | Another level to have fun in |
tree | commitdiff |
2006-04-02 |
Matthias Braun | change worldmap format to be the same as levels (basically) |
tree | commitdiff |
2006-03-31 |
Matthias Braun | fix memory leak in background object |
tree | commitdiff |
2006-03-31 |
Matthias Braun | fix collision against spikes too wide, fix paths, try... |
tree | commitdiff |
2006-03-31 |
Matthias Braun | - Yet another try in the endless quest for perfect... |
tree | commitdiff |
2006-03-30 |
Christoph Sommer | Background can now render three images: Top, Center... |
tree | commitdiff |
2006-03-29 |
Christoph Sommer | Two new levels to have fun in / Sync with trunk |
tree | commitdiff |
2006-03-18 |
Stephen Groundwater | changed castle door, remove door object. cleaned up... |
tree | commitdiff |
2006-03-18 |
Stephen Groundwater | changed forest worldmap, removed purple-snow-ice tree... |
tree | commitdiff |
2006-03-17 |
Stephen Groundwater | Changes to castle door graphic and test level. |
tree | commitdiff |
2006-03-15 |
Matthias Braun | use full paths for sound objects |
tree | commitdiff |
2006-03-14 |
Stephen Groundwater | renamed icebox to icecube |
tree | commitdiff |
2006-03-14 |
Stephen Groundwater | added ice box object |
tree | commitdiff |
2006-03-14 |
Stephen Groundwater | added straw box object |
tree | commitdiff |
2006-03-11 |
Matthias Braun | disable gravity for tux when he is on ground, this... |
tree | commitdiff |
2006-03-08 |
Christoph Sommer | Moved powerups to separate .sprite files |
tree | commitdiff |
2006-03-03 |
Stephen Groundwater | adding Christoph's badguy code for Grumbel's AngryStone |
tree | commitdiff |
2006-02-18 |
Stephen Groundwater | added ForestWorld fishbone fossil, removed background... |
tree | commitdiff |
2006-02-14 |
Stephen Groundwater | added Christoph's sleepy spiky, created a plant badguy... |
tree | commitdiff |
2006-02-09 |
Matthias Braun | first version of floating image |
tree | commitdiff |
2006-02-05 |
Stephen Groundwater | more work on castle door, changed nolok image |
tree | commitdiff |
2006-02-04 |
Marek Moeckel | added sprite files for door and keyholes |
tree | commitdiff |
2006-02-04 |
Stephen Groundwater | added castledoor background, worked on door entry level... |
tree | commitdiff |
2006-02-04 |
Stephen Groundwater | added castledoor background, worked on door entry level... |
tree | commitdiff |
2006-01-28 |
Ondřej Hošek | * Updated the Czech translation to reflect the new... |
tree | commitdiff |
2006-01-23 |
Marek Moeckel | added a FIXME file for minor issues |
tree | commitdiff |
2006-01-22 |
Matthias Braun | scripted objects correctly slide now |
tree | commitdiff |
2006-01-22 |
Matthias Braun | music and image paths in levels are now absolute (from... |
tree | commitdiff |
2006-01-22 |
Matthias Braun | first very unfinished and unpolished version of the... |
tree | commitdiff |
2006-01-16 |
Stephen Groundwater | Animated small WM tux, worked on WM torch and other... |
tree | commitdiff |
2006-01-15 |
Ondřej Hošek | * Implemented a way to modify extro parameters as a... |
tree | commitdiff |
2006-01-14 |
Stephen Groundwater | changed forest level dots to glow mushroom with twinkle... |
tree | commitdiff |
next |