2006-08-05 |
Christoph Sommer | Added code and placeholder graphics (selfmade, GPL... |
tree | commitdiff |
2006-08-02 |
Wolfgang Becker | Moving solids without physic-enabled are in COLGROUP_ST... |
tree | commitdiff |
2006-07-26 |
Christoph Sommer | SecretArea triggers can make tilemaps fade away. See... |
tree | commitdiff |
2006-07-23 |
Wolfgang Becker | New Level: leaves.stl |
tree | commitdiff |
2006-07-19 |
Christoph Sommer | An alternative approach to menus |
tree | commitdiff |
2006-07-18 |
Christoph Sommer | Fun stuff |
tree | commitdiff |
2006-07-17 |
Wolfgang Becker | falling rock |
tree | commitdiff |
2006-07-17 |
Wolfgang Becker | Made fish.stl less difficult. |
tree | commitdiff |
2006-07-16 |
Wolfgang Becker | Variations for resetpoint. |
tree | commitdiff |
2006-07-15 |
Wolfgang Becker | Let's Rock |
tree | commitdiff |
2006-07-15 |
Wolfgang Becker | Fake solid for trampoline. |
tree | commitdiff |
2006-07-15 |
Wolfgang Becker | Portable and fixed trampoline. |
tree | commitdiff |
2006-07-15 |
Wolfgang Becker | Trampoline. |
tree | commitdiff |
2006-07-13 |
Christoph Sommer | Sorry, missed a file |
tree | commitdiff |
2006-07-13 |
Christoph Sommer | Thunderstorm |
tree | commitdiff |
2006-07-11 |
Christoph Sommer | Straw block lights nearby straw blocks. See demo level. |
tree | commitdiff |
2006-07-09 |
Matthias Braun | merged new collision detection branch back into mainline |
tree | commitdiff |
2006-07-08 |
Matthias Braun | new slope test level from branch |
tree | commitdiff |
2006-07-08 |
Matthias Braun | new slope test level from branch |
tree | commitdiff |
2006-07-07 |
Stephen Groundwater | Adjusted pogonia to look more dangerous. |
tree | commitdiff |
2006-07-06 |
Wolfgang Becker | Testlevel for auto direction |
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2006-07-06 |
Stephen Groundwater | Updating cherrybomb, adding juicebox (blue bomb). |
tree | commitdiff |
2006-07-04 |
Stephen Groundwater | Removed unused hatch files. |
tree | commitdiff |
2006-07-04 |
Ingo Ruhnke | - added color ligts |
tree | commitdiff |
2006-07-03 |
Ingo Ruhnke | - some small adjustments to the lighting |
tree | commitdiff |
2006-07-03 |
Ingo Ruhnke | - added sprite rotation |
tree | commitdiff |
2006-07-03 |
Wolfgang Becker | Fixed MrTree. He uses activate() to change direction... |
tree | commitdiff |
2006-07-03 |
Wolfgang Becker | Support for initial direction "left"|"right"|"auto... |
tree | commitdiff |
2006-06-30 |
Wolfgang Becker | Ambient sound loops again, Part II |
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2006-06-29 |
Wolfgang Becker | Ambient sound loops again. |
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2006-06-28 |
Wolfgang Becker | Scripted objects now support 'set_solid(bool solid... |
tree | commitdiff |
2006-06-28 |
Matthias Braun | translation of test levels is totally pointless |
tree | commitdiff |
2006-06-28 |
Matthias Braun | new more usefull slope test level |
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2006-06-27 |
Christoph Sommer | Made Wind scriptable |
tree | commitdiff |
2006-06-25 |
Christoph Sommer | Inverted Wind y-speed in levels |
tree | commitdiff |
2006-06-23 |
Stephen Groundwater | Adding Slovenian translation. Thanks and credit go... |
tree | commitdiff |
2006-06-20 |
Christoph Sommer | Fixed bad tile attribute / |
tree | commitdiff |
2006-06-09 |
Stephen Groundwater | Added 3 part background for the forest. See test/BackGr... |
tree | commitdiff |
2006-06-08 |
Christoph Sommer | New Wind object: gently pushes players in one direction / |
tree | commitdiff |
2006-06-06 |
Stephen Groundwater | Cleaned up exit tree layers so the edge of the portal... |
tree | commitdiff |
2006-06-05 |
Stephen Groundwater | added the start of a small animation for the exit tree |
tree | commitdiff |
2006-06-05 |
Stephen Groundwater | Created a new (better?) exit tree. See tree-exit.stl... |
tree | commitdiff |
2006-06-04 |
Stephen Groundwater | More work on forest map. Added a can of fish in the... |
tree | commitdiff |
2006-06-02 |
Christoph Sommer | Candle can now be turned on and off via squirrel scripting |
tree | commitdiff |
2006-06-02 |
Christoph Sommer | Added dart fire and dart hit sound (selfmade, PD) / |
tree | commitdiff |
2006-06-01 |
Christoph Sommer | New trigger object "Switch" using public domain images... |
tree | commitdiff |
2006-05-25 |
Matthias Braun | don't translate credits |
tree | commitdiff |
2006-05-25 |
Christoph Sommer | Platform now scriptable |
tree | commitdiff |
2006-05-25 |
Matthias Braun | set_pos does not work... |
tree | commitdiff |
2006-05-25 |
Matthias Braun | little test level for script triggers |
tree | commitdiff |
2006-05-25 |
