2006-06-11 |
Stephen Groundwater | Added key level dots graphics to the worldmap, to help... |
tree | commitdiff |
2006-06-11 |
Christoph Sommer | Checked in sketch of new tree branch tiles |
tree | commitdiff |
2006-06-10 |
Stephen Groundwater | In Down The Rabbit Hole, level2.sts. - Replaced all... |
tree | commitdiff |
2006-06-10 |
Stephen Groundwater | More work on creating a Tux finds key -Tada Dance Flip... |
tree | commitdiff |
2006-06-10 |
Christoph Sommer | Glued some "Jungle" tiles together to reduce texture... |
tree | commitdiff |
2006-06-09 |
Stephen Groundwater | Using Grumbel's original Tux flip, this is a start... |
tree | commitdiff |
2006-06-09 |
Stephen Groundwater | Added 3 part background for the forest. See test/BackGr... |
tree | commitdiff |
2006-06-08 |
Christoph Sommer | New Wind object: gently pushes players in one direction / |
tree | commitdiff |
2006-06-06 |
Stephen Groundwater | Cleaned up exit tree layers so the edge of the portal... |
tree | commitdiff |
2006-06-05 |
Stephen Groundwater | added the start of a small animation for the exit tree |
tree | commitdiff |
2006-06-05 |
Stephen Groundwater | Created a new (better?) exit tree. See tree-exit.stl... |
tree | commitdiff |
2006-06-04 |
Stephen Groundwater | More work on forest map. Added a can of fish in the... |
tree | commitdiff |
2006-06-02 |
Christoph Sommer | Candle can now be turned on and off via squirrel scripting |
tree | commitdiff |
2006-06-02 |
Christoph Sommer | Centered smoke sprite |
tree | commitdiff |
2006-06-02 |
Christoph Sommer | Re-indented whole tiles.strf |
tree | commitdiff |
2006-06-02 |
Christoph Sommer | Added dart fire and dart hit sound (selfmade, PD) / |
tree | commitdiff |
2006-06-01 |
Christoph Sommer | New trigger object "Switch" using public domain images... |
tree | commitdiff |
2006-06-01 |
Christoph Sommer | Added horizontal pole, pole crossing, earth floor,... |
tree | commitdiff |
2006-05-31 |
Wolfgang Becker | Stop flame sound if flame gets deactivated. |
tree | commitdiff |
2006-05-29 |
Ryan Flegel | Moving font xcf to media/ |
tree | commitdiff |
2006-05-29 |
Benjamin P. Jung | This is the source XCF file from which all current... |
tree | commitdiff |
2006-05-25 |
Matthias Braun | should not be in svn |
tree | commitdiff |
2006-05-25 |
Christoph Sommer | Platform now scriptable |
tree | commitdiff |
2006-05-25 |
Stephen Groundwater | Restored castle/door.png, fixing tile 1526 which was... |
tree | commitdiff |
2006-05-23 |
Stephen Groundwater | Not much to see. Cleanup work on forest map, removed... |
tree | commitdiff |
2006-05-22 |
Stephen Groundwater | fixed missing pogonia orchid, adjusted lava to newer... |
tree | commitdiff |
2006-05-22 |
Christoph Sommer | Draft of unstable castleblock |
tree | commitdiff |
2006-05-22 |
Stephen Groundwater | Adjusted lava some more. (created newer version) |
tree | commitdiff |
2006-05-20 |
Stephen Groundwater | lava flow tile update |
tree | commitdiff |
2006-05-20 |
Stephen Groundwater | Minor dislay test change for sample sparkle. See world2... |
tree | commitdiff |
2006-05-20 |
Stephen Groundwater | Added sample sparkle magic for key discovery. See world... |
tree | commitdiff |
2006-05-20 |
Matthias Braun | fix skull_tile sprite |
tree | commitdiff |
2006-05-20 |
Matthias Braun | fix skull_tile sprite |
tree | commitdiff |
2006-05-20 |
Christoph Sommer | UnstableTile now has configurable sprite and allows... |
tree | commitdiff |
2006-05-20 |
Christoph Sommer | Platform that hurts Tux and Badguys when touched |
tree | commitdiff |
2006-05-19 |
Stephen Groundwater | Adjusted lava-flow tiles as seen in world1/level 26... |
tree | commitdiff |
2006-05-17 |
Stephen Groundwater | adjusting tree exit test images |
tree | commitdiff |
2006-05-16 |
Stephen Groundwater | adjusting tree exit test images |
tree | commitdiff |
2006-05-16 |
Stephen Groundwater | added exit tree test image and level |
tree | commitdiff |
2006-05-15 |
Stephen Groundwater | More work on forest worldmap, adjusting water's edge. |
tree | commitdiff |
2006-05-15 |
Stephen Groundwater | More work on Forest worldmap. Added water's edge, pier... |
tree | commitdiff |
2006-05-14 |
Stephen Groundwater | more cleanup of the forest worldmap definitions |
tree | commitdiff |
2006-05-14 |
Stephen Groundwater | reformated the castle area of the Forest map to use... |
tree | commitdiff |
2006-05-14 |
Stephen Groundwater | adding nolok keys and sample levels for forest key... |
tree | commitdiff |
2006-05-13 |
Christoph Sommer | Created some code for Candle |
tree | commitdiff |
2006-05-08 |
Stephen Groundwater | added tumbleweed |
tree | commitdiff |
2006-05-06 |
Stephen Groundwater | adjusted dangerous pogonia (made flower part bigger) |
tree | commitdiff |
2006-05-06 |
Stephen Groundwater | Started to add a walking motion for Igel. Created a... |
tree | commitdiff |
2006-05-04 |
Stephen Groundwater | put vegitation on the moving platform |
tree | commitdiff |
2006-05-04 |
