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Removed trailing whitespaces in tilemanager source files (yes I know that code needs...
[supertux.git]
/
data
/
levels
/
test
/
script.stl
2006-04-24
Matthias Braun
change notion from layers to z-pos in levelfiles
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2006-04-23
Matthias Braun
- Avoid some expensive SDL_GetTicks() calls
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2006-04-19
Matthias Braun
more work on worldmap switching
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2006-02-09
Matthias Braun
first version of floating image
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2006-01-22
Matthias Braun
music and image paths in levels are now absolute (from...
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2006-01-22
Matthias Braun
first very unfinished and unpolished version of the...
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2005-12-29
Matthias Braun
more adjustments to collision detection, tux is correct...
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2005-10-03
Matthias Braun
moved some sprites to separate files
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2005-08-10
Matthias Braun
some cleanups and changes to miniswig and scripting...
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2005-07-01
Matthias Braun
fixed scripting which I just broke
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2005-06-26
Matthias Braun
updated squirrel version
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2005-06-24
Marek Moeckel
converted all music files to Ogg Vorbis
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2005-06-07
Matthias Braun
supertux is using physfs now, this simplifies the code...
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2005-05-21
Stephen Groundwater
added phone ring
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2005-05-19
Stephen Groundwater
added fish platter to picnic
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2005-05-15
Stephen Groundwater
messing around w/ info box
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2005-05-15
Stephen Groundwater
messing around w/ info box
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2005-05-14
Stephen Groundwater
fixing test script scene, broke using flexlay. changing...
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2005-05-09
Stephen Groundwater
script/picnic scene cleanup of images
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2005-05-08
Stephen Groundwater
new script test (picnic) tiles
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2005-05-08
Matthias Braun
rename basest back to data
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2005-05-07
Marek Moeckel
removed old data and contrib, new files will follow
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2005-05-07
Matthias Braun
- Change ScriptInterpreter to a gameobject, so we can...
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2005-05-06
Matthias Braun
- Made miniswig support HSQUIRRELVM arguments (and...
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2005-05-05
Matthias Braun
- Implemented a scripted object that can be placed...
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2005-05-05
Matthias Braun
Here we go, the first script embedded in a level says...
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