2009-06-14 |
Mathnerd314 | Random stuff that I should have committed ages ago. |
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2009-05-03 |
Mathnerd314 | Ice blocks (graphics are placeholders) |
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2009-03-21 |
Wolfgang Becker | * Limit coins to 9999 so the displayed amount is correct. |
tree | commitdiff |
2008-08-28 |
Wolfgang Becker | Crystallo, a basic badguy who patrols around a fixed... |
tree | commitdiff |
2008-08-08 |
Marek Moeckel | replaced green pipes with new icy graphics in world1... |
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2008-06-09 |
Ryan Flegel | Based off of mathnerd314's patch to fix issue #327 |
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2008-05-16 |
Ryan Flegel | #318: Automatically run default.nut for each level... |
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2008-05-13 |
Christoph Sommer | CaptainSnowball uses his ability to jump more often |
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2008-05-12 |
Ingo Ruhnke | nb/nn Language updates from Karl Ove Hufthammer <karl... |
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2008-05-04 |
Ingo Ruhnke | Random stuff floating around in my local checkout |
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2008-02-28 |
Ingo Ruhnke | - test level for castle tiles |
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2008-02-28 |
Ingo Ruhnke | - added some experimental dark snow replacement tiles |
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2008-02-24 |
Ingo Ruhnke | - added some new tiles, fixed some problems with air... |
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2008-02-18 |
Christoph Sommer | Resolves issue 0000269: Moving tilemaps have improper... |
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2008-02-14 |
Marek Moeckel | started cleaning up test level section, moved obsolete... |
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2008-02-10 |
Ingo Ruhnke | - some new tiles |
tree | commitdiff |
2008-02-10 |
Ingo Ruhnke | - some new tiles |
tree | commitdiff |
2008-02-09 |
Christoph Sommer | New GameObject "Decal" just displays a static, non... |
tree | commitdiff |
2008-02-08 |
Ingo Ruhnke | - some improvments on snowair tiles (shadow, background... |
tree | commitdiff |
2008-02-08 |
Ingo Ruhnke | - test level for snow air tiles (created with Flexlay) |
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2008-01-31 |
Christoph Sommer | Test level for IceCrusher |
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2008-01-08 |
Christoph Sommer | Split tiles.stts into multiple, smaller files |
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2008-01-08 |
Matthias Braun | forgot to add some files, actually merge 2 tilesets... |
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2008-01-08 |
Matthias Braun | rewrote/refactored tileset handling, tilesets are now... |
tree | commitdiff |
2008-01-07 |
Christoph Sommer | First step towards multiple tilesets per tilemap. Code... |
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2008-01-05 |
Marek Moeckel | fixed a warning that prevented the game from compiling |
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2007-07-01 |
Tim Goya | Norwegian Nynorsk translation update |
tree | commitdiff |
2007-07-01 |
Tim Goya | update Norwegian Nynorsk translation |
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2007-06-18 |
Christoph Sommer | Two new toys to play with |
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2007-06-13 |
Arvid Norlander | Adding test level for supertux.lethargik.org/bugs/view... |
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2007-06-11 |
Wolfgang Becker | *Fixed duplicated tile 628 on worldmap tile definition |
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2007-05-27 |
Matthias Braun | play around with scripted willos |
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2007-05-27 |
Marek Moeckel | made transition.stl a little longer |
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2007-05-27 |
Marek Moeckel | music for transition.stl |
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2007-05-27 |
Marek Moeckel | test level for a new ghost forest transition idea |
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2007-05-26 |
Arvid Norlander | Updated levels using music/forest.ogg to use music... |
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2007-05-26 |
Marek Moeckel | music script file for forest.ogg |
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2007-05-26 |
Matthias Braun | looping treeboss music |
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2007-05-26 |
Christoph Sommer | GhostTree can now be killed |
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2007-05-26 |
Marek Moeckel | new test level for the ghost tree |
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2007-05-26 |
Christoph Sommer | WillOWisp badguys can now be trapped inside empty Lanterns. |
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2007-05-26 |
Marek Moeckel | added test level for tree boss and tree boss music... |
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2007-04-16 |
Christoph Sommer | Odd Bug |
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2007-03-20 |
Wolfgang Becker | licence update |
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2007-03-07 |
Arvid Norlander | Standardlized author names, so the same name is used... |
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2007-03-03 |
Ingo Ruhnke | - some transparence tweaking, separated water into... |
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2007-02-28 |
Matthias Braun | more experiments with menu levels |
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2007-02-17 |
Ingo Ruhnke | - some more work on snowcastle stuff, mostly placeholders |
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2007-02-16 |
