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Walking Leaf, a badguy easy to be killed that does not jump off his branch or ledge.
[supertux.git]
/
data
/
levels
/
world2
/
castledoor.stl
2006-07-04
Stephen Groundwater
Changed MrBomb to a CherryBomb. Added Particles to...
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2006-07-03
Stephen Groundwater
Changing the firefly reset images to a reset torch.
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2006-06-27
Stephen Groundwater
World2 map cleanup. Working on layers to make the castl...
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2006-05-19
Stephen Groundwater
Adjusted lava-flow tiles as seen in world1/level 26...
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2006-04-24
Matthias Braun
change notion from layers to z-pos in levelfiles
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2006-04-15
Stephen Groundwater
moving icewood tiles to become ghost forest tiles,...
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2006-04-14
Stephen Groundwater
starting to cleanup tiles.strf to use more compact...
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2006-03-18
Stephen Groundwater
changed castle door, remove door object. cleaned up...
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2006-03-17
Stephen Groundwater
Changes to castle door graphic and test level.
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2006-03-14
Stephen Groundwater
renamed icebox to icecube
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2006-03-14
Stephen Groundwater
added ice box object
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2006-03-14
Stephen Groundwater
added straw box object
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2006-03-03
Stephen Groundwater
adding Christoph's badguy code for Grumbel's AngryStone
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2006-02-14
Stephen Groundwater
added Christoph's sleepy spiky, created a plant badguy...
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2006-02-05
Stephen Groundwater
more work on castle door, changed nolok image
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2006-02-04
Marek Moeckel
added sprite files for door and keyholes
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2006-02-04
Stephen Groundwater
added castledoor background, worked on door entry level...
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2006-02-04
Stephen Groundwater
added castledoor background, worked on door entry level...
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2005-11-08
Stephen Groundwater
added firefly -moving platform ripoff, and skull -unsta...
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2005-11-05
Ondřej Hošek
Fixed text formatting in voicemail box
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2005-11-05
Stephen Groundwater
castle door - added better voicemail image to payphone
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