2006-03-31 |
Marek Moeckel | added new version of Boss Attack music |
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2006-03-31 |
Matthias Braun | uhoh, stacking is really broken now |
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2006-03-31 |
Matthias Braun | fix collision against spikes too wide, fix paths, try... |
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2006-03-31 |
Christoph Sommer | New Badguy "Will-O-Wisp": eerie light that tracks Tux... |
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2006-03-31 |
Matthias Braun | - Yet another try in the endless quest for perfect... |
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2006-03-26 |
Christoph Sommer | New Badguy "Totem" - a variable-height stack of wooden... |
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2006-03-22 |
Christoph Sommer | autoscoll Camera now references Path, just like the... |
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2006-03-21 |
Christoph Sommer | New Path based on time intervals; see levels/test/platf... |
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2006-03-13 |
Marek Moeckel | added base for a possible second intro scene in which... |
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2006-03-08 |
Christoph Sommer | Moved powerups to separate .sprite files |
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2006-02-14 |
Stephen Groundwater | added Christoph's sleepy spiky, created a plant badguy... |
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2006-02-09 |
Matthias Braun | first version of floating image |
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2006-01-28 |
Marek Moeckel | small additions to the intro |
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2006-01-28 |
Marek Moeckel | more work on intro cutscene |
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2006-01-22 |
Marek Moeckel | minor tweaks to intro |
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2006-01-22 |
Marek Moeckel | added radio sprite, turned the bush into a scripted... |
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2006-01-22 |
Marek Moeckel | added the radio to the intro |
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2006-01-22 |
Stephen Groundwater | added radio image to intro |
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2006-01-22 |
Marek Moeckel | guess what... intro |
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2006-01-22 |
Marek Moeckel | more intro |
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2006-01-22 |
Stephen Groundwater | added intro background image, changed Mr.Tree to Grumbe... |
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2006-01-22 |
Matthias Braun | scripted objects correctly slide now |
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2006-01-22 |
Matthias Braun | music and image paths in levels are now absolute (from... |
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2006-01-22 |
Marek Moeckel | more work on the intro |
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2006-01-22 |
Marek Moeckel | intro music |
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2006-01-22 |
Matthias Braun | camera can move now |
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2006-01-22 |
Marek Moeckel | another intro level attempt |
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2006-01-22 |
Matthias Braun | first very unfinished and unpolished version of the... |
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2005-12-31 |
Matthias Braun | check that place is free before releasing a grabbed... |
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2005-12-31 |
Matthias Braun | some more work on portable objects |
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2005-12-31 |
Ondřej Hošek | * Added "Id" attribute to a few files lacking it |
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2005-12-29 |
Matthias Braun | more adjustments to collision detection, tux is correct... |
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2005-12-29 |
Matthias Braun | fix |
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2005-12-27 |
Stephen Groundwater | more forest worldmap tiles, stillin progress (rough) |
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2005-12-18 |
Marek Moeckel | new music! try it in test/raintest.stl |
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2005-11-05 |
Stephen Groundwater | added castle door test level |
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2005-11-04 |
Stephen Groundwater | added yeti dead-flip and hit images |
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2005-10-29 |
Marek Moeckel | fixed a few warnings |
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2005-10-28 |
Stephen Groundwater | fixed nolok test level -nolok is throwing snails, moved... |
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2005-10-25 |
Stephen Groundwater | added wall torch,extra dark castle tile, changed castle... |
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2005-10-20 |
Stephen Groundwater | added Grumbel's castle window and some castle wall... |
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2005-10-19 |
Ondřej Hošek | * Made a few additions to the file formats reference. |
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2005-10-16 |
Stephen Groundwater | adjusted spidermite image added squished state |
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2005-10-16 |
Stephen Groundwater | more snowsnail/icewood testing |
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2005-10-16 |
Stephen Groundwater | more snowsnail/icewood testing |
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2005-10-16 |
Stephen Groundwater | pulled all badguys from icewood for testing slow speeds |
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2005-10-16 |
Stephen Groundwater | moved icewood test level |
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2005-10-03 |
Matthias Braun | moved some sprites to separate files |
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2005-10-02 |
Matthias Braun | - Allow custom leveldots |
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2005-09-30 |