Ingo Ruhnke | - added moving platform for ice |
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2007-02-15 |
Ingo Ruhnke | - added some new water (animation is horrible and tiles... |
tree | commitdiff |
2007-02-15 |
Ingo Ruhnke | - some more unisolid tile work, blue pipes |
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2007-02-15 |
Ingo Ruhnke | - added some paralax layers |
tree | commitdiff |
2007-02-15 |
Ingo Ruhnke | - some more work on the new unisolid snow tiles and... |
tree | commitdiff |
2007-01-31 |
Christoph Sommer | Tux can now climb stuff. Still has some rough edges... |
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2007-01-27 |
Arvid Norlander | Removed data/levels/test/messages.pot and data/levels... |
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2007-01-23 |
Christoph Sommer | Normalized .po files by running: |
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2007-01-22 |
Arvid Norlander | Minor update to the Swedish translation |
tree | commitdiff |
2007-01-21 |
Arvid Norlander | Fixed the "alternative trunk tiles of foresttiles-9... |
tree | commitdiff |
2007-01-21 |
Christoph Sommer | Added messages.pot to SVN to ease contributions by... |
tree | commitdiff |
2007-01-14 |
Wolfgang Becker | Make boxes hit by bigtux from below bounce before they... |
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2007-01-04 |
Wolfgang Becker | Check if area is free of tiles and moving objects befor... |
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2006-10-13 |
Matthias Braun | rename |
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2006-10-13 |
Matthias Braun | key/door scripting prototype |
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2006-09-17 |
Wolfgang Becker | Just removing the "i->angle == 0.0f" part was a bad... |
tree | commitdiff |
2006-09-17 |
Wolfgang Becker | Lantern. A portable Light Source. Demo in 'data/levels... |
tree | commitdiff |
2006-09-02 |
Wolfgang Becker | Reduced magic block's hitbox a bit so adjacent blocks... |
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2006-08-14 |
Wolfgang Becker | ugly hack to fix grabbing |
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2006-08-14 |
Wolfgang Becker | grab testlevel |
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2006-08-13 |
Wolfgang Becker | made ambient light scriptabel |
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2006-08-12 |
Christoph Sommer | Magic Blocks only turn solid when nothing's blocking... |
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2006-08-12 |
Wolfgang Becker | Magic Blocks stay solid for at least 1sec. |
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2006-08-11 |
Wolfgang Becker | Magic Blocks. (DrawingContext::get_light is not working... |
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2006-08-11 |
Christoph Sommer | Very experimental draw-tilemap-to-lightmap support... |
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2006-08-11 |
Wolfgang Becker | Added some candles in test/light.stl. |
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2006-08-10 |
Christoph Sommer | Darker |
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2006-08-10 |
Christoph Sommer | Candle affects lightmap |
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2006-08-10 |
Wolfgang Becker | 65536 is too big |
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2006-08-10 |
Arvid Norlander | Updated test/light.stl for the correct alpha value |
tree | commitdiff |
2006-08-10 |
Wolfgang Becker | Use standard color format for spotlight. |
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2006-08-08 |
Christoph Sommer | TileMaps can now use paths |
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2006-08-05 |
Christoph Sommer | Added code and placeholder graphics (selfmade, GPL... |
tree | commitdiff |
2006-08-02 |
Wolfgang Becker | Moving solids without physic-enabled are in COLGROUP_ST... |
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2006-07-26 |
Christoph Sommer | SecretArea triggers can make tilemaps fade away. See... |
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2006-07-23 |
Wolfgang Becker | New Level: leaves.stl |
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2006-07-19 |
Christoph Sommer | An alternative approach to menus |
tree | commitdiff |
2006-07-18 |
Christoph Sommer | Fun stuff |
tree | commitdiff |
2006-07-17 |
Wolfgang Becker | falling rock |
tree | commitdiff |
2006-07-17 |
Wolfgang Becker | Made fish.stl less difficult. |
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2006-07-16 |
Wolfgang Becker | Variations for resetpoint. |
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2006-07-15 |
Wolfgang Becker | Let's Rock |
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2006-07-15 |
Wolfgang Becker | Fake solid for trampoline. |
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2006-07-15 |
Wolfgang Becker | Portable and fixed trampoline. |
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2006-07-15 |
Wolfgang Becker | Trampoline. |
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2006-07-13 |
Christoph Sommer | Sorry, missed a file |
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2006-07-13 |
Christoph Sommer | Thunderstorm |
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2006-07-11 |
Christoph Sommer | Straw block lights nearby straw blocks. See demo level. |
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2006-07-09 |
Matthias Braun | merged new collision detection branch back into mainline |
tree | commitdiff |
2006-07-08 |
Matthias Braun | new slope test level from branch |
tree | commitdiff |
2006-07-08 |
Matthias Braun | new slope test level from branch |
tree | commitdiff |
2006-07-07 |
Stephen Groundwater | Adjusted pogonia to look more dangerous. |
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