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WillOWisp badguys can now be trapped inside empty Lanterns.
[supertux.git]
/
data
/
levels
/
bonus1
/
abednego-level4.stl
2007-01-15
Arvid Norlander
Loaded and resaved all levels without changes in bonus1...
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2006-10-05
Arvid Norlander
Opened and resaved all old bonus levels to fix problems...
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2006-06-12
Christoph Sommer
Checked in levels/bonus1/ fixes by Arvid Norlander
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2006-04-24
Matthias Braun
change notion from layers to z-pos in levelfiles
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2006-04-04
Christoph Sommer
Increased level height to 19 tiles
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2006-01-22
Matthias Braun
music and image paths in levels are now absolute (from...
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2005-10-31
Ondřej Hošek
* Level time now respects top border
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2005-10-24
Ondřej Hošek
Converted bonus1 levels to the new format and fixed...
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2005-06-24
Marek Moeckel
converted all music files to Ogg Vorbis
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2005-05-12
Matthias Braun
- Refactored worldmap a bit to reuse GameObject from...
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2005-05-08
Matthias Braun
rename basest back to data
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2005-05-07
Marek Moeckel
removed old data and contrib, new files will follow
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2004-12-06
Matthias Braun
-Fix bugs where resources from source directory weren...
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2004-10-25
Ryan Flegel
typo pointed out by Richard Smith
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2004-08-16
Marek Moeckel
copied 0.1.2 bonus levels to HEAD branch
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2004-07-06
Marek Moeckel
Removed obsolete level directories
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