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Removed duplicate leveldot from world2/worldmap.stwm to make it possible to solve
[supertux.git]
/
data
/
levels
/
test
/
bonusblock.stl
2006-04-24
Matthias Braun
change notion from layers to z-pos in levelfiles
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2006-03-08
Christoph Sommer
Moved powerups to separate .sprite files
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2006-01-22
Matthias Braun
music and image paths in levels are now absolute (from...
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2005-10-03
Matthias Braun
moved some sprites to separate files
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2005-05-18
Marek Moeckel
commented out two lines in block.cpp that caused a...
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2005-05-18
Matthias Braun
bonusblock can now contain custom MovingObjects, added...
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2005-05-08
Matthias Braun
rename basest back to data
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2005-05-07
Marek Moeckel
removed old data and contrib, new files will follow
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2005-04-01
Marek Moeckel
added new version of the supertux theme
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2005-04-01
Matthias Braun
some updates to testlevels to test my flexlay changes
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2005-03-30
Matthias Braun
-Some cleanups in text scrolling code
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2005-03-25
Matthias Braun
Had a bit of time today and worked on supertux:
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2004-11-29
Matthias Braun
TODO update
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2004-11-28
Matthias Braun
move over rewritten lispreader from tuxkart (with addit...
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2004-11-25
Marek Moeckel
...and adding them again, ordered and cleaned
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2004-11-25
Marek Moeckel
removing test levels...
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2004-11-25
Marek Moeckel
updated dispenser -- can summon mriceblock, snowball...
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2004-11-25
Marek Moeckel
added badguy Nolok_01, as he may appear as the boss...
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2004-11-24
Marek Moeckel
dispenser can now launch snowballs and bouncingsnowballs
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2004-11-24
Marek Moeckel
made badguy dispenser cycle configurable in level file
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2004-11-24
Marek Moeckel
added simple enemy dispenser (can only dispense bouncin...
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2004-11-24
Matthias Braun
furhter improve collision detection by reintroducing...
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2004-11-23
Marek Moeckel
made secret area trigger work
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2004-11-23
Marek Moeckel
added trigger to display (and later count) secret areas
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2004-11-23
Matthias Braun
fix some more timings and the long standing gradient...
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