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* Change of the year. Literally. 2006 -> 2007
[supertux.git]
/
data
/
levels
/
test
/
2007-01-27
Arvid Norlander
Removed data/levels/test/messages.pot and data/levels...
tree
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commitdiff
2007-01-23
Christoph Sommer
Normalized .po files by running:
tree
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commitdiff
2007-01-22
Arvid Norlander
Minor update to the Swedish translation
tree
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commitdiff
2007-01-21
Arvid Norlander
Fixed the "alternative trunk tiles of foresttiles-9...
tree
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commitdiff
2007-01-21
Christoph Sommer
Added messages.pot to SVN to ease contributions by...
tree
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commitdiff
2007-01-14
Wolfgang Becker
Make boxes hit by bigtux from below bounce before they...
tree
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commitdiff
2007-01-04
Wolfgang Becker
Check if area is free of tiles and moving objects befor...
tree
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commitdiff
2006-10-13
Matthias Braun
rename
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commitdiff
2006-10-13
Matthias Braun
key/door scripting prototype
tree
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commitdiff
2006-09-17
Wolfgang Becker
Just removing the "i->angle == 0.0f" part was a bad...
tree
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commitdiff
2006-09-17
Wolfgang Becker
Lantern. A portable Light Source. Demo in 'data/levels...
tree
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commitdiff
2006-09-02
Wolfgang Becker
Reduced magic block's hitbox a bit so adjacent blocks...
tree
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commitdiff
2006-08-14
Wolfgang Becker
ugly hack to fix grabbing
tree
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commitdiff
2006-08-14
Wolfgang Becker
grab testlevel
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commitdiff
2006-08-13
Wolfgang Becker
made ambient light scriptabel
tree
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commitdiff
2006-08-12
Christoph Sommer
Magic Blocks only turn solid when nothing's blocking...
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commitdiff
2006-08-12
Wolfgang Becker
Magic Blocks stay solid for at least 1sec.
tree
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commitdiff
2006-08-11
Wolfgang Becker
Magic Blocks. (DrawingContext::get_light is not working...
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commitdiff
2006-08-11
Christoph Sommer
Very experimental draw-tilemap-to-lightmap support...
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commitdiff
2006-08-11
Wolfgang Becker
Added some candles in test/light.stl.
tree
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commitdiff
2006-08-10
Christoph Sommer
Darker
tree
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commitdiff
2006-08-10
Christoph Sommer
Candle affects lightmap
tree
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commitdiff
2006-08-10
Wolfgang Becker
65536 is too big
tree
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commitdiff
2006-08-10
Arvid Norlander
Updated test/light.stl for the correct alpha value
tree
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commitdiff
2006-08-10
Wolfgang Becker
Use standard color format for spotlight.
tree
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commitdiff
2006-08-08
Christoph Sommer
TileMaps can now use paths
tree
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commitdiff
2006-08-05
Christoph Sommer
Added code and placeholder graphics (selfmade, GPL...
tree
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commitdiff
2006-08-02
Wolfgang Becker
Moving solids without physic-enabled are in COLGROUP_ST...
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commitdiff
2006-07-26
Christoph Sommer
SecretArea triggers can make tilemaps fade away. See...
tree
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commitdiff
2006-07-23
Wolfgang Becker
New Level: leaves.stl
tree
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commitdiff
2006-07-19
Christoph Sommer
An alternative approach to menus
tree
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commitdiff
2006-07-18
Christoph Sommer
Fun stuff
tree
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commitdiff
2006-07-17
Wolfgang Becker
falling rock
tree
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commitdiff
2006-07-17
Wolfgang Becker
Made fish.stl less difficult.
tree
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commitdiff
2006-07-16
Wolfgang Becker
Variations for resetpoint.
tree
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commitdiff
2006-07-15
Wolfgang Becker
Let's Rock
tree
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commitdiff
2006-07-15
Wolfgang Becker
Fake solid for trampoline.
tree
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commitdiff
2006-07-15
Wolfgang Becker
Portable and fixed trampoline.
tree
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commitdiff
2006-07-15
Wolfgang Becker
Trampoline.
tree
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commitdiff
2006-07-13
Christoph Sommer
Sorry, missed a file
tree
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commitdiff
2006-07-13
Christoph Sommer
Thunderstorm
tree
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commitdiff
2006-07-11
Christoph Sommer
Straw block lights nearby straw blocks. See demo level.
tree
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commitdiff
2006-07-09
Matthias Braun
merged new collision detection branch back into mainline
tree
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commitdiff
2006-07-08
Matthias Braun
new slope test level from branch
tree
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commitdiff
2006-07-08
Matthias Braun
new slope test level from branch
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commitdiff
2006-07-07
Stephen Groundwater
Adjusted pogonia to look more dangerous.
tree
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commitdiff
2006-07-06
Wolfgang Becker
Testlevel for auto direction
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commitdiff
2006-07-06
Stephen Groundwater
Updating cherrybomb, adding juicebox (blue bomb).
tree
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commitdiff
2006-07-04
Stephen Groundwater
Removed unused hatch files.
