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More -Weffc++ cleanup
[supertux.git]
/
data
/
levels
/
world2
/
christoph1.stl
2008-06-09
Ryan Flegel
#316: Added mathnerd314's trampoline sign and added...
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2007-05-26
Arvid Norlander
Updated levels using music/forest.ogg to use music...
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2007-03-20
Christoph Sommer
Explicitly added license tag to all Forest World levels...
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2007-01-15
Arvid Norlander
Loaded and resaved all levels without changes to them...
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2006-12-28
Christoph Sommer
Merged back changes from 0.3.x branch
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2006-09-26
Arvid Norlander
Merged some fixes of levels from r4282 and r4283 into...
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2006-09-21
Stephen Groundwater
Updated key outlines for status bar, changed exit tree...
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2006-08-09
Arvid Norlander
Fixed edge tiles and missing tiles in some levels.
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2006-07-26
Christoph Sommer
Equipped levels with fade-away tilemaps
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2006-07-23
Christoph Sommer
Dumbed down levels a bit
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2006-07-20
Christoph Sommer
Tux no longer hovers above earth floor tiles. Now more...
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2006-07-15
Christoph Sommer
Made trampolines less likely to interfere with level...
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2006-07-08
Christoph Sommer
Made levels a bit easier to beat
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2006-07-07
Christoph Sommer
Removed all spikes from all levels. Decreased difficult...
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2006-07-06
Arvid Norlander
Cleaned up edge tiles, added extra bg/fg where needed...
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2006-06-18
Christoph Sommer
Improved levels a bit
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2006-06-05
Stephen Groundwater
Created a new (better?) exit tree. See tree-exit.stl...
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2006-05-25
Stephen Groundwater
Restored castle/door.png, fixing tile 1526 which was...
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2006-04-24
Matthias Braun
change notion from layers to z-pos in levelfiles
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2006-04-20
Christoph Sommer
Added secretarea triggers / refined world2 levels a bit
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2006-04-13
Ondřej Hošek
* Tux now stops at crossroads on worldmaps
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2006-04-04
Stephen Groundwater
replaces bell with firefly, renaming the level reset...
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2006-03-29
Christoph Sommer
Two new levels to have fun in / Sync with trunk
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