2006-07-03 |
Wolfgang Becker | Fixed MrTree. He uses activate() to change direction... |
tree | commitdiff |
2006-07-03 |
Wolfgang Becker | Support for initial direction "left"|"right"|"auto... |
tree | commitdiff |
2006-06-30 |
Wolfgang Becker | Ambient sound loops again, Part II |
tree | commitdiff |
2006-06-29 |
Wolfgang Becker | Ambient sound loops again. |
tree | commitdiff |
2006-06-28 |
Wolfgang Becker | Scripted objects now support 'set_solid(bool solid... |
tree | commitdiff |
2006-06-28 |
Matthias Braun | translation of test levels is totally pointless |
tree | commitdiff |
2006-06-28 |
Matthias Braun | new more usefull slope test level |
tree | commitdiff |
2006-06-27 |
Christoph Sommer | Made Wind scriptable |
tree | commitdiff |
2006-06-25 |
Christoph Sommer | Inverted Wind y-speed in levels |
tree | commitdiff |
2006-06-23 |
Stephen Groundwater | Adding Slovenian translation. Thanks and credit go... |
tree | commitdiff |
2006-06-20 |
Christoph Sommer | Fixed bad tile attribute / |
tree | commitdiff |
2006-06-09 |
Stephen Groundwater | Added 3 part background for the forest. See test/BackGr... |
tree | commitdiff |
2006-06-08 |
Christoph Sommer | New Wind object: gently pushes players in one direction / |
tree | commitdiff |
2006-06-06 |
Stephen Groundwater | Cleaned up exit tree layers so the edge of the portal... |
tree | commitdiff |
2006-06-05 |
Stephen Groundwater | added the start of a small animation for the exit tree |
tree | commitdiff |
2006-06-05 |
Stephen Groundwater | Created a new (better?) exit tree. See tree-exit.stl... |
tree | commitdiff |
2006-06-04 |
Stephen Groundwater | More work on forest map. Added a can of fish in the... |
tree | commitdiff |
2006-06-02 |
Christoph Sommer | Candle can now be turned on and off via squirrel scripting |
tree | commitdiff |
2006-06-02 |
Christoph Sommer | Added dart fire and dart hit sound (selfmade, PD) / |
tree | commitdiff |
2006-06-01 |
Christoph Sommer | New trigger object "Switch" using public domain images... |
tree | commitdiff |
2006-05-25 |
Matthias Braun | don't translate credits |
tree | commitdiff |
2006-05-25 |
Christoph Sommer | Platform now scriptable |
tree | commitdiff |
2006-05-25 |
Matthias Braun | set_pos does not work... |
tree | commitdiff |
2006-05-25 |
Matthias Braun | little test level for script triggers |
tree | commitdiff |
2006-05-25 |
Matthias Braun | changed autoscroll level a bit |
tree | commitdiff |
2006-05-25 |
Matthias Braun | fixed autoscroll level syntax (the path is still bad... |
tree | commitdiff |
2006-05-25 |
Stephen Groundwater | Restored castle/door.png, fixing tile 1526 which was... |
tree | commitdiff |
2006-05-22 |
Christoph Sommer | Draft of unstable castleblock |
tree | commitdiff |
2006-05-22 |
Stephen Groundwater | Adjusted lava some more. (created newer version) |
tree | commitdiff |
2006-05-20 |
Christoph Sommer | Adjusted levels to new Unstable Tile syntax |
tree | commitdiff |
2006-05-20 |
Christoph Sommer | Platform that hurts Tux and Badguys when touched |
tree | commitdiff |
2006-05-19 |
Stephen Groundwater | Adjusted lava-flow tiles as seen in world1/level 26... |
tree | commitdiff |
2006-05-17 |
Stephen Groundwater | adjusting tree exit test images |
tree | commitdiff |
2006-05-16 |
Stephen Groundwater | added exit tree test image and level |
tree | commitdiff |
2006-05-06 |
Stephen Groundwater | Started to add a walking motion for Igel. Created a... |
tree | commitdiff |
2006-04-30 |
Stephen Groundwater | added firewall test level |
tree | commitdiff |
2006-04-26 |
Matthias Braun | - fix debugging functions for killing player |
tree | commitdiff |
2006-04-24 |
Matthias Braun | change notion from layers to z-pos in levelfiles |
tree | commitdiff |
2006-04-23 |
Matthias Braun | - Avoid some expensive SDL_GetTicks() calls |
tree | commitdiff |
2006-04-19 |
Matthias Braun | more work on worldmap switching |
tree | commitdiff |
2006-04-15 |
Christoph Sommer | Added some audio / Minor fixes / Nicer test level |
tree | commitdiff |
2006-04-15 |
Christoph Sommer | Badguys "DartTrap" and "Dart" |
tree | commitdiff |
2006-04-12 |
Ryan Flegel | Added Danish translation from Anders |
tree | commitdiff |
2006-04-10 |
Matthias Braun | Major rewrite of scripting support: |
tree | commitdiff |
2006-04-07 |
Matthias Braun | refactored some supertux mainloops |
tree | commitdiff |
2006-04-02 |
Marek Moeckel | moved yeti to world 1 |
tree | commitdiff |
2006-03-31 |
Matthias Braun | split Background into Background and Gradient object |
tree | commitdiff |
2006-03-31 |
Matthias Braun | 1 tile holes work again, fixed some bugs in the PathWalker |
tree | commitdiff |
2006-03-31 |
Marek Moeckel | added new version of Boss Attack music |
tree | commitdiff |
2006-03-31 |