Christoph Sommer | New Badguy "Igel" |
tree | commitdiff |
2006-05-04 |
Benjamin P. Jung | Added an (animated) candle. Might be useful for the... |
tree | commitdiff |
2006-05-03 |
Christoph Sommer | New level "Short Visit to El Castillo" / |
tree | commitdiff |
2006-05-02 |
Stephen Groundwater | adjusted the flying snowball's smoke trail |
tree | commitdiff |
2006-05-01 |
Christoph Sommer | New GameObject SpriteParticle |
tree | commitdiff |
2006-04-30 |
Christoph Sommer | Badguys read hitbox from .sprite file |
tree | commitdiff |
2006-04-30 |
Christoph Sommer | Fixed error with negative offsets |
tree | commitdiff |
2006-04-30 |
Christoph Sommer | Experimented with loading hitbox from .sprite file |
tree | commitdiff |
2006-04-30 |
Christoph Sommer | New object weak_block: a block that can be destroyed... |
tree | commitdiff |
2006-04-30 |
Stephen Groundwater | minor changes with yeti for testing |
tree | commitdiff |
2006-04-30 |
Stephen Groundwater | Removed images associated with a second yeti defeat... |
tree | commitdiff |
2006-04-28 |
Stephen Groundwater | adding a set of yeti graphics for afterhe gets hit... |
tree | commitdiff |
2006-04-27 |
Christoph Sommer | Removed obsolete actions from flying_platform |
tree | commitdiff |
2006-04-27 |
Christoph Sommer | Rename snowsnail to snail, phase II |
tree | commitdiff |
2006-04-27 |
Christoph Sommer | rename snowsnail to snail, phase I |
tree | commitdiff |
2006-04-26 |
Stephen Groundwater | more testing with the Yeti defeat scene, the artwork... |
tree | commitdiff |
2006-04-26 |
Matthias Braun | - fix debugging functions for killing player |
tree | commitdiff |
2006-04-25 |
Matthias Braun | add invisible block to tilegroup |
tree | commitdiff |
2006-04-25 |
Stephen Groundwater | slight change to some yeti images, made eyes brighter |
tree | commitdiff |
2006-04-24 |
Stephen Groundwater | removed some unused yeti images, added some new yeti... |
tree | commitdiff |
2006-04-24 |
Christoph Sommer | Rewrote Yeti to rely on position instead of ellapsed... |
tree | commitdiff |
2006-04-23 |
Stephen Groundwater | adding some texture to the lava |
tree | commitdiff |
2006-04-23 |
Matthias Braun | make igloo the first level |
tree | commitdiff |
2006-04-23 |
Stephen Groundwater | changed/added more lava graphics, this still needs... |
tree | commitdiff |
2006-04-20 |
Matthias Braun | - make sure all log messages get displayed, even when... |
tree | commitdiff |
2006-04-18 |
Matthias Braun | editor-image for invisible block |
tree | commitdiff |
2006-04-18 |
Stephen Groundwater | adjusted yeti_finish_worldmap so his eyes move in anima... |
tree | commitdiff |
2006-04-18 |
Stephen Groundwater | Added a finished state animation for yeti on the worldm... |
tree | commitdiff |
2006-04-17 |
Matthias Braun | the boat works now |
tree | commitdiff |
2006-04-17 |
Matthias Braun | new images for editor |
tree | commitdiff |
2006-04-17 |
Matthias Braun | - Fixed ghostforest vs. ghostwood name |
tree | commitdiff |
2006-04-15 |
Christoph Sommer | Badguys "DartTrap" and "Dart" |
tree | commitdiff |
2006-04-15 |
Stephen Groundwater | moving icewood tiles to become ghost forest tiles,... |
tree | commitdiff |
2006-04-14 |
Ondřej Hošek | Merged Spiky and Sleeping Spiky to reduce number of... |
tree | commitdiff |
2006-04-14 |
Stephen Groundwater | starting to cleanup tiles.strf to use more compact... |
tree | commitdiff |
2006-04-14 |
Stephen Groundwater | testing yeti tweaks |
tree | commitdiff |
2006-04-14 |
Matthias Braun | split worldmap into several files, updates, use SDL_Del... |
tree | commitdiff |
2006-04-14 |
Stephen Groundwater | yeti cleanup and death animation rework, hitbox fix ups |
tree | commitdiff |
2006-04-13 |
Christoph Sommer | Experimenting with tiling background |
tree | commitdiff |
2006-04-13 |
Matthias Braun | fix menu width, didn't committ the tileset fix, miscela... |
tree | commitdiff |
2006-04-13 |
Stephen Groundwater | cleaning up unused images, removed voicemail graphic |
tree | commitdiff |
2006-04-10 |
Stephen Groundwater | adding rough draft boat for the worldmap, will be fixed up. |
tree | commitdiff |
2006-04-09 |
Christoph Sommer | Level statistics panel shown during level's end sequence |
tree | commitdiff |
2006-04-09 |
Christoph Sommer | Subtle animation of Console background / |
tree | commitdiff |
2006-04-08 |
Marek Moeckel | translucent console |
tree | commitdiff |
2006-04-08 |
Stephen Groundwater | adjusted the scroll up/down arrows, attempting to make... |
tree | commitdiff |
2006-04-07 |
Matthias Braun | refactored some supertux mainloops |
tree | commitdiff |
2006-04-07 |
Stephen Groundwater | reverted worldmap ice bridge graphic one version |
tree | commitdiff |
2006-04-06 |
Stephen Groundwater | adding a light background box for the score screen |
tree | commitdiff |
2006-04-06 |
Stephen Groundwater | more work on yeti run-jump graphics |
tree | commitdiff |
2006-04-06 |
Christoph Sommer | Simple Console |
tree | commitdiff |
next |