Matthias Braun | changed autoscroll level a bit |
tree | commitdiff |
2006-05-25 |
Matthias Braun | fixed autoscroll level syntax (the path is still bad... |
tree | commitdiff |
2006-05-25 |
Stephen Groundwater | Restored castle/door.png, fixing tile 1526 which was... |
tree | commitdiff |
2006-05-22 |
Christoph Sommer | Draft of unstable castleblock |
tree | commitdiff |
2006-05-22 |
Stephen Groundwater | Adjusted lava some more. (created newer version) |
tree | commitdiff |
2006-05-20 |
Christoph Sommer | Adjusted levels to new Unstable Tile syntax |
tree | commitdiff |
2006-05-20 |
Christoph Sommer | Platform that hurts Tux and Badguys when touched |
tree | commitdiff |
2006-05-19 |
Stephen Groundwater | Adjusted lava-flow tiles as seen in world1/level 26... |
tree | commitdiff |
2006-05-17 |
Stephen Groundwater | adjusting tree exit test images |
tree | commitdiff |
2006-05-16 |
Stephen Groundwater | added exit tree test image and level |
tree | commitdiff |
2006-05-06 |
Stephen Groundwater | Started to add a walking motion for Igel. Created a... |
tree | commitdiff |
2006-04-30 |
Stephen Groundwater | added firewall test level |
tree | commitdiff |
2006-04-26 |
Matthias Braun | - fix debugging functions for killing player |
tree | commitdiff |
2006-04-24 |
Matthias Braun | change notion from layers to z-pos in levelfiles |
tree | commitdiff |
2006-04-23 |
Matthias Braun | - Avoid some expensive SDL_GetTicks() calls |
tree | commitdiff |
2006-04-19 |
Matthias Braun | more work on worldmap switching |
tree | commitdiff |
2006-04-15 |
Christoph Sommer | Added some audio / Minor fixes / Nicer test level |
tree | commitdiff |
2006-04-15 |
Christoph Sommer | Badguys "DartTrap" and "Dart" |
tree | commitdiff |
2006-04-12 |
Ryan Flegel | Added Danish translation from Anders |
tree | commitdiff |
2006-04-10 |
Matthias Braun | Major rewrite of scripting support: |
tree | commitdiff |
2006-04-07 |
Matthias Braun | refactored some supertux mainloops |
tree | commitdiff |
2006-04-02 |
Marek Moeckel | moved yeti to world 1 |
tree | commitdiff |
2006-03-31 |
Matthias Braun | split Background into Background and Gradient object |
tree | commitdiff |
2006-03-31 |
Matthias Braun | 1 tile holes work again, fixed some bugs in the PathWalker |
tree | commitdiff |
2006-03-31 |
Marek Moeckel | added new version of Boss Attack music |
tree | commitdiff |
2006-03-31 |
Matthias Braun | uhoh, stacking is really broken now |
tree | commitdiff |
2006-03-31 |
Matthias Braun | fix collision against spikes too wide, fix paths, try... |
tree | commitdiff |
2006-03-31 |
Christoph Sommer | New Badguy "Will-O-Wisp": eerie light that tracks Tux... |
tree | commitdiff |
2006-03-31 |
Matthias Braun | - Yet another try in the endless quest for perfect... |
tree | commitdiff |
2006-03-26 |
Christoph Sommer | New Badguy "Totem" - a variable-height stack of wooden... |
tree | commitdiff |
2006-03-22 |
Christoph Sommer | autoscoll Camera now references Path, just like the... |
tree | commitdiff |
2006-03-21 |
Christoph Sommer | New Path based on time intervals; see levels/test/platf... |
tree | commitdiff |
2006-03-13 |
Marek Moeckel | added base for a possible second intro scene in which... |
tree | commitdiff |
2006-03-08 |
Christoph Sommer | Moved powerups to separate .sprite files |
tree | commitdiff |
2006-02-14 |
Stephen Groundwater | added Christoph's sleepy spiky, created a plant badguy... |
tree | commitdiff |
2006-02-09 |
Matthias Braun | first version of floating image |
tree | commitdiff |
2006-01-28 |
Marek Moeckel | small additions to the intro |
tree | commitdiff |
2006-01-28 |
Marek Moeckel | more work on intro cutscene |
tree | commitdiff |
2006-01-22 |
Marek Moeckel | minor tweaks to intro |
tree | commitdiff |
2006-01-22 |
Marek Moeckel | added radio sprite, turned the bush into a scripted... |
tree | commitdiff |
2006-01-22 |
Marek Moeckel | added the radio to the intro |
tree | commitdiff |
2006-01-22 |
Stephen Groundwater | added radio image to intro |
tree | commitdiff |
2006-01-22 |
Marek Moeckel | guess what... intro |
tree | commitdiff |
2006-01-22 |
Marek Moeckel | more intro |
tree | commitdiff |
2006-01-22 |
Stephen Groundwater | added intro background image, changed Mr.Tree to Grumbe... |
tree | commitdiff |
2006-01-22 |
Matthias Braun | scripted objects correctly slide now |
tree | commitdiff |
2006-01-22 |
Matthias Braun | music and image paths in levels are now absolute (from... |
tree | commitdiff |
2006-01-22 |
Marek Moeckel | more work on the intro |
tree | commitdiff |
2006-01-22 |
Marek Moeckel | intro music |
tree | commitdiff |
2006-01-22 |
Matthias Braun | camera can move now |
tree | commitdiff |
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