Matthias Braun | uhoh, stacking is really broken now |
tree | commitdiff |
2006-03-31 |
Matthias Braun | fix collision against spikes too wide, fix paths, try... |
tree | commitdiff |
2006-03-31 |
Christoph Sommer | New Badguy "Will-O-Wisp": eerie light that tracks Tux... |
tree | commitdiff |
2006-03-31 |
Matthias Braun | - Yet another try in the endless quest for perfect... |
tree | commitdiff |
2006-03-26 |
Christoph Sommer | New Badguy "Totem" - a variable-height stack of wooden... |
tree | commitdiff |
2006-03-22 |
Christoph Sommer | autoscoll Camera now references Path, just like the... |
tree | commitdiff |
2006-03-21 |
Christoph Sommer | New Path based on time intervals; see levels/test/platf... |
tree | commitdiff |
2006-03-13 |
Marek Moeckel | added base for a possible second intro scene in which... |
tree | commitdiff |
2006-03-08 |
Christoph Sommer | Moved powerups to separate .sprite files |
tree | commitdiff |
2006-02-14 |
Stephen Groundwater | added Christoph's sleepy spiky, created a plant badguy... |
tree | commitdiff |
2006-02-09 |
Matthias Braun | first version of floating image |
tree | commitdiff |
2006-01-28 |
Marek Moeckel | small additions to the intro |
tree | commitdiff |
2006-01-28 |
Marek Moeckel | more work on intro cutscene |
tree | commitdiff |
2006-01-22 |
Marek Moeckel | minor tweaks to intro |
tree | commitdiff |
2006-01-22 |
Marek Moeckel | added radio sprite, turned the bush into a scripted... |
tree | commitdiff |
2006-01-22 |
Marek Moeckel | added the radio to the intro |
tree | commitdiff |
2006-01-22 |
Stephen Groundwater | added radio image to intro |
tree | commitdiff |
2006-01-22 |
Marek Moeckel | guess what... intro |
tree | commitdiff |
2006-01-22 |
Marek Moeckel | more intro |
tree | commitdiff |
2006-01-22 |
Stephen Groundwater | added intro background image, changed Mr.Tree to Grumbe... |
tree | commitdiff |
2006-01-22 |
Matthias Braun | scripted objects correctly slide now |
tree | commitdiff |
2006-01-22 |
Matthias Braun | music and image paths in levels are now absolute (from... |
tree | commitdiff |
2006-01-22 |
Marek Moeckel | more work on the intro |
tree | commitdiff |
2006-01-22 |
Marek Moeckel | intro music |
tree | commitdiff |
2006-01-22 |
Matthias Braun | camera can move now |
tree | commitdiff |
2006-01-22 |
Marek Moeckel | another intro level attempt |
tree | commitdiff |
2006-01-22 |
Matthias Braun | first very unfinished and unpolished version of the... |
tree | commitdiff |
2005-12-31 |
Matthias Braun | check that place is free before releasing a grabbed... |
tree | commitdiff |
2005-12-31 |
Matthias Braun | some more work on portable objects |
tree | commitdiff |
2005-12-31 |
Ondřej Hošek | * Added "Id" attribute to a few files lacking it |
tree | commitdiff |
2005-12-29 |
Matthias Braun | more adjustments to collision detection, tux is correct... |
tree | commitdiff |
2005-12-29 |
Matthias Braun | fix |
tree | commitdiff |
2005-12-27 |
Stephen Groundwater | more forest worldmap tiles, stillin progress (rough) |
tree | commitdiff |
2005-12-18 |
Marek Moeckel | new music! try it in test/raintest.stl |
tree | commitdiff |
2005-11-05 |
Stephen Groundwater | added castle door test level |
tree | commitdiff |
2005-11-04 |
Stephen Groundwater | added yeti dead-flip and hit images |
tree | commitdiff |
2005-10-29 |
Marek Moeckel | fixed a few warnings |
tree | commitdiff |
2005-10-28 |
Stephen Groundwater | fixed nolok test level -nolok is throwing snails, moved... |
tree | commitdiff |
2005-10-25 |
Stephen Groundwater | added wall torch,extra dark castle tile, changed castle... |
tree | commitdiff |
2005-10-20 |
Stephen Groundwater | added Grumbel's castle window and some castle wall... |
tree | commitdiff |
2005-10-19 |
Ondřej Hošek | * Made a few additions to the file formats reference. |
tree | commitdiff |
2005-10-16 |
Stephen Groundwater | adjusted spidermite image added squished state |
tree | commitdiff |
2005-10-16 |
Stephen Groundwater | more snowsnail/icewood testing |
tree | commitdiff |
2005-10-16 |
Stephen Groundwater | more snowsnail/icewood testing |
tree | commitdiff |
2005-10-16 |
Stephen Groundwater | pulled all badguys from icewood for testing slow speeds |
tree | commitdiff |
2005-10-16 |
Stephen Groundwater | moved icewood test level |
tree | commitdiff |
2005-10-03 |
Matthias Braun | moved some sprites to separate files |
tree | commitdiff |
2005-10-02 |
Matthias Braun | - Allow custom leveldots |
tree | commitdiff |
2005-09-30 |
Marek Moeckel | support for centered text in scripts |
tree | commitdiff |
2005-09-18 |
Marek Moeckel | more fixes for Kugelblitz and Rain |
tree | commitdiff |
2005-09-18 |
Marek Moeckel | little work on the kugelblitz |
tree | commitdiff |
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