tree
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commitdiff
2006-07-04
Ingo Ruhnke
- added color ligts
tree
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commitdiff
2006-07-03
Ingo Ruhnke
- some small adjustments to the lighting
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commitdiff
2006-07-03
Ingo Ruhnke
- added sprite rotation
tree
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commitdiff
2006-07-03
Wolfgang Becker
Fixed MrTree. He uses activate() to change direction...
tree
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commitdiff
2006-07-03
Wolfgang Becker
Support for initial direction "left"|"right"|"auto...
tree
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commitdiff
2006-06-30
Wolfgang Becker
Ambient sound loops again, Part II
tree
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commitdiff
2006-06-29
Wolfgang Becker
Ambient sound loops again.
tree
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commitdiff
2006-06-28
Wolfgang Becker
Scripted objects now support 'set_solid(bool solid...
tree
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commitdiff
2006-06-28
Matthias Braun
translation of test levels is totally pointless
tree
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commitdiff
2006-06-28
Matthias Braun
new more usefull slope test level
tree
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commitdiff
2006-06-27
Christoph Sommer
Made Wind scriptable
tree
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commitdiff
2006-06-25
Christoph Sommer
Inverted Wind y-speed in levels
tree
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commitdiff
2006-06-23
Stephen Groundwater
Adding Slovenian translation. Thanks and credit go...
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commitdiff
2006-06-20
Christoph Sommer
Fixed bad tile attribute /
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commitdiff
2006-06-09
Stephen Groundwater
Added 3 part background for the forest. See test/BackGr...
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commitdiff
2006-06-08
Christoph Sommer
New Wind object: gently pushes players in one direction /
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commitdiff
2006-06-06
Stephen Groundwater
Cleaned up exit tree layers so the edge of the portal...
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commitdiff
2006-06-05
Stephen Groundwater
added the start of a small animation for the exit tree
tree
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commitdiff
2006-06-05
Stephen Groundwater
Created a new (better?) exit tree. See tree-exit.stl...
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commitdiff
2006-06-04
Stephen Groundwater
More work on forest map. Added a can of fish in the...
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commitdiff
2006-06-02
Christoph Sommer
Candle can now be turned on and off via squirrel scripting
tree
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commitdiff
2006-06-02
Christoph Sommer
Added dart fire and dart hit sound (selfmade, PD) /
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commitdiff
2006-06-01
Christoph Sommer
New trigger object "Switch" using public domain images...
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commitdiff
2006-05-25
Matthias Braun
don't translate credits
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commitdiff
2006-05-25
Christoph Sommer
Platform now scriptable
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commitdiff
2006-05-25
Matthias Braun
set_pos does not work...
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commitdiff
2006-05-25
Matthias Braun
little test level for script triggers
tree
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commitdiff
2006-05-25
Matthias Braun
changed autoscroll level a bit
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commitdiff
2006-05-25
Matthias Braun
fixed autoscroll level syntax (the path is still bad...
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commitdiff
2006-05-25
Stephen Groundwater
Restored castle/door.png, fixing tile 1526 which was...
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commitdiff
2006-05-22
Christoph Sommer
Draft of unstable castleblock
tree
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commitdiff
2006-05-22
Stephen Groundwater
Adjusted lava some more. (created newer version)
tree
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commitdiff
2006-05-20
Christoph Sommer
Adjusted levels to new Unstable Tile syntax
tree
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commitdiff
2006-05-20
Christoph Sommer
Platform that hurts Tux and Badguys when touched
tree
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commitdiff
2006-05-19
Stephen Groundwater
Adjusted lava-flow tiles as seen in world1/level 26...
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commitdiff
2006-05-17
Stephen Groundwater
adjusting tree exit test images
tree
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commitdiff
2006-05-16
Stephen Groundwater
added exit tree test image and level
tree
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commitdiff
2006-05-06
Stephen Groundwater
Started to add a walking motion for Igel. Created a...
tree
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commitdiff
2006-04-30
Stephen Groundwater
added firewall test level
tree
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commitdiff
2006-04-26
Matthias Braun
- fix debugging functions for killing player
tree
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commitdiff
2006-04-24
Matthias Braun
change notion from layers to z-pos in levelfiles
tree
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commitdiff
2006-04-23
Matthias Braun
- Avoid some expensive SDL_GetTicks() calls
tree
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commitdiff
2006-04-19
Matthias Braun
more work on worldmap switching
tree
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commitdiff
2006-04-15
Christoph Sommer
Added some audio / Minor fixes / Nicer test level
tree
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commitdiff
2006-04-15
Christoph Sommer
Badguys "DartTrap" and "Dart"
tree
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commitdiff
2006-04-12
Ryan Flegel
Added Danish translation from Anders
tree
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commitdiff
2006-04-10
Matthias Braun
Major rewrite of scripting support:
tree
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commitdiff
2006-04-07
Matthias Braun
refactored some supertux mainloops
tree
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commitdiff
2006-04-02
Marek Moeckel
moved yeti to world 1
tree
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commitdiff
2006-03-31
Matthias Braun
split Background into Background and Gradient object
tree
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commitdiff
2006-03-31
Matthias Braun
1 tile holes work again, fixed some bugs in the PathWalker
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