Marek Moeckel | support for centered text in scripts |
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2005-09-18 |
Marek Moeckel | more fixes for Kugelblitz and Rain |
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2005-09-18 |
Marek Moeckel | little work on the kugelblitz |
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2005-09-17 |
Marek Moeckel | kugelblitz electrifies water on contact - electrified... |
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2005-08-10 |
Matthias Braun | some cleanups and changes to miniswig and scripting... |
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2005-07-20 |
Marek Moeckel | moved and sorted worldmap tiles |
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2005-07-18 |
Marek Moeckel | kugelblitz update - the behaviour intended for the... |
tree | commitdiff |
2005-07-18 |
Marek Moeckel | another kugelblitz update |
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2005-07-18 |
Marek Moeckel | added Kugelblitz badguy: basic code, placeholder images... |
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2005-07-16 |
Marek Moeckel | added some comments and the framework for platforms... |
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2005-07-15 |
Marek Moeckel | -modified moving platform class to make use of the... |
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2005-07-01 |
Matthias Braun | fixed scripting which I just broke |
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2005-07-01 |
Matthias Braun | fix music problems, is openal faster now? |
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2005-06-26 |
Matthias Braun | updated squirrel version |
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2005-06-24 |
Marek Moeckel | converted all music files to Ogg Vorbis |
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2005-06-12 |
Stephen Groundwater | added nolok gargoyle tile to castle set |
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2005-06-11 |
Matthias Braun | supertux is now searching for a default.nut file in... |
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2005-06-09 |
Stephen Groundwater | adding a castle window tile, this is wip, i want to... |
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2005-06-08 |
Stephen Groundwater | updated bonus-level4 with new tile fixes |
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2005-06-07 |
Matthias Braun | supertux is using physfs now, this simplifies the code... |
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2005-06-05 |
Marek Moeckel | little more work on test level |
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2005-06-05 |
Marek Moeckel | fixed level to match tileset changes |
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2005-06-05 |
Stephen Groundwater | adjusted tile colors, and bonus-level4.stl |
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2005-06-05 |
Marek Moeckel | added another forest keep test level |
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2005-06-05 |
Stephen Groundwater | adjusted new stone tiles, tested new tiles in test... |
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2005-06-04 |
Marek Moeckel | don't restart music everytime tux dies |
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2005-05-21 |
Stephen Groundwater | added phone ring |
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2005-05-20 |
Marek Moeckel | converted ghost forest music to .ogg because of problem... |
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2005-05-19 |
Stephen Groundwater | added fish platter to picnic |
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2005-05-18 |
Marek Moeckel | rainsplashes are now automatically generated by the... |
tree | commitdiff |
2005-05-18 |
Marek Moeckel | added a potion to see the effect of level-flipping... |
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2005-05-18 |
Marek Moeckel | added a new particle system that (currently) rains... |
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2005-05-18 |
Marek Moeckel | commented out two lines in block.cpp that caused a... |
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2005-05-18 |
Matthias Braun | bonusblock can now contain custom MovingObjects, added... |
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2005-05-17 |
Marek Moeckel | created a ghost forest demo from contrib art: |
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2005-05-17 |
Marek Moeckel | added a powerup object that can be placed in levels... |
tree | commitdiff |
2005-05-15 |
Stephen Groundwater | messing around w/ info box |
tree | commitdiff |
2005-05-15 |
Stephen Groundwater | messing around w/ info box |
tree | commitdiff |
2005-05-14 |
Stephen Groundwater | updated pole tileset |
tree | commitdiff |
2005-05-14 |
Stephen Groundwater | fixing test script scene, broke using flexlay. changing... |
tree | commitdiff |
2005-05-11 |
Marek Moeckel | added rain test level |
tree | commitdiff |
2005-05-10 |
Bastiaan Zapf | - Upgraded ambient sound source to rounded rectangule... |
tree | commitdiff |
2005-05-10 |
Ondřej Hošek | *Removed stuff from times of automake and CVS (director... |
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2005-05-09 |
Stephen Groundwater | script/picnic scene cleanup of images |
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2005-05-08 |
Matthias Braun | we can now fade in scripts |
tree | commitdiff |
2005-05-08 |
Stephen Groundwater | new script test (picnic) tiles |
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2005-05-08 |
Matthias Braun | rename basest back to data |
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2005-05-07 |
Marek Moeckel | removed old data and contrib, new files will follow |
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2005-05-07 |
Matthias Braun | - Change ScriptInterpreter to a gameobject, so we can... |
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2005-05-06 |
Bastiaan Zapf | - SoundManager doesn't need Effects for now - ambient... |
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2005-05-06 |
Matthias Braun | - Made miniswig support HSQUIRRELVM arguments (and... |
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