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TileMaps can now use paths
[supertux.git]
/
data
/
levels
/
test
/
enemy3.stl
2006-03-08
Christoph Sommer
Moved powerups to separate .sprite files
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commitdiff
2006-01-22
Matthias Braun
music and image paths in levels are now absolute (from...
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diff to current
2005-12-29
Matthias Braun
fix
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2005-10-03
Matthias Braun
moved some sprites to separate files
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2005-06-24
Marek Moeckel
converted all music files to Ogg Vorbis
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2005-05-18
Matthias Braun
bonusblock can now contain custom MovingObjects, added...
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2005-05-17
Marek Moeckel
added a powerup object that can be placed in levels...
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2005-05-08
Matthias Braun
rename basest back to data
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2005-05-07
Marek Moeckel
removed old data and contrib, new files will follow
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commitdiff
2005-04-06
Marek Moeckel
dispenser can drop PoisonIvy
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2005-04-05
Marek Moeckel
dispenser can now drop random badguys
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2004-11-25
Marek Moeckel
...and adding them again, ordered and cleaned
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