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Adding test level for http://supertux.lethargik.org/bugs/view.php?id=225
[supertux.git]
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data
/
levels
/
test
/
2007-06-13
Arvid Norlander
Adding test level for supertux.lethargik.org/bugs/view...
tree
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commitdiff
2007-06-11
Wolfgang Becker
*Fixed duplicated tile 628 on worldmap tile definition
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commitdiff
2007-05-27
Matthias Braun
play around with scripted willos
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commitdiff
2007-05-27
Marek Moeckel
made transition.stl a little longer
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commitdiff
2007-05-27
Marek Moeckel
music for transition.stl
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commitdiff
2007-05-27
Marek Moeckel
test level for a new ghost forest transition idea
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commitdiff
2007-05-26
Arvid Norlander
Updated levels using music/forest.ogg to use music...
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commitdiff
2007-05-26
Marek Moeckel
music script file for forest.ogg
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commitdiff
2007-05-26
Matthias Braun
looping treeboss music
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commitdiff
2007-05-26
Christoph Sommer
GhostTree can now be killed
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commitdiff
2007-05-26
Marek Moeckel
new test level for the ghost tree
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commitdiff
2007-05-26
Christoph Sommer
WillOWisp badguys can now be trapped inside empty Lanterns.
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commitdiff
2007-05-26
Marek Moeckel
added test level for tree boss and tree boss music...
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commitdiff
2007-04-16
Christoph Sommer
Odd Bug
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commitdiff
2007-03-20
Wolfgang Becker
licence update
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commitdiff
2007-03-07
Arvid Norlander
Standardlized author names, so the same name is used...
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commitdiff
2007-03-03
Ingo Ruhnke
- some transparence tweaking, separated water into...
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commitdiff
2007-02-28
Matthias Braun
more experiments with menu levels
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commitdiff
2007-02-17
Ingo Ruhnke
- some more work on snowcastle stuff, mostly placeholders
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commitdiff
2007-02-16
Ingo Ruhnke
- added moving platform for ice
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commitdiff
2007-02-15
Ingo Ruhnke
- added some new water (animation is horrible and tiles...
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commitdiff
2007-02-15
Ingo Ruhnke
- some more unisolid tile work, blue pipes
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commitdiff
2007-02-15
Ingo Ruhnke
- added some paralax layers
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commitdiff
2007-02-15
Ingo Ruhnke
- some more work on the new unisolid snow tiles and...
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commitdiff
2007-01-31
Christoph Sommer
Tux can now climb stuff. Still has some rough edges...
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commitdiff
2007-01-27
Arvid Norlander
Removed data/levels/test/messages.pot and data/levels...
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commitdiff
2007-01-23
Christoph Sommer
Normalized .po files by running:
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commitdiff
2007-01-22
Arvid Norlander
Minor update to the Swedish translation
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commitdiff
2007-01-21
Arvid Norlander
Fixed the "alternative trunk tiles of foresttiles-9...
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commitdiff
2007-01-21
Christoph Sommer
Added messages.pot to SVN to ease contributions by...
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commitdiff
2007-01-14
Wolfgang Becker
Make boxes hit by bigtux from below bounce before they...
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commitdiff
2007-01-04
Wolfgang Becker
Check if area is free of tiles and moving objects befor...
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commitdiff
2006-10-13
Matthias Braun
rename
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commitdiff
2006-10-13
Matthias Braun
key/door scripting prototype
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commitdiff
2006-09-17
Wolfgang Becker
Just removing the "i->angle == 0.0f" part was a bad...
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commitdiff
2006-09-17
Wolfgang Becker
Lantern. A portable Light Source. Demo in 'data/levels...
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commitdiff
2006-09-02
Wolfgang Becker
Reduced magic block's hitbox a bit so adjacent blocks...
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commitdiff
2006-08-14
Wolfgang Becker
ugly hack to fix grabbing
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commitdiff
2006-08-14
Wolfgang Becker
grab testlevel
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commitdiff
2006-08-13
Wolfgang Becker
made ambient light scriptabel
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commitdiff
2006-08-12
Christoph Sommer
Magic Blocks only turn solid when nothing's blocking...
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commitdiff
2006-08-12
Wolfgang Becker
Magic Blocks stay solid for at least 1sec.
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commitdiff
2006-08-11
Wolfgang Becker
Magic Blocks. (DrawingContext::get_light is not working...
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commitdiff
2006-08-11
Christoph Sommer
Very experimental draw-tilemap-to-lightmap support...
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commitdiff
2006-08-11
Wolfgang Becker
Added some candles in test/light.stl.
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commitdiff
2006-08-10
Christoph Sommer
Darker
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commitdiff
2006-08-10
Christoph Sommer
Candle affects lightmap
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commitdiff
2006-08-10
Wolfgang Becker
65536 is too big
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commitdiff
2006-08-10
Arvid Norlander
Updated test/light.stl for the correct alpha value
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commitdiff
2006-08-10
Wolfgang Becker
Use standard color format for spotlight.
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commitdiff
2006-08-08
Christoph Sommer
TileMaps can now use paths
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commitdiff
2006-08-05
Christoph Sommer
Added code and placeholder graphics (selfmade, GPL...
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commitdiff
2006-08-02
Wolfgang Becker
Moving solids without physic-enabled are in COLGROUP_ST...
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commitdiff
2006-07-26
Christoph Sommer
SecretArea triggers can make tilemaps fade away. See...
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commitdiff
2006-07-23
Wolfgang Becker
New Level: leaves.stl
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commitdiff
2006-07-19
Christoph Sommer
An alternative approach to menus
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commitdiff
2006-07-18
Christoph Sommer
Fun stuff
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commitdiff
2006-07-17
Wolfgang Becker
falling rock
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commitdiff
2006-07-17
Wolfgang Becker
Made fish.stl less difficult.
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commitdiff
2006-07-16
Wolfgang Becker
Variations for resetpoint.
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commitdiff
2006-07-15
Wolfgang Becker
Let's Rock
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commitdiff
2006-07-15
Wolfgang Becker
Fake solid for trampoline.
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commitdiff
2006-07-15
Wolfgang Becker
Portable and fixed trampoline.
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commitdiff
2006-07-15
Wolfgang Becker
Trampoline.
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commitdiff
2006-07-13
Christoph Sommer
Sorry, missed a file
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commitdiff
2006-07-13
Christoph Sommer
Thunderstorm
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commitdiff
2006-07-11
Christoph Sommer
Straw block lights nearby straw blocks. See demo level.
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commitdiff
2006-07-09
Matthias Braun
merged new collision detection branch back into mainline
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commitdiff
2006-07-08
Matthias Braun
new slope test level from branch
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commitdiff
2006-07-08
Matthias Braun
new slope test level from branch
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commitdiff
2006-07-07
Stephen Groundwater
Adjusted pogonia to look more dangerous.
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commitdiff
2006-07-06
Wolfgang Becker
Testlevel for auto direction
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commitdiff
2006-07-06
Stephen Groundwater
Updating cherrybomb, adding juicebox (blue bomb).
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commitdiff
2006-07-04
Stephen Groundwater
Removed unused hatch files.
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commitdiff
2006-07-04
Ingo Ruhnke
- added color ligts
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commitdiff
2006-07-03
Ingo Ruhnke
- some small adjustments to the lighting
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commitdiff
2006-07-03
Ingo Ruhnke
- added sprite rotation
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commitdiff
2006-07-03
Wolfgang Becker
Fixed MrTree. He uses activate() to change direction...
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commitdiff
2006-07-03
Wolfgang Becker
Support for initial direction "left"|"right"|"auto...
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commitdiff
2006-06-30
Wolfgang Becker
Ambient sound loops again, Part II
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commitdiff
2006-06-29
Wolfgang Becker
Ambient sound loops again.
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commitdiff
2006-06-28
Wolfgang Becker
Scripted objects now support 'set_solid(bool solid...
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commitdiff
2006-06-28
Matthias Braun
translation of test levels is totally pointless
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commitdiff
2006-06-28
Matthias Braun
new more usefull slope test level
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commitdiff
2006-06-27
Christoph Sommer
Made Wind scriptable
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commitdiff
2006-06-25
Christoph Sommer
Inverted Wind y-speed in levels
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commitdiff
2006-06-23
Stephen Groundwater
Adding Slovenian translation. Thanks and credit go...
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commitdiff
2006-06-20
Christoph Sommer
Fixed bad tile attribute /
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commitdiff
2006-06-09
Stephen Groundwater
Added 3 part background for the forest. See test/BackGr...
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commitdiff
2006-06-08
Christoph Sommer
New Wind object: gently pushes players in one direction /
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commitdiff
2006-06-06
Stephen Groundwater
Cleaned up exit tree layers so the edge of the portal...
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commitdiff
2006-06-05
Stephen Groundwater
added the start of a small animation for the exit tree
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commitdiff
2006-06-05
Stephen Groundwater
Created a new (better?) exit tree. See tree-exit.stl...
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commitdiff
2006-06-04
Stephen Groundwater
More work on forest map. Added a can of fish in the...
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commitdiff
2006-06-02
Christoph Sommer
Candle can now be turned on and off via squirrel scripting
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commitdiff
2006-06-02
Christoph Sommer
Added dart fire and dart hit sound (selfmade, PD) /
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commitdiff
2006-06-01
Christoph Sommer
New trigger object "Switch" using public domain images...
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commitdiff
2006-05-25
Matthias Braun
don't translate credits
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commitdiff
2006-05-25
Christoph Sommer
Platform now scriptable
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commitdiff
2006-05-25
Matthias Braun
set_pos does not work...
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commitdiff
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